
Prepare to take off, soldier! The galaxy needs your strategy! Prove your RTS expertise, explore an entire galaxy and defend it from a threatening invasion.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 13 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Discover and conquer countless worlds across deep space. Unravel a story full of challenges and threats that will lead you across the galaxy on an extraordinary voyage.
Nothing lasts long in deep space, and peace is not an exception!
Enjoy unique stage missions and special operations in exciting new worlds, each one with its own particular terrain, style, enemies, and conditions. Learn how to beat them one by one!
Command the Federation’s troops across the galaxy, with the aid of Heroes & Units that will allow you to boost your RTS game skills to the limit.
Battle extraordinary enemies and ferocious alien creatures in fun and electrifying missions. Plan your strategy to defend the peace in the galaxy!
The invasion is at our gates!
Now you can combine your squad and take advantage of each Unit’s unique fighting skills: from ranger to snipers, mechas, missile launchers, or fearsome alien warrior clans.
Train jaw-dropping heroes and their useful abilities: from boosting up your army’s morale and firepower to increase their stamina and reach, or detecting upcoming enemies before they attack you. Help them join the fight to keep peace among the worlds!"
Become an expert on the galaxy’s biggest mysteries!
An entire galaxy to be discovered.
25+ campaign missions that will take you to the most incredible worlds. Tons of planets for you to explore and defend by planning a tight strategic game plan!
70 special operations for you to upgrade your Marine abilities to the peak level.
10 Unit groups for a total of 30 different troops. You can even combine your backup depending on the mission and strategy you’re planning to deploy.
9 powerful heroes with strong skills for you to train. Help them become the Galaxy’s finest!
8 Special Weapons to boost your army tactics to the stars! Set your game plan and take advantage of instant weapons like bouncers, toxic bombs, or even drone factories.
40 Upgrades to improve your strategy and empower your units with defense drones, napalm rockets, ricocheting blasts and much more.
30+ Achievements to show how much of a real-time strategy expert you’ve become!
Choose your difficulty mode for the best rts games experience: Casual, Normal, or Veteran. And if you think you’ve seen it all across the galaxy… the impossible mode - only for the elite players!
Prove yourself in daily challenges and collect amazing rewards.
Use an in-game Encyclopedia to understand the worlds you explore or identify the enemies you face. Take advantage of the tactical info available to configure your strategic game plan.
Iron Marines Invasion will give you hours of colorful, fun gameplay in this epic real-time strategy space odyssey.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Продолжение Iron Marines. Что тут можно сказать...? Ironhide(разработчик) решил попробовать себе в новом жанре по мимо ТД(Tower Defense). И у них получается Iron Marines стратегия\экшнRTS. Тут у нас минимум строительства и максимум сражений + битвы с боссами. С первой частью я не подружился, задушила всем чем только можно. Ну как говориться "первый блин комом". К тому же доверие к Ironhide всё таки высокое и зная что каждый ихний проект становиться наголову качественней предыдущего. Iron Marines Invasion Играется гораздо комфортней и поражает количеством новых уникальных и интересных юнитов. С балансом юнитов тоже все более-менее нормально. Интерфейс и навигация по глобальной карте стал гораздо удобней. Прошел на лайте с удовольствием. Из личных недовольств отмечу что Iron Marines это пародия на некоторые кинофраншизы, но выглядит это как сборная солянка. Сюжет и диалоги максимально простые, даже по сравнению с их флагманской Kingdom Rush. Нет, я не требую Тарантиновских диалогов) просто вникать и читать описания тех же миссий и сюжета желания нету от слова совсем. В этом плане скучновато. Хотелось бы конечно продолжения но как я понял у разработчика на данный момент идет упор на развитие по Kingdom Rush всего и вся. Приобретать ли? если вам нравятся RTS то почему бы и нет? для коллекции и личного экспириенса пойдет. На этом всё. Добра вам.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Indonesian*languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
