
3D Realms, creators of Duke Nukem 3D, Prey, and Max Payne, team up with Voidpoint to bring back the legendary Build Engine, famous for classic shooters like Duke Nukem 3D, Shadow Warrior, and Blood. Fast-paced FPS combat across huge, secret-packed levels. Ion Fury is the real deal!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


While Shelly "Bombshell" Harrison earned her codename defusing bombs for the Global Defense Force, when evil transhumanist mastermind Dr. Jadus Heskel unleashes the members of his cybernetic cult onto the streets of Neo D.C., she knows it's time to start causing explosions instead of preventing them.
Her quest to slay Heskel leaves a trail of carnage throughout huge, multi-path levels filled with gigantic explosions, more secret areas than we can count, and inhuman foes behind every corner. There's no regenerating health here; stop taking cover and start running and gunning.
Shelly's crusade to take down Heskel's army will see her leave destruction in her wake with a wide arsenal of weapons, complete with alternate fire modes and different ammo types. Her signature revolver, the tri-barreled Loverboy, brings enemies pain and players pleasure with both single shots and Old West-style hammer fanning action. Who needs a regular shotgun when you can load buckshot into your grenade launcher? Violent, over-the-top Bowling Bombs rip enemies apart with ease.
Ion Fury laughs at the idea of mandatory checkpoints and straight paths through shooting galleries. But, just because this is a true old-school first-person shooter doesn't mean we've ignored all the good new stuff the last two decades have brought. Headshots? Hell yeah. More physics and interactivity? You betcha. Widescreen, controller support, and auto saves? 3D Realms and Voidpoint have taken the best of both worlds and cooked it all into a bloody stew.

New to Ion Fury? Get Ion Fury + Aftershock for the complete experience.
Already own Ion Fury? Pick up Ion Fury: Aftershock for a full second campaign plus Arrange Mode, a mirror-world remix of the original campaign that integrates Aftershock’s new enemies, items, and weapons while reworking map progression, item placement, and enemy encounters.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99−60% | 6.8Kreviews | 93% | — | $1.3M |
| $6.24−75% | 1.1Kratings | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this game is good But the diffuculties are either Boring and easy , or the hard Ones are unbalanced and ammo starvation. Seems like there is no sweet spot. I don't mind diffculties as long as they are balanced. Also aiming feels weird and not smooth , and weapons are very unsatisfying to use (+| their meh sounds). The Crossbow specially. The bomb physics in this are awful btw. The levels are great , perfect. They make sense , and have good layout that fits. So is the music. tbh pretty gud but it really misses on the gunplay and dodging aspect since most of the time , you are just corner camping. (Which I don't mind but it's x10 here than it was in Duke Nukem)
Ion Fury is the first game using Ken Silverman's "Build" engine since 1999, and that is a gap of 20 years. I'm not talking Nightdive Studio's "Kex" engine, which is used by Nightdice to mimic the attributes of vintage 3D game engines in games they remaster, with modern rendering that plays nicer with modern computers, no. I'm literally saying 3D Realms dusted off the actual engine used in games like Blood, Duke Nukem 3D, and Shadow Warrior, using a fork developed from source code called "EDuke32", which runs natively on modern systems instead of needing DOS emulation. Why this is important is simple: You are not getting an homage to 90's shooters using Unity or something else; you are literally getting a 90's shooter built in a 90's way, in 2019. For fans of "Boomer Shooters", this is a holy grail type of game, as Ion Fury is authentically a 3D Realms FPS using the Build engine so it looks, feels, and plays like it could have been released in the 90's. Because computers (and consoles that received ports) have come such a long way since the 90's, Ion Fury pushes the Build engine to its absolute limits, with huge and detailed environments that utilize all the little tricks the Build engine was known for back in the day, with only some modern gameplay touches that don't require additional technology to pull off; they simply weren't thought of back then. You play the role of Shelley "Bombshell" Harrison, which was a side-character from the Duke Nukem universe that didn't get much love until she got her own top-down shooter called Bombshell in 2016; this game is a sequel to that. Taking on Transhumanist Dr. Jadus Heskel, you're fighting to stop him from turning all of Humanity into cyborg horrors, and as war breaks out in Neo D.C., it's up to you to track him down. The overall flavor is much more cyberpunk than games like Duke Nukem, the weapons are futuristic and fun, while the levels are full of dystopian touches, and crammed with secrets just as you'd expect from a game made in this era. The action is fast, the enemies are punishing in typical 3D Realms manner, making one-shot deaths possible even on the easiest difficulty. You will need to save scum if you're not used to games being this unforgiving, and fortunately Ion Fury includes checkpoint autosaves if you forget. The small modern touches like headshot damage on enemies and levels that mesh together rather than having "exit switches" makes Ion Fury feel like a natural progression from actual vintage titles using this engine, while the techno-inspired FastTrack soundfont music, witty one-liners and pop culture references are pure 90's. The game certainly isn't perfect, but it doesn't need to be, and I doubt we'll see anything quite this authentically-made from the ground up again. Something like Ion Fury is much more labor-intensive compared to just using modern engines and stripping out all the rendering tricks to make them look retro, a la Dusk or Prodeus. Ion Fury is "warts and all" genuine 90's 3D Realms shooter gameplay, look and feel, including all the little nitpicks and hang-ups with a game from the period still there. That's part of the charm in my opinion, and it's still a lot more fun than the procedurally-generated online arena shooter garbage with AI assets that triple AAA games have turned into.
