
Explore the mysterious island of Kindara in this vibrant 2D action-adventure. Fight and platform your way through jungles, icy peaks, castles, and crystal caverns in a non-linear interconnected world. Adventure awaits!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Floaty jumps, controls can get stuck after healing, a clashing visual style, got stuck in the rune smith menu (only happened once but once is enough to leave an impression), horrificly bad looking npcs, had to redo to last boss fight twice since game got stuck at the end of the escape sequence and other things i don't like.
Excellent. There's nothing really original but everyting is done very well, with only a hndful of minor flaws. Higly recommended.
I'm impressed - nonlinear and very rewarding for explorers. It is very much an indie project and has a few rough edges, especially at the start. However, it only takes a small number of movement upgrades and some clever jumping to make most of the map available, letting you explore at your own direction. Lots and lots of things to find, all of which are meaningful upgrades (most commonly to damage, surprisingly). Chests you see but can't get to will appear on your map, as will the things you have collected; you also get markers you can use on top of the automatic notes, which let me focus on finding rather than remembering. Boss fights are rough edges, mostly due to unforgivingly large hitboxes. This means the game can give a negative first impression as the first two or three serious fights are without the ability to have found much in the way of powerups. This is compounded by a minor loss of the game's main currency on death (you'll easily get enough later, but it will seem like a bigger deal near the start.) Still, the game's quirks grow on you and give it a unique feeling to play, making it fun to see where you can get and keeping it from being a hassle to sweep old areas using new tools. Solid recommend, especially if it's on any sort of discount.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Très belle surprise que ce petit metroidvania développé par 1 personne. Et bien c'est un passionné ! Pas mal de contenu, si vous arrivez à passer les graphismes "roots" et que vous êtes un fan de metroidvania qui a déjà épuré les meilleurs titres, vous passerez assurément un bon moment !
not the prettiest game visually, but for $8 it's a fun and exploration heavy metroidvania. You quickly accumulate more iron (the currency) then you'd ever need, but it doesn't negatively affect the game in any way. Worth picking up for metroidvania fans to support a solo dev and have a ~10 hour game
Short and sweet. Not a bad game for the genre. Way less acclaim than many games that it exceeds.
That was fun
Very fun experience overall, worth checking out if you enjoy metroidvanias.
This game is excellent and deserves much more praise. I cannot recommend this one enough. 10/10
Mixed but positive. Fun for a couple bucks and a couple hours. Good variety of environments but the art itself has a very amateurish quality that feels cheap (which it is!). Similarly the music is immediately forgettable. Most of the character designs felt somewhat crude and lacking emotion. Comparing to the recent Minishoot Adventures, I think it's possible to get some mileage out of a simplified artistic style but Iron Diamond struggled to do so. The story is slight but fine. It's nothing complicated albeit the world of Kindara doesn't have a quality of realness. More of a playground feeling. There's a lot jammed into the game, which is a pro and a con. The map felt cluttered with markers and it was hard to keep track of where I still needed to go look for something. There are loads of items to collect, but perhaps too many - they started to not feel valuable when you collect 20, 30 or more damage buffs. I did enjoy using unique items to get special upgrades, that was a fun touch. Similarly the tremendous number of traversal abilities provided variety (double jump/break, down pogo/down break, wall climb, hang, super jump, fire/ice/lightning shot, etc), but I felt there were too many - some were used for only one or two puzzles. I would have preferred fewer abilities and more interesting use of them. The power jump was often difficult to control which resulted in running into spikes fairly frequently, and similarly the grappling hook felt very fiddly (it can only attach to certain hooks) compared to Ori's bash ability (which felt like the inspiration). All in all the traversal parts felt like a grab bag and not very curated. The game world is almost totally open, which is laudable, but I really found myself wanting more direction. It was easy to miss foundational feeling movements like the dash and the down strike and I spent time just running around the map in circles figuring out where I was supposed to go. In terms of bosses and difficulty, almost uniformly easy on the normal setting. The only bosses that gave me trouble were the first fight with the ape, the yeti, and the iron general - everyone else was a one shot. The yeti was the only boss I felt was mechanically flawed as he relied on the grappling mechanic, had a hard to locate hit box, and was frequently able to knock the player to the floor and keep them there. The balance felt off: you get a bunch of health upgrades and energy upgrades (although I think I missed an energy upgrade) and you can heal 2-3 health bars which each energy bar. Healing is instant, and your energy replenishes. This created a scenario where the best course of action was usually to face tank the boss as much as possible and then heal completely. The combo-strike system (particularly when you unlock faster attacks) allows you to rack up huge damage by button mashing, which felt cheap. The downstrike can also be performed in rapid succession by mashing the button. Because healing and melee were so strong, I never wanted to use energy for any of the ranged attacks - I think it would have worked better if healing and ranged used separate resources like the arrows in Islets. The platforming was okay, there were a couple jams where I really hated the spike traps (spikes generally reset your progress to the beginning of the platforming area). The punishment for failure was easy though with the healing system so that's nice. I didn't feel like the platforming was notably challenging, easier than say Guacamelee 1 (which this game reminded me of somewhat with its platforming and traversal unlocks). Played great on SteamDeck.
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Players by region
Where this game's players are, estimated from review languages.
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