
The ultimate spy-vs-guards simulator. Carefully sneak your way to the objective as Intruders or use the wide variety of tactical gadgets to trap your opponents as Guards. Intruder allows for stealth, teamwork, and environmental interactions never before seen in a multiplayer game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 85 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
terrible game do not recommend especially if u have a friend that sits in the bushes and waits for u to pass by
No linux support.
Disregard public lobbies, this game works best in a 2v2 or even a 3v1 format, The public lobbies water this down to a bad fps, but it works exceptionally well when played as intended. It's so much fun using prox chat and hand signals to plan your entry, and the tense cat and mouse chases are incredible. If you can play with a small group, I highly recommend this for fans of MGS and Splinter Cell.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 85 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun game but very dead. no SA servers. Not really worth the price for something on early access.
This is one of those cases where I wish steam had an inbetween option for their rating system. Intruder is a fun game that is too niche for it's own good. At the base of it is a Spies v.s. Mercs style shooter with interesting mechanics. The gameplay is solid without a doubt. The main issue with the game is that it's so unknown with so few new players that the majority of the people who play the game are sweatier than EDP trying to run a mile. A new player cannot have fun and enjoy the game when THE John Intruder knows every single route on the map and just handcuffs you every single game. The problem is self feeding at this point. Small but extremely dedicated playerbase means extremely skilled players. Extremely skilled players means new players are thrown into unfair and unfun matches and quickly lose interest. New players losing interest means playerbase remains small. I will say if you have at least 3 buddies and manage to convince them to spend 20 bucks on a game they'll only ever play every now and then, Intruder is very fun in private games. Like I said before the game loop is fun, but it's ruined by being a fresh fish in a sea of sharks.
Good tutorial
bannana peels are slippery
Red Lobster approves
nya~ gwood tutorial meow
Мультиплеер не работает
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $120K | 168 | 64% | $19.99 | |
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| $0 | 44 | 75% | Free | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $69.9M | 63.7K | 80% | $33.32 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.3M | 27.5K | 82% | $4.99 | |
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| $2.3M | 4.5K | 95% | $14.99 | |
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| $2.3M | 3.3K | 95% | $17.99 |