两部钢铁战队感觉都是食之无味,弃之可惜,铁皮还是老老实实去做塔防吧。
买这个算是为童年补票吧,但我玩完还是准备好了退款的打算,笑。铁皮这几年挣钱太多已经傻了,不要再想着收割我的金币了。 ——首先算是跟一代一起评价吧,只能说是个小游戏。然后铁皮没有一点野心,从很多设计的地方都能看出来,铁皮这辈子只能是个小工作室了,我下面慢慢吐槽 1是rts,但又不想抄全。为什么不想抄全呢,因为铁皮也要发展手机端的客户。真的是纯rts的话,恐怕手机上是不好操作的,这点说实话我还是可以理解的。但是你都搬到电脑上了,还是这个鸟样,就很贱了。一点针对电脑的优化都没有,什么编队没ui显示,点单位也没ui,无语了只能。我相信他们肯定也想过,rts毕竟和塔防不一样,双端的操作差别是很大的,但我相信他们也绝对是不愿意做的。 2小游戏的设计感,完全没有大气感。其实就是游戏中可使用的小道具。在手机端是需要氪金购买的,在pc端上不能这么搞,因为是买断制。所以就粗暴的做成了游戏中可通过游戏进程购买并使用的局外机制。其实跟上面吐槽的不做pc端优化一样,但无视了其实也不影响游戏。但是但是!到2代了,铁皮甚至变本加厉,把这个抽象小道具的获取,变成了每日任务。你太抽象了铁皮,单机游戏搞每日任务。也可见铁皮,完全没有做游戏的心思,只想当非洲米哈游,企图做非洲的原神,乱学二游网游的设计却学不到根本。这里在嘴碎吐槽一下,铁皮确实是做了一个他们自己的塔防网游,名字原谅我忘了。我只记得非常的抽象,♥♥。硬抄皇室战争的模式,氪金,ui,卡片要升级什么的完全原封不动。只有玩家对战是铁皮的 原创 。但甚至还是伪pvp,两个人就在这比塔防,比防守,玩法跟王国保卫战一样,就是看谁先不行了谁输。 最后就没什么好说的了,我相信如果是在手机上,并且是在我10岁的时候玩这个游戏,大概是会很喜欢的。现在只想退款拜拜了,苦笑。这篇测评对游戏性没有太多的详细,更多是骂铁皮恨铁不成钢。但就铁皮的这份态度,游戏是不会好玩到哪去的
有一说一,比红警差远了,不是铁皮这个ip都不会玩的,s不能停止,滚屏速度即使调到最大也很慢,双击部队的时候镜头不能转到编好队的部队上,偶尔屏幕会卡住不能移动,必须按空格调英雄,我寻思英雄都可以镜头居中,编好快捷键的部队不能吗......剧情也非常小儿科......而且刚出的时候我是第一时间购入的ios版通关全成就的,不知道为什么电脑上操作这么别扭:(
[b] Mobile: [/b] 8/10 ; [b] PC: [/b] 6.5/10 [h3] A successful expansion outward, but at the cost of depth—and with even more bugs than its predecessor. [/h3] Your experience with [i] Iron Marines: Invasion [/i] depends heavily on what kind of game you expect it to be. If you're looking for [b] “a lightweight, mobile-scale RTS with a distinctive Ironhide style,” [/b] then there's no question that it succeeds. But if you approach it strictly as [b] “a smooth, strategically rigorous RTS designed for PC,” [/b] a number of problems quickly start to show. Judged by the former standard, [i] Invasion [/i] does a lot right. Its worldbuilding is surprisingly rich, the story is complete and well-presented, and it even lays some groundwork for the villains of [i] Kingdom Rush 5: Alliance [/i]. The art direction is polished, the campaign offers plenty of content, there are many units to use, and the hero system is solid. Overall, it's a generous package with fast-paced, satisfying gameplay, and its controls make a lot of sense on mobile. This also leads to an interesting phenomenon: [b] its overall reception on mobile is significantly better than it is on PC [/b]. But judge it by the latter standard, and all of its various issues begin to pile up—and they can have a noticeable impact on the overall experience. Controls lack precision. Selecting and commanding units can be awkward. The AI isn't particularly smart. Pathfinding occasionally acts up. Mouse clicks can be unreliable. Target locking can behave strangely. When multiple unit models overlap, it can become nearly impossible to tell what's going on. And on top of all that, its strategic depth as an RTS is fairly limited. The biggest problem, however, is that compared to the previous game, [i] Invasion [/i] doesn't have fewer bugs—it has more. And some of them are serious enough to directly affect the gameplay experience. Units will occasionally ignore your commands and just stand there doing nothing. Melee units sometimes refuse to attack the enemy you've selected and instead run circles around them. Units can occasionally get stuck on parts of the map while moving, moonwalking in place. And sometimes your cursor simply refuses to select a specific unit or enemy, which can be especially frustrating when things get hectic in the middle of a battle... At least back when I played the mobile version, I personally never encountered any of these issues. And perhaps that's one of the main reasons why, at the time of writing, the Steam version is sitting at only [b] 66% positive reviews [/b]—far below its reception on mobile. Of course, bugs aren't the only issue. Compared to its predecessor, I think [i] Invasion [/i] also has several other major weaknesses. First—and most importantly—the philosophy behind its level and content design has changed. This game clearly prioritizes [b] more content and more variety [/b], but the trade-off is that it doesn't feel as meticulously crafted as the first game. There are definitely more units and more systems to play with, but individual missions