
Into the Necrovale is an Action RPG in which you collect powerful items that interact with one another. You must be clever with your build if you hope to pierce the mysteries and dangers of the Necrovale, where a thousand generations of miscreants and criminals have been banished.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun and forgiving. Pretty sprite work, passable music. Unlocking the next stage is annoyin since you need the resource you use to upgrade everything so you can beat a zone end boss, and then have to go grind him 2-3 more times to actually continue. That's probably my only gripe.
Quick Summary: Fun little game. Gets a little grindy, but I sure had fun. I like the "choose your own path" mechanic. I think the way you can merge items and how you can obtain basically any item you want through vendors or item manipulation.
One guy made this? It's like a quick play Diablo. Theorycrafting and building for a fraction of the time you would spend on other games. Fun.
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Languages: English**languages with full audio support
Hours played at review time, across 58 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I went in expecting nothing at all, but was pleasantly surprised. This is a gem of a game.
英語は苦手なのでとりあえずよくわかってないところもあります。 感想↓ 装備合成とかで戦闘面が派手になるので面白かったです……たぶんメインシナリオはクリアできたと思うのですがラストダンジョンの難易度が自分の感想としては難しかったです。(自分のビルドの問題かほぼ一撃死ゲームになっていた 理由↓ 自分の弾幕で敵と敵の攻撃(特に遠距離攻撃)も見えにくくなるのですが弾幕はらないと火力がでないので弾幕をはるしかなく見えにくくなっているので敵の攻撃にあたって一撃死 回避も移動回避含めて80%ぐらいまでもってみたのですが途中から敵の攻撃があたるとほぼ一撃死なうえになぜか敵によってはすごい確率で当ててくる(クリア時には結局回避値0でした。自分で避けるかわき潰しするしかない 扉を開けた瞬間に入り口にある爆弾タルの爆発で一撃死(これはオート攻撃系の装備つけていたからかもしれない 途中で死ぬとラスボス以外はまたダンジョンを攻略してボスまでたどりつかないといけない これは自分の問題なのかもしれないですが避け方のわからないボスは溶かすか溶かされるかの運ゲーでした
this game is fun to play and overall experiments. unfortunately said experiment is limited due to the game performance will be tank because of huge amount projectiles which really hamper the experience. i would like to have a yes and no game, cause the limitation is pretty much a con that really halts my experience, especially if i want to go for the final achievement which is a bit difficult cause almost any attack is a one shot. i would still recommend this game under the expectation if you are willing to deal with the performance issues.
Hacı başlangıçta harbi çok sarıyo, bi hikaye falan var bekliyosun, bi dayı falan konuşuyoda hiç ilerlemiyo. Oynanış kendini çok tekrar ediyo, bide oynadığın yerlerin aynısı 1 kez bitirince 2.ye oynatıyo ve bunu idare edicek içeriği bence yok. Hikayede ilerlemiyo oynayışta tekrar ediyo bitirdim ama bitirdiğimi bile anlamadım hikaye o kadar yarım kalıyo.
Great game, highly addictive. Impressive improvements from this dev, I played the first game Frauki's Adventure, looking forward to Cursemark to come out.
A bit too shallow and item balance felt really bad (ie most items weren't very good). Game seems abandoned too, so good luck getting improvements.
i like the pixel art
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