
Into Blue Valley is a first-person exploration game drawing upon themes of mystery and curiosity. It is presented as a 'found footage' game with the player's view resembling a camcorder recording showing a glipmse into the subdued environment that is being explored.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A few little bugs like getting stuck in walls or trapped behind something that you just can't get free from. Also the trailers look way better than the real game. I don't think that the story of watching events through a vhs video camera lends itself to a graphically good game, it becomes a boring eyestrain after a while. I love walking type simulators but this just doesn't look nice or play well.
It was presumably aiming to raise questions, but thanks to its half-hearted presentation and sparse narrative, the only question it raises is, “How do I get [i]out[/i] of Blue Valley?” Full review: http://www.darkstation.com/reviews/into-blue-valley/
Like others have said - If you are prone to motion sickness DO NOT PLAY THIS GAME. I could only stand a few mins of it before I got super dizzy and queezy. (still am as i write this) Pros: pretty scenery, nice music track, and cool idea with the "found footage" theme. Cons: VERY BUGGY - I got stuck on a staircase for a few mins...(really...?), I walked into a room and saw a random "bright pink square" in the middle of the floor (wtf?). Sounds are awful! Super loud (even tho I turned it down before playing). It wouls have been much better if there were narriations rather than text - it ruins the emersion of gameplay having to stop what you're doing every few secs to read... Overall, I wish i didnt spend money on this. C- I'm uninstalling this.....
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Bought this game for £0.79p in a Steam sale instead of the normal price of £3.99p which I dont think its worth. I have played far better walking simulators I collected all the artefacts in the town and then I made my way out of town and got lost the biggest problem of this game is staying awake as there aint much going on and the music is too relaxing so for 79p I say give it a go but with its regular price of £3.99p I wouldnt touch it its not a very long game either.
I enjoyed the experience Into Blue Valley crafts, however the game takes all of about a half an hour to see everything, ends abruptly (the game just closes at the end? No credits or anything, just back to desktop?) and at 4.99$ that is quite a costly, brief experience. **EDIT** Changed to "Recommended" after coming back to the game and remembering it being quite an immersive, albeit short experience. Into Blue Valley is an immersive, at-times spooky / at-times relaxing, VERY brief (30 min maybe??) experience. The game does a good job of crafting an immersive environment via its weather effects (snow / wind breezing throughout the outdoor areas..) and its orchestral music is very well-done and fitting to the enviroments. The gameplay itself is nothing revolutionary for the Walking Simulator genre, you slowly plod your way along to read various notes scattered throughout the desolate city, search for a handful of items to be "used" (placed) at a later location near the game's finale, while occassionally seeing creepy, dark silhouettes of figures in the distance who will always disappear before you get too close to them with the same "flash of white" effect. This is cool and unsettling the first several times it happens, but as the game reaches its climax it begins to do the same effect every few steps, and with each repeated use of the same shtick it begins to lessen the impact of each time it's used. Into Blue Valley isn't a bad game per se, it effectively crafts a range of player reactions during its brief storyline ranging from introspection to unsettled via its foreboding atmosphere, and (if you are familiar with the slower pace of Walking Simulator games) you will likely want to see it through to its end to unravel more of its ambiguous, surreal setting. Unfortunately, its price of 4.99$ seems very high considering what little content it offers. I would recommend Into Blue Valley to Walking Simulator enthusiasts, and people who don't mind short but memorable experiences, but at a sparse 30 minutes to see nearly all of the experience, you may be better off seeking out another game or waiting until this is on sale.
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Players by region
Where this game's players are, estimated from review languages.
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