
IRON NEST is a brutal dieselpunk heavy-artillery game where you dominate the battlefield through a colossal war machine. Take map measurements based on the received coordinates, strain the hydraulics, and gunlay the cannons to unleash devastating blows ⟹ Will you obey High Command, Operator?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A brutal dieselpunk heavy-artillery simulator where you dominate the battlefield through a colossal war machine. Every lever, every dial, and every shot is under your control. High Command may send its orders, but the chain of command ends at your fingertips. They don't carry consequences. You do, Operator.
MAKE EVERY SHOT COUNT.
The teleprinters are calibrated to monitor local radio traffic. One delivers TOP-PRIORITY directives from High Command. The other relays direct calls from the frontline. Remember: every piece of information can determine the success of the entire operation.
Transform intelligence reports into a battle plan, get aerial photos that reveal the outcome of your actions, and watch your barrels reshape the landscape. The map isn't here just for measurements. It's also your window to the battlefield. Make no mistake. You can move the markers, but the scars remain.
Hammer the measurements, crank the numbers, and watch the ballistic calculator grind toward firing solutions. Drive the charges higher to blast shells across the horizon, or dial it back to arc them deliberately into enemy emplacements.
Beware: the machine may fail. You must not.
Breach bunkers with armor-piercing rounds, screen friendly withdrawals with smoke, and ████ █████████ with phosgene gas. It never happened if there are no witnesses. Every shell is forged for a single purpose, and whatever you choose will echo across the battlefield long after the smoke clears.
Haul the elevation wheel and watch the guns climb under your command. Match it with the exact propellant charge, or a surgical strike will turn into an avoidable mess. Precision is everything because neither flawless paperwork nor the finest propaganda will erase your guilt.
Drag the heavy lever and feel the entire structure shudder beneath your feet. A machine like IRON NEST doesn't spin on a whim. It takes time to swing that much iron with grace. Skilled Operators use that time to handle other tasks. After all, the coffee machine on your desk is there for a reason.
Pull the trigger, and let thousands of tons of machinery answer your call. Feel the turret recoil and watch the frontline crumble under the weight of steel. Once the dust settles, only silence remains, hanging heavy in the air, and the moment new orders arrive, it all begins again.

✔ Heavy-Artillery Simulator
✔ Dieselpunk Aesthetics
✔ Interactive Tactical Map
✔ Hands-On Massive Mechanisms
✔ Manual Control of a 5,000 Ton Turret
✔ Procedurally Generated Objectives
✔ Endless Replayability
✔ 2x Challenge Modes
✔ Leaderboards
✔ Handcrafted Story
✔ Newspaper Reports
✔ Unlockable 30x Ammo Types and Abilities
✔ Customizable Cat Companion
✔ Military-Grade Hearing Loss
✔ Fully Operational Warhorn
✔ Unlockable 100+ Medals
✔ 15x Regions

The campaign is set in alternate-history Spain in the late 1920s, on the brink of a civil war. In this timeline, the monarchy still holds power, and a republican uprising is spreading across the country.
IRON NEST is a two-person passion project from Nick Talmers (development) and Dominik Latos (propaganda). With 20+ years of combined experience and a lifelong obsession with artillery, interwar machinery, and dieselpunk, we're building the game we've wanted to play for years.
Nick has dreamed of IRON NEST for over a decade, and after meeting through developer-publisher collaborations, we decided it was time to bring this heavy spider-turret simulator, dripping with steel and power, to life.
The response has exceeded our wildest expectations. Thank you (truly) for every wishlist, message, and bit of support. It means even more because Heavy Turret Simulator is just the first step in the IRON NEST universe.


