
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Most likely between $4.3M and $12.2M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $14.99 | 98% | approximately $7.2M |
| GOG | $14.99 | 94% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2938 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
反炮兵! 反炮兵! 反炮兵! — 死侦察机快给我找目标啊! 死手快测绘啊! 死电脑快给我射击诸元啊! 死轮盘快给我高爆弹啊! 死推弹机快推啊! 死手你把炮塔转过头啦! 死炮管你快点支棱起来啊! 死脑子你左右炮又打反啦! - 呼——终于打完了,接下……等会!为什么BGM还没停?! 先前侦察情报已不可靠! 敌人已经知道了铁巢的大致位置了,快点反击! 敌方炮兵已三角定位铁巢位置! 敌额外反炮兵资产正在测距! 立即定位摧毁敌方炮兵或紧急转移铁巢! 警报!铁巢遭到炮击!立刻转移! 敌方已摧毁铁巢及其附属支援部队,全体撤退! - 我已急哭! 我已急哭! 我已急哭!
Después de perpetrar innumerables crímenes de guerra entré a jugar a este maravilloso juego al que doy una puntuación de 10 sobre 10. Totalmente recomendado para autistas como yo.
Nice visuals and good optimization. Interacting with stuff inside the mech feels satisfying, but gameplay gets incredibly repetitive and boring after just a few artillery shots. I was already bored by the end of 2nd mission. Same measurements, same reloading, same routine over and over again. Not worth the price at all imo.
非常出色的作品,再次回归了游戏的本质是让人愉悦和接受挑战,而不是疯狂的堆砌多边形和特效。
- Ало, я по поводу взорванного сарая - Ало, это Железное Гнездо вы не туда попали - НЕ, ЭТО ВЫ НЕ ТУДА ПОПАЛИ!!!!
국장 주식 차트 보면서 선 찍찍 그으면서 주가 예측 한답시고 시간 버리지 말고 이거나 해라. 여기서는 선 찍찍 그어서 교차되는 곳 찾아서 거따 슛 하면 골인함.
в этой игре выстрел происходит не по нажатию одной кнопки, а кручением кучу вентилей для выбора снаряда, установки нужного угла поворота пушки, расчета угла пушки, его выставлении, а перед этим еще правильно рассчитать азимут и расстояние до цели классная игра, рекомендую
Este juego me obligo a usar la Regla de Tres en una de sus misiones, no lo había usado desde las clases de matemáticas en la secundaria. 11/10
As it sits right now, can't recommend it. Was having fun in the demo and decided to buy the game from the demo. Unfortunately, there are missions that are just hard to complete as they give incomplete information to you and you can only hope to try to figure out what you are supposed to do. For instance on Seige of whatever, you get your location, 3 different spotters locations and 3 different targets to hit with information of coastal guns looking for you. You can aerial the coast, since the game says they are by the coast, to figure out where they are and hit them. But for the main objective, you are told the distance from each spotter to where 3 of the targets are at. Unfortunately you have well over 20KM of map to look at and a target can be 10KM from spotter 2 and that covers massive amounts of distance. But you also know that is 069 degrees from a different target but can only find that target if you know where another target is that you find from a different spotter. Yeah, how is anyone supposed to know where the targets are with so little information and you can use a spotter plane cause they are invisible somehow. There are also some missions that are "skirmish" aka you can play them but you can't beat the mission and you just need to accept it and then back out in order to get a card that can be used on other missions. It's one thing for a practice run, but absolutely dumb that they couldn't have made it a separate thing altogether instead of having them be in the same place as the mission board. There's supposedly cut scenes, but I only had it happen once or twice and it gives some info on your mission. Otherwise haven't seen them. Making coffee seems to have no other use than give a reason to stay at the bottom of the turret, but there really isn't much there other than the mission board and your bed that you lay on to complete a mission. Feels like this should've stayed an early access game a bit longer as it feels completely unfinished.
Who knew basic math with big booms would be this fun! Plotting a shot for a target you can't see and hitting it feels dreamy good. 10/10 for this absolute gem!