
UPDATE 28 AVAILABLE - Interstellar Marines is an immersive tactical sci-fi First Person Simulator in the making, offering a unique blend of tactical gameplay, dynamic environments and non-scripted AI. Play Singleplayer or Co-op/PvP on servers around the world.
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Themes across 807 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game itself is fun to play but requires friends who are interested to play,, there is no players on servers... Also devs abandoned this game
I bought this game a long time ago, last time I played it was 2016, and I'm pretty sure I bought years before that. But my experience with it was never a good one. When they pitched the game they showed a Co-Op mode, or at least they heavily advertised it. The game was interesting, allowing you to change your visor and it would change your HUD and sound, very immersive. But it took the devs years to finally add the Co-Op mode, at least 3 years, because I went back and tried it out and was immensely disappointed. Instead of even a basic Co-Op of infiltrate an enemy base and take out armed hostiles, or the often teased "Land-sharks", we got what equated to Robot Zombies... that's it. We waited for three years to get iRobot Sam's that blast high pitched dubstep when they see you and just run at you to smack you. Yeah, it'll jumpscare you, but there's point to the immersion, or the gunplay, if all you're doing is fighting melee robots that'll do more damage to your eardrums than your health. The devs bit off more than they could chew, they didn't even include the Soundtrack despite it being advertised in the Supporter Bundle. Updates were few and far between, I find it hard to believe these devs truly cared, and if they did, they were simply incompetent and I wouldn't trust anything to come from them again. Do not buy this game, it was fledgling at its most alive, and now its deader than BFV
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 807 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
don't give up for the love of the game...
Interstellar Marines is one of those rare indie shooters that aimed far beyond the usual scope of its genre, presenting itself as a tactical sci-fi FPS built on immersion, grounded mechanics, and a believable futuristic setting. From the very beginning, the game positions you as a marine in a world where humanity has begun to explore dangerous frontiers, with clandestine missions, research facilities, and military experiments offering constant tension. The ambition is clear: Interstellar Marines wants to blend the weight and pacing of old-school tactical shooters with the atmosphere of sci-fi horror and the cooperative teamwork of modern survival shooters. Even in its incomplete state, this ambition shapes every part of its identity. The gameplay leans strongly toward realism and deliberate pacing. Your movement is measured, with sprinting, crouching, sliding, and leaning all contributing to a tactical feel. Weapons are intentionally grounded—pistols, SMGs, assault rifles—supported by attachments like suppressors, flashlights, and laser sights. Even aiming is affected by breathing and exertion, giving firefights a sense of physicality. The emphasis is less on run-and-gun spectacle and more on careful positioning and teamwork, particularly in co-op missions where you take on robotic enemies inside dim corridors or abandoned industrial spaces. In these moments, Interstellar Marines can deliver a genuine sense of dread, as your flashlight cuts through darkness and you listen for the mechanical clatter of approaching training robots. This attention to atmosphere is one of the game’s strongest qualities. Missions such as The NeuroGen Incident showcase how effective the game can be at creating tension. You navigate flickering hallways, reactivate power systems, and rely on environmental cues to anticipate threats. The visual design is clean and sharp, favoring realistic lighting over flashy effects, while the soundscape—echoing metal footsteps, mechanical growls, distant alarms—does much of the heavy lifting in building suspense. When Interstellar Marines leans into its immersive horror elements, it feels like it could stand alongside bigger-budget sci-fi shooters despite being an indie effort. Yet the game’s ambition is also what undermines it. Despite its long development timeline, Interstellar Marines never reached the fully realized vision the developers set out to create. The planned campaign trilogy, which would have fused narrative progression with tactical missions and RPG-style elements, never materialized in full. What remains is a collection of co-op scenarios, skirmishes, and multiplayer maps that, while functional, lack the depth and variety needed to sustain long-term engagement. Many of the systems feel like foundational pieces waiting for a larger structure that never arrived. Multiplayer reflects this incomplete state as well. While the mechanics work and the shooting feels grounded, the content is limited and the player base is inconsistent. Matches can be enjoyable when lobbies