IRON NEST: Heavy Turret Simulator is a first-person heavy-artillery experience that blends tactical problem-solving, complex war-machine management, and strategic decision-making into a genre of its own. The inspirations behind the game range from 1990s anime and Cannon Fodder to Nick’s passion for engineering and artillery. Also, we would like to acknowledge PVKK, which, in our view, helped shape the genre in which IRON NEST proudly stands.
HEARING LOSS IS NOT SERVICE-RELATED
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−25% | 14.1Kreviews | 98% | #63 | $7.1M |
| $19.99 | 143ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Engagement
Reviews
Themes across 2808 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
БОЛЬШАЯ ПУШКА ДЕЛАЕТ БАБАХ
I have become obsessed with this game and what's not to love? An immersive turret tech where you have to do actual challenging map work to plot targets. You get a lot of interaction loading and firing a pair of mobile Schwerer Gustav caliber guns. Hands down one of the best games that i have played for pairing music and sound effects. And a customizable cat companion.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1M | 12.8K | 92% | $14.99 | |
| $7.1M | 13.4K | 62% | $19.99 | |
| $7.1M | 32K | 80% | $9.99 | |
| $7.1M | 2.6K | 51% | $69.99 | |
| $7.1M | 5.8K | 81% | $39.99 | |
| $7.1M | 12.3K | 96% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 143 | 94% | $19.99 | |
| — | 67 | 92% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $108.4K | 245 | 96% | $11.99 | |
| — | 0 | — | — |
Same day: best RU #40, worst PL #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Ukrainian, Japanese, Russian, Korean, Czech +4 more
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h2]うっふ~~~ん♥巨大4脚自走大砲(数千トンに及ぶ重量)よ~ん♥[/h2] [h1]はやく砲撃してぇ~~ん♥♥♥♥(ッッッドパオオオオオオン!!!!!)[/h1] [b]男の子です。[/b] [b][u]こういうのが好きです。[/u][/b] ドスケベアイアンネストちゃんのオペレーターになって [b]共和主義者どもを灰燼に帰しちゃおう!!![/b] 車内を動き回って、標的の座標特定から装填、仰角調整に砲撃まで行う為 外からアイアンネストちゃんが動く様子は見れません。 しかし、アイアンネストちゃんの良い所は内側に詰まってます。 [b]常に鳴り響く蒸気の音、司令部の命令を届けるタイプライターのカチカチ音。[/b] [b]事あるごとに引くことになるレバーの操作音、ドデカ砲の装填音。[/b] [b]そして砲撃開始と共に響く轟音!!![/b] [h3]何もかもがデカい!![/h3] アイアンネストちゃんが動くたびに車内も振動します。 砲撃の轟音と共に大きく揺れる車内がとんでもなくスケベ。 外見も中身もいい子なんですよ、アイアンネストちゃん。 たまにHE弾の威力デカすぎて敵どころか味方も巻き込むけど。 まだ複雑な任務をこなしてはいないのですが、 最初のうちはとてもシンプルな測量でどうにかなったので とりあえず買って遊ぶのがいいんじゃないかな。間口は広いと思います。 アイアンネストちゃんは優しいから。 [h1]巨大な歯車が動き周るのを見れて、鋼鉄の咆哮も聴ける!![/h1] [quote=男の子]それだけでこのゲームを買わなければなりません。[/quote]
先说结论,铁巢重炮对策性较强,泛用性一般,在面对机械朋克爱好者和重度窝批和雷批人群时表现出明显的优势区间,配上低廉的价格,总体表现属于大杯上 整体上来说铁巢作为一个独游优缺点都很明显,优点就是亲手拉下电击发拉杆和用HCHE把对面送上天的每个瞬间,缺点在于有限的制作精力和资金带来的一系列限制——独游嘛,炮口暴风之类的美术资源选择性不做可太正常了 再来说一点设计上的小毛病,首先就是这个“普通人认为的炮塔”,可以看出概念设计是照抄了俾斯麦的Drh LC/34炮塔,对合像式测距仪等游戏内没有体现的光学/测绘元器件都进行了保留,弹药库和提药井/扬弹机都用一个T58的雷霆大转轮做了替换,因此我相信也确认了大部分对重型海军炮塔历史有足够了解的人看到这个超级缝合怪的时候是觉得非常出戏的。其次就是高低机用蜗杆驱动并且只有2°/s极大地限制了铁巢的战斗射速——方向机都有4°/s!这让同时弹着技术直接接近报废,炮弹溅落的时候这门炮才堪堪完成开锁准备装填,我个人认为是限制了一部分可玩性的。 其次就是高低机真的非常难摇,随便摇两下都不知道飞到哪去了,相比之下转速更快的方向机灵敏度却远低于高低机,这让操炮手感变得非常诡异…… 剩下的?剩下的内容都是优点了。拜托,哪个男人能拒绝用一个超酷的四足双联800mm自行火炮口算装表在伊比利亚半岛上打出一堆雷霆大弹坑啊? btw胡闹重炮什么时候来,我真的很需要这个,英雄联盟,爱来自cn
打炮使我快乐!连打两发。。齐射,射的停不下来!可惜只能单人,我都不敢想多人运动会是个什么场面。
Never thought I had the tism till i played this game. Peak doesnt even do it justice, and who cares about a hospital or two
44块太值了
absolute peak
Absolute gem of a game, would buy it again at full price if a VR version is made; and it would be even better if this version and VR version has multiplayer
firing a 80cm twin turret is great! the risks i take are calculated, but man, am i bad at math, good thing there is a calculator that helps me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.