are also more prone to feeling repetitive or drawn out. The original [i] Iron Marines [/i] felt like every mission had been carefully designed around a specific challenge. Different situations demanded different strategies, and each level encouraged you to approach its problems in its own way. [i] Invasion [/i], however, doesn't preserve that same kind of [b] vertical depth [/b]. Instead, it opts for [b] horizontal expansion [/b]. The overall replayability is stronger, and there's certainly more to play around with—but it lacks some of the tightly crafted, carefully polished feel of its predecessor. Second, while there are more units overall, the number of [b] meaningful choices [/b] is actually surprisingly limited. By the end of the day, the best combinations tend to come down to just a handful of options. The first game only had three core unit categories, with three different unit types available within each one. That gave you nine unit types in total, but each of them had its own distinct role and purpose. Depending on the mission and the situation, each could shine in its own way and contribute something tactically valuable. Even though they cost different amounts, it was difficult to simply label them as “strong” or “weak.” Their value depended more on the situation and the strategy required. In [i] Invasion [/i], however, many units have much clearer power differences, while others overlap heavily in function. Eventually, you start asking yourself: “[b] If this option is obviously stronger, why would I use the others? [/b]” And this problem isn't limited to units. The same can be said for upgrades and buildings as well—there's quite a bit of content that simply doesn't feel particularly meaningful. So yes, [i] Invasion [/i] technically gives you [b] more choices than its predecessor [/b], but it offers [b] fewer choices that actually matter [/b]. The overall system is bigger, but its balance and refinement haven't quite kept up. Finally, the pace of hero progression is simply too slow, which ironically discourages players from experimenting with different heroes. You unlock a new hero, but they're only level one or two and don't yet have access to their core abilities. Naturally, you don't want to bring an underpowered hero into a high-difficulty mission and make your life harder just to level them up. So in the end, you keep using the same hero you've already invested in. To be fair, hero progression in the first [i] Iron Marines [/i] wasn't particularly fast either. But heroes unlocked later in the game also started at progressively higher levels, meaning players didn't have to spend as much time catching them up. [i] Invasion [/i], on the other hand, has newly unlocked heroes starting at only level one or two, and leveling them up takes a long time. That's a little ironic for a game that puts such a strong emphasis on heroes. Low-level heroes lack many of their defining abilities, which objectively reduces the incentive to repeatedly experiment with different ones. In this regard, the [i] Iron Marines [/i] series simply doesn't handle hero progression nearly as well as the [i] Kingdom Rush [/i] series. [hr][/hr] Overall, despite all the criticism I've thrown at this game, I can't deny that its [b] horizontal expansion [/b] is genuinely successful. Many of its new systems do add to the game's replayability and variety. Even with all of its problems, those strengths are still enough to make players—including myself—completely lose themselves in the experience. I can absolutely understand why some longtime fans feel that, compared to the first game, [i] Invasion [/i] falls short in terms of controls, level design density, and overall polish—to the point where they simply can't bring themselves to click “[b] Recommended. [/b]” Honestly, I stared at that button for quite a while myself and thought about it carefully. But in the end, I chose to recommend it. [i] Iron Marines [/i] has evolved from a relatively compact game with a high density of carefully designed content into something broader—something with more combinations, more variety, and more long-term replayability. The larger framework still isn't polished enough, and there are plenty of rough edges. But even so, it has its own kind of fun.
