
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just bought the game a couple of days ago. This game really is a gem. :)
A true fun game it is
fun
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 25.4K | 81% | $4.99 | |
| $2.8M | 9.5K | 96% | $24.99 | |
| $2.8M | 4.6K | 76% | $34.99 | |
| $2.8M | 6.7K | 97% | $19.99 | |
| $2.8M | 6K | 82% | $19.99 | |
| $2.8M | 9.5K | 87% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 8.3K | 83% | $24.99 | |
| $93.1K | 168 | 80% | $19.99 | |
| — | 0 | — | — | |
| $2.8M | 3.2K | 94% | $19.79 | |
| $9.9M | 22.4K | 94% | $14.99 | |
| $150.5K | 372 | 71% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Invisible inc is poggers
horrifically underrated.
[h2]"Improvise. Adapt. Overcome."[/h2] If you ever dreamt of doing a heist with style, this game is for you. This is a challenging game that's still fun no matter how difficult or frustrating it can get! [list] [*][u]Be creative[/u]: you will have to improvise with what you have and what you get/find. [*][u]Face your choices[/u]: you will have to make irreversible decisions. [*][u]Clear instructions[/u]: you won't be lost, tutorials, instructions, and danger levels are very well explained. [*][u]High replayability[/u]: since every level/map is procedurally generated, every run feels different! [*][u]Good soundtrack[/u]: don't mind me, I'm jamming to the shop's theme. [/list]
I like Klei Entertainment's games. Mark of the Ninja is one of my favorite stealth games. This one is very cool, original and fun too. Not for everyone probably, but amazing.
Excellent turn-based roguelite strategy game. I love the artwork and it supports modding! Let's hope for more DLC or a sequel!
让我真正沉迷过的游戏只有两个:FTL和《特鲁尼克大冒险》,这个游戏让我回想起了玩这两个游戏时的快乐。更像《特鲁尼克大冒险》一些,根据手头有限的道具绞尽脑汁想办法逃出生天,然后就会发现“诶还可以这样”。 看得出制作组很喜欢《陷阵之志》那个毒舌老太太,这里这个老太太更有意思也更丰满,最喜欢看她和奸商斗嘴。
A strategy game that is more challenging than it may seem. I think it could have spent a little more time in the early levels explaining some mechanics that are not entireley clear. I gave up on it for now but one day, with a little more patience, I will give it another chance to complete it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.