
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Most likely between $23.3M and $66.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $24.99 | 97% | approximately $38.9M |
| PlayStation | $24.99 | 90% | — |
| Xbox | $24.99 | 94% | — |
| Nintendo | $2.49 | — | #51 |
| Epic | $24.99 | 93% |
Reviews
Themes across 1642 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
positive critical· bar length = how often the theme comes up
Reviews
Impressively weird. Packs a big punch for such a small game
Unusual, in a very good way.
Me parece un juego muy bueno, con una tematica oscura y mecanicas sencillas. El lado negativo es que durante el juego tratas de entener que esta pasando y crees que al final te diran que y porque pero no te dicen nada y el juego termina abruptamente
The mystery is interesting.
Simple and fun. I love games that get me into the character.
An absolutely dreadful game where you never know what or when will something attack you next. No too-largely-obvious signs or hints, no thousands of things on my screen, simple control mechanics... The atmosphere with the amazing animation, great sound design and my favorite thing ever such as megastructures in this dystopian game, makes the world(building) so much more intense. You can feel the oppression through the way everything is presented. An amazing game, 10/10 Unfortunately, my only gripe is the ending, which I didn't like all too much. [spoiler]Why yes, does it hint at a possible dystopian world and is a social critique in on itself - with the player ending up as a meat sack that 'escapes'. But building a chemistry with the protagonist throughout the whole game just to become *that* in the end is saddening. I wanted to see the boy win. Even though he had escaped multiple times, he never stayed in the woods, never stayed on the farms (beginning). Why? One of the obvious answers is the question on how he'd survive in rundown places with dead animals everywhere and nobody in sight.[/spoiler] [spoiler]But I dunno, it would have been really nice to see him go through so much on his own and end up possibly accomplishing something such as freeing people? Being the person who makes a difference? Or maybe saving one person he's close to? And freeing himself.[/spoiler]
muito doido
i love ittttt and i got 100% achievements wow and there is secret ending
神作它不管到什么时候它永远都是神作一款非常有意义的游戏。
Muy bueno