
A roguelike tower defense with a card-driven twist. Build your deck, carve out tunnels, and deploy defences directly into the path of the swarm. Rank up your chosen Guild and rescue your Dwarven crew to get off this frackin’ slime-infested moon!
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Into the Slimy Mines is a roguelike tower defense. Working for Ironkilt Intergalactic Industries is not easy, especially when you crash your mining vessel and lose all of your crew on a slime infested moon!
Rescue your crew and return your ore filled cargo before the Boss hands over the Stout Hammer to a more competent dwarf. Buy cards and booster packs, find crazy combos and dig the path to squish those frackin’ slimes. Dig, build defend – and get off this B&*@!n Moon!

DIG TO VICTORY: Rescue your crew from 30 dig sites - 6 unique biomes, each with 5 increasingly difficult depths. Drag Dig cards to excavate new tunnels toward your missing crewmates. But be warned, these paths are also your enemy's path! Eek!
GROUNDBREAKING PLAYSTYLES: There are 3 unique guilds to choose from: ANVIL, WARHAMMER & PICKAXE. Pick from 6 upgradable Drill Rigs and customise with up to 30 different add-ons to match your play style and the location's hazards.
LORE DIVE: Dig deep into the story of Captain Firebeard and his intergalactic Dwarven crew by rescuing them from the pesky slimes and collecting up to 20 datapads. Say hi to the ship's AI, F.O.R.G.E for us.

WEAPONS OF MASS CONSTRUCTION: Why not collect more than just your crew along the way? Drills can unearth ore for bursts of money, lures distract your slimy foes and generators keep your whole rig running the deeper you delve.
BUILD TO LAST: Upgrade your kit by placing another of the same card on top of them. Level 1 Cannon + Level 1 Cannon = Level 2 Cannon, the maths checks out! With 10 Buildings & 26 turrets, there's a whole arsenal to upgrade.
THE META YOU KNOW: Meta progression? You've got it. Stomping slimes will become more of a breeze with every descent into the mine, with the option of 17 Meta upgrades to use and improve.

SLIME AFTER SLIME: Defend your rig from the incoming waves of slimes. Blast them away with 26 different turrets each with 3 upgrade levels, or slow them down with displacers and blockades.
DWARF IN DISTRESS: Need a little extra help? There are 15 Gadget cards that can slow or blast groups of slimes and repair your buildings, mid-wave.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.39−20% | 31reviews | 100% | — | $9.7K |
| $11.04−15% | 81ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
The mining adds an excellent twist on the standard tower defence mechanics, and there's a great amount of content packed in there for the price point. Now I gotta go, I have a crew to save!
It’s boring at first, but after about 20 minutes, it gets fun and everything makes sense! A giant slug explodes in a really fun way The whole game loop: + Upgrade your setups so they get destroyed + Repeat It’s some kind of repairman simulator, but it’s no slouch. - It has atmosphere; I’d call it a true indie game, but the price tag is too high. I really appreciate the effort of my repair crew, but they move slower than any old lady. Sometimes it gets too hard. It’s a H4RD game, but it’s a gem for speedrunners. My rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 31 reviews with recorded playtime.
I like the game's concept, I like the modern approach, I like the combo upgrade system, I even like the economic aspects of purchasing items (for example, a set of cards costs less than buying them individually) but I don’t like spending so much time building structures. You just have to constantly build, build, build again! AGAIN! Get rid of this maniacal tower-building, and then it’ll be a 10/10. I’m serious.
Perfect little game for killing half an hour
Really enjoying getting into this one - I got a lot from the demo, and currently just digging (pun intended) the vibes, and the little tweaks and improvements. Perfect pace for a solid second screen experience for me so far!
guys got everything mixed up and made a TD but then they decided to throw in a little bit of a roguelike & then everything went black before their eyes and they added cards 0_o Oh, no! I think I'm having a genre overload
I really like this one. The roguelike slightly random nature of the buildings you can procure makes this enjoyable for more than a few runs, coupled with different buildings and slightly different strategies for each of the three dwarf factions. The Difficulty ramps up slowly, but I have found a real challenge in one of the later dig sites(ice cave), that one was fun to puzzle out how to best start. One thing I am on the fence about is the selection of gadgets, most seem useless in the sense that I'd rather spend my ressources on some permanent tower upgrades than a one time ability. I found 75% of what was on offer there not that useful, especially the repair seems borderline useless. Tower upgrade gadgets could use a bit more variety, rather than only dmg up(which also would increase the chance of gettign them with a wider pool), giving that would make trying to reach higher waves less of a tower spam. But the only thing I really disliked so far was the inability to do some of the early dig site side objectives until far later in the meta progression - eg digging obstacles. solid 8.5/10 for me
If you're into stealth games—skip this one! This game isn't for you. Here, you prepare for the next wave of slugs, and with each new wave, it gets harder and harder to fend them off. In between preparing to fend off the attacks, you try to squeeze in a little bit of mining, hahaha This game is all about contrast and madness!!!!
If you are a fan of deckbuilders/roguelites, this is an easy recommendation. Very polished and the sci-fi dwarf setting gives it a lot of charm. You’ll find yourself saying “just one more run” a lot!
Okay, you just let go of all your thoughts and got started: You researched and installed the new equipment. Okay, time to take a breather... But suddenly, the background music shifts to something more epic, and then... SLIMES! They’re everywhere! It’s getting harder and harder to fend off their attacks. But, how nice it is when my pockets fill up after another successful defense ;) New cards boost my mood// Cons: It really annoys me to read letters, especially from “HIGHER-UPS”; they're usually arrogant and bossy! Who do they think they are, telling me what to do? Oh... sorry... I'm off to fend off a new wave of slugs!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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