
Control powerful mechs from the future to defeat an alien threat. Each attempt to save the world presents a new randomly generated challenge in this turn-based strategy game.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Sep 4 → 8.14/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1031 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jogo absurdamente divertido!!!!!!!!
This game is a very enjoyable grid based tactical experience. The game boasts several different "squads" to choose from, each with their unique style of combat, allowing you to replay the game over and over again while employing new tactics and strategy. I would highly recommend this to anyone that enjoys tactical games.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 480.71/day in the week to Jul 18 → 4.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Arabic*, Korean* +5 more
| $14.99 |
| 188ratings |
| 92% |
| — |
| not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 96% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Eh... not a fan. It's not really a turn based strategy combat game like advance wars. It's a half roguelike, too much random enemy spawning... puzzle game. Not what I wanted or expected. Not for me,
Into The Breach is another tactical RNG mess. You play a group of 3 Mech pilots whose only skill I've ever seen is repeating a turn in which you messed up, or carrying on their experience when you fail the game. Which is all the time. I haven't found any exception to this rule. Unless you hacked the RNG in some fashion, on my rig it always rolls the worst possible start with the stupidest handicap the designers could think of. The game is nothing more than handling handicapped maps with absolutely ZERO building or even long-term strategical worth. My experience with this mess: You have choices, they are almost always wrong and you always fail all games regardless of what they are. So what happens is instead of wasting time, like skill-less juveniles, you end up getting one bit of experience at a time, and then abandon the stupid timeline to just start stronger on the next garbage RNG game. A real save scum fest! If you love restarting continuously, THIS GAME IS FOR YOU. Noticed, how I don't even know what the dumb story is about. The game doesn't even let you discover it, and frankly nobody cares. The game doesn't let you know how you can upgrade Mechs either. The amount of work done on the UX is far too minimal. In the games I play that means the majority of controls are all annoying decorations. Bottom line is this is one of the most idiotic tactical games I've ever wasted my time on. Hey if there's actually some secret sauce to this mess, it's not the community that will help you understand anything out of it. Gitgud or, stop wasting your time, and play something else.
不是游戏的问题,是我的问题,下班以后再让我做一张数学试卷确实对一个快30岁的人来说有点强人所难了。不过肉眼可见的精良神作
Cool design but game feels frustrating to play. Permanent resources are lost in 1 turn. Cant move after attacking. No Undo action option. Lots of mechanics are introduced without clear visuals on when/how they work. Game is cool overall but feels more intense than fun in the end.
This game is perfect if you dont wanna do good in school
Great game
SRPG를 기대하신다면 도망치세요. 이건 '수학 퍼즐'입니다. 전통적인 SRPG의 '성장'과 '무쌍'을 기대하고 구매했다가 크게 실망했습니다. 4천 원조차 아깝게 느껴질 정도로 제 취향과는 거리가 머네요. 성장의 재미가 전무함: 로그라이크라고는 하지만, 판이 끝나면 내가 공들여 키운 기체와 무기가 모두 초기화됩니다. 다음 판에 영구적으로 강해지는 누적 요소가 거의 없어 성취감이 느껴지지 않습니다. 시원함 없는 '수비형' 게임: 적을 시원하게 때려잡는 게 아니라, 우리 건물이 안 맞게 적을 옆으로 밀어내며 5턴을 '버티는' 게임입니다. 공격이 아니라 청소나 주차 관리를 하는 기분이 듭니다. 전략이 아닌 퍼즐: 겉모습은 파이널 판타지 택틱스 같은 SRPG지만, 알맹이는 정해진 답을 찾아야 하는 빡빡한 수학 퍼즐에 가깝습니다. 다양한 변수보다는 계산기 두드리는 플레이를 강요받는 느낌입니다. 해금 요소의 허무함: 새로운 스쿼드를 해금해도 더 강해지는 게 아니라 그냥 '다른 방식의 퍼즐'을 풀 뿐입니다. 섬 4개를 다 클리어했는데도 흥미로운 지점을 찾지 못했습니다. [결론] 나만의 캐릭터를 육성하고 압도적인 힘으로 적을 쓸어버리는 SRPG 본연의 재미를 원하시는 분들에게는 절대 추천하지 않습니다. 차라리 그 돈으로 다른 정통 SRPG나 성장형 로그라이크를 사시는 게 정신 건강에 이롭습니다.
If you like grid based strategy, science fiction, and the Jaeger/Kaiju theme, this might be a cool game for you.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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