
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Most likely between $23.3M and $66.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 97% | approximately $38.9M |
| PlayStation | $24.99 | 90% | — |
| Xbox | $24.99 | 94% | — |
| Nintendo | $2.49 | — | #51 |
| Epic | $24.99 | 93% |
Reviews
Themes across 1642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
limboya göre daha çeşitli mekanikleri var ama yine sıkıcı bir oyun. cocuk sağ tarafa gitmekten başka bir şey yapmıyor
10/10 Inside is a hauntingly brilliant game that proves how powerful storytelling can be without a single line of dialogue. From its unsettling opening moments to its unforgettable finale, every scene is meticulously crafted to build tension, mystery, and intrigue. The game's minimalist art style and exceptional sound design create an oppressive atmosphere that never lets up. Its puzzles are consistently clever, seamlessly woven into the environment, and always serve the pacing rather than interrupt it. Every new area introduces fresh ideas, ensuring the experience remains engaging from beginning to end. Inside is a masterpiece of visual storytelling and game design. An unforgettable experience that lingers in your mind long after the credits roll.
一场无声的故事,一个恐怖的计划,这是黑暗的最深处。 短小精悍,是我对这款游戏的最大感受之一。 游戏的明暗交织和光影变化达到了一种出神入化的程度,无愧于当年获得的荣誉,而全程没有一句台词的演出却好像把什么都说了
[h2]Probably the best biomass I’ve ever seen in the gaming industry.😱[/h2] The final sequence involving it came as a complete surprise to me. It was so unexpected and hilarious. What else can I say about this game...? Good animations and decent puzzles — not too easy, but not so difficult that you end up getting stuck on one for half an hour. The game can be completed in about 2 hours, but on your first playthrough, it will probably take around 4–5 hours. The achievements are easy to clean up afterward by following a guide if you didn’t find all the hidden spheres yourself by following the wires. A separate run for these will take another 40–50 minutes, including the alternate ending. [b]Overall, it’s like a less dark version of LIMBO. I can confidently recommend both games.[/b]
Uno de los plataformeros basados en físicas más impresionantes y refinados que existen, la maestría con la que Playdead exprimió y personalizó el motor Unity es de una dedicación que incluso a día de hoy sigue sin ser superada, y con 10 años a la palestra no ha envejecido ni un poco. Todo en este juego grita opulencia y sofisticacion, desde sus preciosos e inmersivos gráficos como su jugabilidad y acertijos medidos al dedillo De los mejores exponentes sobre cómo debe ser un buen plataformero.
Sadece yatay hareket ederek bazen zorlu bazen düşündürücü etapları ile beraber bir kaç saatliğine eğlenebileceğiniz güzel bir oyun.
Jogo muito bom recomendo, a Platina (conseguir todas as conquistas) é bem fácil de conseguir todas. Em relação a jogabilidade, ela é bem boa me agradou, se estiver pensando em comprar pode comprar que vale apena.
Шикарное идейное продолжение Limbo
Buen juego me entretuve mucho con sus puzles y dinamicas para explotarte la cabeza y dios ese final dejo de que hablar .
神来的,追逐战挺刺激的,水景很适合拍照,流程不长不短刚刚好,玩法很新奇但是指引较弱这使我的攻略旋转