
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1056 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
不赖,好玩
Solo cómprenlo, es una joya.
I was so very surpised on how much I love this game, as I haven't really played much strategies like this (except maybe the ones I made out of paper once) and Mewgenics did not seem to draw me in yet. I immediately went into hard mode and so far, I have only won once (with two islands), but I simply cannot stop wanting to play this game. I don't know how the developers did it, but very often the puzzle of each turn has a solution where you don't get hurt, making every victory feel very satisfying and each loss devastating, like you could have done something more. I really like the theme, and the art direction is quite fitting as well, as is the music, which is nice to listen to on those half an hour thinking turns. If that was not enough, there is a whole ensemble of mech teams, modifiers, pilots and achievements to keep you busy. I can see why it's a classic, because it certainly is now one for me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $10M | 22K | 93% | $19.99 | |
| $10M | 12.8K | 80% | $29.99 | |
| $9.9M | 15.9K | 89% | $17.49 | |
| $9.9M | 14.7K | 54% | $29.99 | |
| $9.9M | 20.6K | 80% | $19.99 | |
| $10M | 65.3K | 98% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $366K | 698 | 81% | $19.99 | |
| $306.4K | 996 | 75% | $9.99 | |
| $10.6K | 111 | 92% | $4.19 | |
| $7.3K | 22 | 82% | $11.99 | |
| $6.2M | 7.2K | 82% | $24.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dull, repetitive, not my cup of tea.
É extremamente divertido, as runs podem ser bem rápidas, mesmo uma "full" dificilmente vá durar várias horas. Apesar disso, a profundidade da gameplay é extremamente boa. Os diversos esquadrões mudam muito a forma de "pensar" as soluções para os mapas. O jogo trabalha a "aleatoriedade" de forma muito boa, uma vez que o jogador consegue ter controle de quase 100% dela, e as poucas são para "salvar" o jogador uma vez que ele se coloca em "xeque-mate" contra os inimigos. A customização é "simples", porém bastante divertida, o simples ato de nomear os operadores com os nomes de seus colegas traz uma camada divertida que é simples, mas bacana. A dificuldade é considerável, porém não é frustrante, quase sempre a sensação que passa é de que você podia ter planejado ou pensado melhor seus turnos. Diria que é um dos melhores jogos de estratégia tático para quem quer "começar". Recomendo absurdamente.
wow! what a good mini strategic game! suprise of the year! its like scify chess on different levels - somewhat.. well done! 10/10 - please give us a second part of the game! <3 maybe multiplayer? :PP
A waste of time... and money. Yet I still recommend it. Yes, but on one condition (Since the game wants to be mean, so will I:) : Since Steam's refund policy means I can't get my money back, here's an interesting discovery: To back up your game, go to Documents, then My Games, then Into the Breach. Make a copy of your profile and name it whatever you like. Whenever a run doesn't go the way you want, just copy and paste it back over the original profile. Just like in FTL. If only it proposed a smart saving system, without having to resort on savescumming to make their games appreciable. Une perte de temps... et d'argent. Néanmoins, je le recommande... Oui, mais à une condition: Puisque la politique de Steam fait que je ne peux pas être remboursé, et puisque le jeu veut être méchant, je vais l'être aussi. Voici une découverte intéressante: Pour faire un backup du jeu: allez dans Documents, puis MyGames, puis Into the Breach. Faites une copie de votre profil que vous intitulerez à votre guise. Et quand la tournure ne vous plaît pas, faites un copier coller sur le profil original. Tout comme pour FTL. Si seulement les développeurs avaient proposé un système de sauvegarde intelligent, sans avoir à savescum pour rendre leurs jeux jouables...
Nice game
好玩,好难
好玩!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.