are active, but long queue times or empty servers often break the momentum. Similarly, co-op missions can be tense and rewarding, but the small pool of available scenarios means repetition sets in quickly. Interstellar Marines offers a taste of something bigger, but rarely delivers the breadth needed to keep most players invested. Technical performance and polish vary. The developers made significant efforts—such as upgrading the engine and patching bugs—to keep the project alive even when funding dwindled, and that dedication is admirable. Still, the game retains an uneven feel. Occasional performance drops, stiff AI behavior, and inconsistent balancing are reminders of its unfinished nature. Interstellar Marines often feels like a promising prototype rather than a fully completed release, and while its bones are strong, the flesh around them remains thin. Despite all of this, Interstellar Marines retains a strange appeal. Its atmosphere is compelling, its grounded mechanics feel refreshing in an era of hyper-fast shooters, and its cooperative missions—when experienced with the right group—can produce genuinely memorable moments of tension and teamwork. It stands as a testament to indie ambition, even if it also represents the risks of aiming too high without the resources to finish the journey. In the end, Interstellar Marines is a game best suited for players who appreciate its vision enough to overlook its incompleteness. It is not a fully realized tactical shooter or an expansive sci-fi campaign, but it offers glimpses of what could have been: a dark, immersive, and thoughtful blend of realism and science fiction. For those willing to explore its limited but atmospheric content, it can still provide intense and atmospheric play sessions. For anyone seeking polish, variety, or a complete experience, however, Interstellar Marines is more a story of ambition than fulfillment. Rating: 5/10
Жаль что проект умер
It's dark, they're everywhere, oh no my mate just went down, got to revive him, THEY'RE COMING, GAAAAAAH!!! (dead) 9.9/10 would get scared again. Despite the interesting premise and intriguing lore of the game, it is very underfunded/staffed/everything which explains the lack of content, but the very very small dev team (I think it's literally one guy left that [i] might [/i] still be working on it) has done good with what little they did actually put out. Graphics are decent, gameplay is heart-racing (especially when playing solo), but co-op is where it really shines. Personally, I just use this game for when I have no other games to play. It makes for a solid good half hour of shooting up bots by yourself and seeing if you can't get killed. It's hard to find a partner for wargames; it's pretty quiet, but if you have the time you can snag a few points to buy you some cool skins that you will probably never show off. Since basically nobody plays most of the time, I think it's safe to say that everyone is grateful for someone else to play with. And yeah, people say the game is dead/dying. Don't expect too much from this game. I just hope it can redeem itself and turn into an actual game worth really playing. For now, just let sit in your library and wait. And hope and pray something happens that will bring this game back somehow. (Might need to start fresh, though.)
I bought this aaaages ago in EA, I definitely got burned by EA overpromising and undelivering, but at the current price £6.95 the one/two scenarios in the game are better than Aliens: Colonial Marines.
Vaporware. Initially promising but it's unlikely to ever be finished.
I got this game for a few bucks about 20 years ago or so - well, it feels like that long ago. There was no-one playing it then and there's no-one playing it now, but damn, it's pretty and as a proof of concept is kind of cool. I reckon the base of it is there, but when everything else in the genre is doing what this game is doing - only better, it's easy to be drowned out by the noise... I'd watched videos trying to entice people to invest in the game and the offices and locations in the videos said to me that the developers spent way too much on nice offices and a location next to a beach in a really nice location (now, I could be wrong and if I am, let me know)... but that is a bad business decision to get a game built - spend money on the right things, and hire people who are honest and trustworthy and productive. This is to the developer, mate - you love what you're doing, which is noble, but you're not going to get this thing made where you are and with your current expectations - you won't make millions from this, you blew millions from hiring people that cost too much and overheads that were unsustainable. Go to China or India and recruit a team and get it made there where wages aren't high - and you might be able to get it done, but you want to do this and pay rates for staff in the Nordic/European countries and that's just stupid. Change your business model and expectations and get this done for the love of the game, or give up.
Game is abandoned.
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