Не понимаю негативных отзывов. Как всегда, разрабы Kingdom Rush сделали что-то иное от башенок и "фанаты" порвались, с Legends of Kingdom Rush то же самое случилось, игра нормальная, отзывы смешанные.
I'm sorry Ironhide, but I just cannot in good faith recommend it. It looks great and plays well but it's just so flawed. I could not care less about the story, though maybe that's just me. The Spec Ops are total arse; just total nothing burgers that are a chore to play. Fortunately, they're optional. You spend so many levels just walking from A to B to C and doing basically nothing in between. You're units are usually completely capable of handling themselves without any input from you. Which sounds good on paper, but what ends up happening is you - the player - doing ♥♥♥♥♥♥♥♥♥. In game tips are often just incorrect. One says it's "dangerous to move all of your units at once", which is might have been true for the highest difficulty but it almost never made a difference. Another mentions being able to auto-skip cutscenes in the options; also not a thing, or it's hidden away for some reason. The boss fights are so ♥♥♥♥♥♥♥ boring. They usually take away mechanics like base building so you're just stuck with a couple dudes that are bound to die with extremely slow replacements. They're such a slog. The first major boss fight was good though, I wish they all more like it. I lot of the player units are somewhat interesting but it's very easy to just stick to the same few units because you aren't compelled to change your line up. I used the starting infantry - entirely the Specialists and Apocritas - throughout the entire campaign because they were always good. For a very long time I also used the starting vehicles, like the Gale and Sentinel. I was never incentivised to change them because every unit is capable against every enemy. Specific counters don't exist nor were they needed. Not all players would see this as a bad thing but it would have been good to at least slightly promote changing your units. All in all, it's not a BAD game. I don't hate it. It's just not really a good game, it could have been so much better. The ending teased a sequel like every Ironhide game so if they commit to that, hopefully the third is better.
Really enjoyed completing this game 100%,,, as much as iron marines
Way worse than the first one. Bad controls, way too boring and repetitive missions and awful balanced. I'm sorry Ironhide but this is staight up garbage compared to your other titles.
The first Iron Marines is already pretty flawed, but it managed to be a good game in spite of itself. Iron Marines Invasion is just broken. Units ignore orders for long period before finally following them, melee units just kinda get confused sometimes, it's impossible to intentionally target enemies for no reason sometimes (the final boss is a big offender here), the aggro range on your units is so short they just stand around a lot of the time... The game isn't split into campaigns like the first one, so the bosses are kinda back-loaded, only occurring in the last ten missions or so... There's this one mission where you can only proceed by breaking boxes that are in your way, but you're at the mercy of the broken targeting system to evne do that... I'm sure I could come up with other issues if I wanted, but that's enough for my point. It's a shame, because I love the idea of switching your unit types around, but nothing about the game worked. It's only even beatable because it's so easy that all the broken features don't matter very much. Here's what's amazing: even though they executed on Iron Marines THIS BADLY, I still managed to have some fun here and there. It really goes to show how strong the Iron Marines concept is! But I just can't recommend this.
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Where this game's players are, estimated from review languages.
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