
Explore the mysterious island of Kindara in this vibrant 2D action-adventure. Fight and platform your way through jungles, icy peaks, castles, and crystal caverns in a non-linear interconnected world. Adventure awaits!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall I enjoyed the game very much. I did not like the grappling mechanic and never got the hang of it.
Great game and a true metroidvania.
Mixed but positive. Fun for a couple bucks and a couple hours. Good variety of environments but the art itself has a very amateurish quality that feels cheap (which it is!). Similarly the music is immediately forgettable. Most of the character designs felt somewhat crude and lacking emotion. Comparing to the recent Minishoot Adventures, I think it's possible to get some mileage out of a simplified artistic style but Iron Diamond struggled to do so. The story is slight but fine. It's nothing complicated albeit the world of Kindara doesn't have a quality of realness. More of a playground feeling. There's a lot jammed into the game, which is a pro and a con. The map felt cluttered with markers and it was hard to keep track of where I still needed to go look for something. There are loads of items to collect, but perhaps too many - they started to not feel valuable when you collect 20, 30 or more damage buffs. I did enjoy using unique items to get special upgrades, that was a fun touch. Similarly the tremendous number of traversal abilities provided variety (double jump/break, down pogo/down break, wall climb, hang, super jump, fire/ice/lightning shot, etc), but I felt there were too many - some were used for only one or two puzzles. I would have preferred fewer abilities and more interesting use of them. The power jump was often difficult to control which resulted in running into spikes fairly frequently, and similarly the grappling hook felt very fiddly (it can only attach to certain hooks) compared to Ori's bash ability (which felt like the inspiration). All in all the traversal parts felt like a grab bag and not very curated. The game world is almost totally open, which is laudable, but I really found myself wanting more direction. It was easy to miss foundational feeling movements like the dash and the down strike and I spent time just running around the map in circles figuring out where I was supposed to go. In terms of bosses and difficulty, almost uniformly easy on the normal setting. The only bosses that gave me trouble were the first fight with the ape, the yeti, and the iron general - everyone else was a one shot. The yeti was the only boss I felt was mechanically flawed as he relied on the grappling mechanic, had a hard to locate hit box, and was frequently able to knock the player to the floor and keep them there. The balance felt off: you get a bunch of health upgrades and energy upgrades (although I think I missed an energy upgrade) and you can heal 2-3 health bars which each energy bar. Healing is instant, and your energy replenishes. This created a scenario where the best course of action was usually to face tank the boss as much as possible and then heal completely. The combo-strike system (particularly when you unlock faster attacks) allows you to rack up huge damage by button mashing, which felt cheap. The downstrike can also be performed in rapid succession by mashing the button. Because healing and melee were so strong, I never wanted to use energy for any of the ranged attacks - I think it would have worked better if healing and ranged used separate resources like the arrows in Islets. The platforming was okay, there were a couple jams where I really hated the spike traps (spikes generally reset your progress to the beginning of the platforming area). The punishment for failure was easy though with the healing system so that's nice. I didn't feel like the platforming was notably challenging, easier than say Guacamelee 1 (which this game reminded me of somewhat with its platforming and traversal unlocks). Played great on SteamDeck.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun experience overall, worth checking out if you enjoy metroidvanias.
That was fun
Short and sweet. Not a bad game for the genre. Way less acclaim than many games that it exceeds.
Worth more than $2 this is a charming game, I hope more people give it a shot especially at this price.
敵人跟機關沒兩樣只會來回走動
I enjoyed this a lot, especially the exploration parts. The map and upgrades were great. The boss fights ranged from fun to too easy (to be fair I was playing on casual) to dumb (stupid yeti), the story was okay, the controls took me a while to get used to and I still didn´t love them by the end, but overall I had a good time. I saw some people complain about the graphics but that didn´t bother me at all and I liked that it´s colorful. I got to 88% completion in 11.5 hours.
A metroidvania made by what feels like a hobbyist. It's a little janky, but makes up for it with sincere level design and weapon progression and lots of gated exploration. If you a looking for a metroidvania that won't make you think too much or bang your head against tough bosses, then this is a great way to spend some of your gaming time. Good job devs!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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