
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Most likely between $23.3M and $66.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 97% | approximately $38.9M |
| PlayStation | $24.99 | 90% | — |
| Xbox | $24.99 | 94% | — |
| Nintendo | $2.49 | — | #51 |
| Epic | $24.99 | 93% |
Reviews
Themes across 1642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Игра крутая хорошая атмосфера жаль короткая
还可以。女鬼很通人性
والله مادري ٳيش أقول
游戏是好游戏,但是从头到尾我都不知道讲了个啥,最后变成大肉球然后逃出去就没了
Muy bueno
游戏制作人所说:“我们想让你在放下手柄后,依然会去想那个肉球现在怎么样了。”我想他确实做到了
o jogo é pika, vou platinar.
不知道地狱边境是不是首创这种前景解密后景叙述的游戏。但小小梦魇对inside的一比一复刻足以证明这种形式是非常好的创新。然而小小梦魇的解密过于弱,完全比不上本作。 本作非要说缺点的话,同质的谜题重复次数稍微有点多。谜题难度都很小,但从通关一个成就都没解锁来看,大概跟地狱边境一样,把需要操作的东西藏起来了。肉球的手感非常粘滞,一个小关卡因为操作难受会被卡住一会儿。不过这些全部都无伤大雅,
um joguinho legal pra quem gosta de um jogo mais simples
😍 🇴🇻🇪🇷🇼🇭🇪🇱🇲🇮🇳🇬🇱🇾 🇵🇴🇸🇮🇹🇮🇻🇪 😏 🇵🇴🇸🇮🇹🇮🇻🇪 📘 😐 🇲🇮🇽🇪🇩 😒 🇳🇪🇬🇦🇹🇮🇻🇪 😣 🇴🇻🇪🇷🇼🇭🇪🇱🇲🇮🇳🇬🇱🇾 🇳🇪🇬🇦🇹🇮🇻🇪