
INSOMNIA is a dieselpunk sci-fi RPG about the slowly degrading remnants of human society attempting to survive on an abandoned space metropolis. Develop your character, explore lovingly handcrafted locations, interact with peculiar NPCs and factions and try to stay alive in this brutal world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.3Kreviews | 59% | — | $803K |
| $8.99−70% | 105ratings | 64% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Душная скучная хуита. 90% времени - это хождение туда сюда и сортировка инвентаря. Раз в 100 лет дают пострелять, но сделать шутер с нормальной камерой это, видимо, невероятно сложная задача. Из положительного - прикольный сеттинг, прикольный визуал во всем, кроме рож персонажей. Но видимо за 400 лет на этом летающем гигахруще остались одни мутанты-вырожденцы. В любом случае это просто очередная игра мечты, которая не состоялась и которая забыта всеми, и никому никогда не будет нужна, потому что по итогу ничего выдающегося и запоминающегося в ней сделать не получилось
Неожиданно интересная и глубокая игра. Находка, которая раскрылась, в отличие от Старфилда...
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Russian, English
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't for the life of me understand why this game wasn't more popular. The world building, the dialoge, the atmosphere, the setting, Nior diesel punk, the gun play itn't super crash hot but it'll do, the amount of detial put into every room and textures is really incredible everything about the world and spaces you explore i love. I know its not perfect but i feel so bad for the devs considering it only had 650 peak players. Anyway would recomend playing has much better story and mechanics then any AAA out there.
обожаю эту игру!!!!!!!
日本語化Toolを作成しました。 ↓↓ https://steamcommunity.com/app/783170/discussions/0/801217116763083116/ プレイレビューではなくて、スミマセン。。。 その他ゲームの日本語化情報 https://steamcommunity.com/groups/japanesemod/curation キュレーターをフォローしていただくと、 ストアページから簡単に日本語化Mod/Tool入手先を表示できます。 また、当キュレーターにて日本語化した他の多数のゲームも、 同様にストアページから入手先を開けるようになります。
mandatory unskippable 10 hours long intro movie fully strethced veritcally MANDATORY BLUR >> you can't change graphics options exit to menu no graphics options mandatory unskippable 10 hours long intro movie fully strethced veritcally AGAIN someone lost all their limbs and then they used their ♥♥♥♥ to slap on the keyboard at random broken controls. disgusting kinaesthetics NO GRAPHICS the game lies with an illusion of no choice then you "play" walking simulator as bald cuck with diaper fetish invisible walls epileptic flickering inside the game plays 4 by 3 videos DIEGETICALLY STRETCHED SCREENS
Environments look like an ai fever dream.
La historia, estetica y todo el apartado artistico en general (menos la mayoria de los personajes) son increibles, ahora, en cuanto al gameplay, eso ya es otra cosa, combate tosco, camara fija que incomoda (pero te acostumbras), y los bugs, que para mi suerte solo me jodieron una o dos misiones secundarias, pero a algunos les ha impedido terminar el juego. Asi que, ¿a quien recomiendo esto?, recomiendo este juego solo si estas dentro de este genero de rpg para pc, como podria ser fallout (1 y 2), wasteland, colony ship, etc, O, y de paso si no te importa que este algo roto.
A little crude, but great environments and it made me keep wanting more. The dystopian and bleak future world is wonderfully executed. Great art. It is fun. There is a community patch to use in the guides section on Steam
INSOMNIA: The Ark has an interesting setting, strong atmosphere, and surprisingly decent combat, but almost every good idea is buried under poor design decisions. Quests often give no XP, combat frequently costs more resources than it rewards, important items look like random junk, progression is badly explained, and the game constantly forces backtracking for obscure parts, keys, tickets, antiques, or quest flags. Even with the community patch, the game remains confusing, stingy, and needlessly hostile to the player. There is clearly ambition here, and at times the world is compelling enough to make you want to continue. Unfortunately, the actual experience becomes exhausting. Too much of the game feels like fighting the systems rather than playing an RPG: hidden progression, weak quest rewards, broken or unclear interactions, poor pacing, and constant inventory/resource frustration. After more than 20 hours, I can see the potential, but I cannot recommend it unless you have an extremely high tolerance for jank and bad reward design.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $309.1K | 639 | 47% | $24.99 | |
| $21.7K | 54 | 44% | $14.99 | |
| $551 | 1 | 100% | $19.99 | |
| — | 0 | — | — | |
| $587.5K | 765 | 65% | $39.99 | |
| $49.3K | 113 | 45% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $803.1K | 3.4K | 83% | $5.19 | |
| $803.1K | 2.1K | 88% | $19.99 | |
| $802.1K | 1.1K | 58% | $19.99 | |
| $804.2K | 2.5K | 94% | $17.99 | |
| $801.6K | 1K | 88% | $39.99 | |
| $801.6K | 2K | 81% | $14.99 |