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 835 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A wish come true. I've always wanted to see more modern games running on older tech, I'm a bit of a tech fetishist when it comes to old FPS engines, from Build to older ID tech. Seeing something like Ion M̶a̶i̶d̶e̶n̶ Fury come out the way it did was everything I could have wanted. It's a very good game in its own right beyond the gimmick of running on ancient technology, and Shelly has earned a place among the greats of the golden era of shooting games. Fun weapons, great aesthetics, a banging soundtrack and stellar level design make this very easy to recommend. If I had to give some criticisms it would be that the enemy roster could have done with a couple additions and some enemies aren't particularly interesting, especially the big tread mechs and the centipedes, which kinda do nothing. The level design can also feel very masturbatory with the level designers pushing themselves simply to show off, and they often string two or three very long, complex areas together in one huge level which can make them feel exhausting especially when secret hunting. One thing compounding on that last point is some secrets can be a little too secret and occasionally frustrating if you enjoy secret hunting. The game relies a fair bit on illusory walls which I hate, and sometimes does really wacky stuff like making a normal wall turn illusory once an arbitrary trigger in the level is reached with no indication that anything has happened. Weapons not reloading automatically can also lead to comically long reload breaks. I also would have loved subtitles, I'm a little deficient and have trouble understanding people talking at the best of times and need everything subtitled. Really having to dig for those downsides.
One of the best boomer shooters I have ever played. A game that’s made on a modified version of the build engine and stays true to the boomer shooter genre. This is the real sequel to Duke Nukem 3D. Forget Duke Nukem forever, play Ion Fury instead. Everything about Ion Fury is done to perfection. The gameplay, level design, soundtrack, enemies, secrets are expertly done. Hunting for secrets is an important part of any boomer shooter and Ion Fury does this better than most. I would look for secrets forever and still not find them all. When I finally relented and looked at a guide I was shocked at how well they were hidden. Many secrets I never would have figured out on my own. I slept on this game and wish I played it sooner. It took me 15 hours to beat the campaign and I can’t wait to start a new game on the highest difficulty.
First, and most importantly: the guns are awful. Just absolute dogwater. The main gun has an alternative fire that's just absolute trash, and it's basically the only gun with an alt fire. Your character literally cannot throw a ball (grenade). The AI is awful and will come swarming the second you shoot one of the godawful guns, the level design is annoying and involves you going around in circles looking for over 10+ secrets per level to actually make progress. The protagonist is memes and referential humor, but not in a fun way like Duke Nukem was back in the day - just in a millennial animated sitcom kind of way that grates after you hear the same movie quote seven times in a row. No idea why people like this one, being real.
Cool aesthetic but I found it simply boring. Instead I replayed old Duke Nukem game on some emulator and it was a blast. I advise you to do the same.
The only Build game that I dislike with a passion - everything just feels off, I've tried to enjoy this one but it falls completely flat. What a missed opportunity.
Okay so I have finally finished this game, underwhelming as it was, there are positives and negatives The negatives : - You get stuck in objects -- A LOT causing you to lose health and die sometimes -- most of the weapons didn't feel punchy or good to use -- the enemy design is the most bland of most games I have played in my entire life fits mostly to solo devs projects (I mean cultist soldier type enemies by color... REALLY? doom had more interesting enemy variety in 1993) -- SECRETS TOO MANYYYYY GOSH DARN SERECTS felt more like a treasure hunt game than an FPS. I feel like it took a lot of enjoyment to search for secrets rather than enjoy the gun play as for the positives, I would list he level design and music which were actually pretty good (most levels at least)
THE BEST BUILD ENGINE GAME This one is as stated. Ion Fury/Ion Maiden aka Bombshell Prequel takes everything gaming has received in the last ~30years and adds the good things into good old build engine flavor. Making a modern classic experience with carefully handcrafted sprite work. Map design that is complex and absolutely pushes build engine to its very limits and it is just amazing to see how much it can do what modern engines do and yet it's an engine circa 1996. https://steamcommunity.com/sharedfiles/filedetails/?id=3001312493 Game rewards you for exploring to find the secrets and eastereggs. Gunplay has that iconic build engine feel and just everything. Explosions feel badass like they always did in build engine games. This is just one of a kind that modern games cant really re-create. This is also quite possibly the most challenging build engine game out there. Playing on maximum fury is no joke as the game is very un-apologetic about treating you and will stomp and kick you to the nuts if you let it. Never really is this just straight up unfair as it's been made by people who have extensive background in duke3d modding and it shows how they have understood and learnt all the things that made those games great and now here is one super package with all that BUILD greatness. https://steamcommunity.com/sharedfiles/filedetails/?id=3001312427 I highly recommend this to anyone who is either into classic fps in general, likes Duke Nukem 3D/Shadow Warrior.. or just likes good fps in general.
While a competent Build shooter, that's basically all it is. And the company behind it does a bunch of shady ♥♥♥♥.
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