
Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 27.57/day in the week to Jul 26 → 36.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the creator of Pony Island and The Hex comes the latest mind-melting, self-destructing love letter to video games. Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscribed upon the cards...
Acquire a deck of woodland creature cards by draft, surgery, and self mutilation
Unlock the secrets lurking behind the walls of Leshy's cabin
Embark on an unexpected and deeply disturbing odyssey
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 148.7Kreviews | 97% | — | $58.6M |
| $19.99 | 13Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2399 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very solid game that completely fumbles at the last moment. The rest of the game makes up for it but I'm truly baffled at how disappointing of an ending it has.
to addictive
为了玩这个游戏,我连我奶奶烤的苹果派都没吃
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Italian, Portuguese - Brazil, Traditional Chinese, Turkish
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $7.99−60% | 559ratings | 92% | #218 | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Viciante, instigante. O mistério te prende. O excelente roguelike de cartas !
They way the pacing works with difficulty it's truly uncanny...never have I been a fan of card games but this game changed that.... truly a masterpiece in terms of what it wants to be... cannot recommend this game enough...to prove that I visited my brother who I haven't seen in years, who has a computer that can play this....i installed this Game at his place... played it for 2 days straight until I finished it....then left my brothers house saying I'll see you soon and left... haven't visited my brother since. This is how good this bloody game is...if I could remove my memory of playing this game just to play again I would
надо думать((( но думается легко
I will say this; coming from someone who didn't like the unsettling, gorey artstyle and vibes from the trailers at all and never played deckbuilders before this one and was generally not interested in the genre or game; I couldn't have been more pleasantly surprised and wrong about this one and after multiple playthroughs and owning it twice, I can't say enough you need to play this. Just go into it blindly, don't look up anything more about it; trust your instincts, if you get stuck, persist and only look up the solution to the puzzle you're struggling with if you really have to and avoid spoilers at all costs. This game is very much [b]for the experience[/b]; don't let the deckbuilding fool you. It's the core gameplay loop sure and you get pretty comfortable with it even after just minutes of playing; but the game uses it as more of a foundation to bring your attention and to adapt you to it's unfolding narrative, styles and mysteries. If you're slighty interested in what this medium is capable of; you need to try this and you might as well try the rest of Daniel Mullins' games; if you're missing the same level of mind-♥♥♥♥♥♥♥ you'll witness here after this one. Immaculate sound design, vibe and experience; play it.
没想到第一章之后还有那么多内容,而且商店页面完全没有透露出这些内容的线索
邪恶冥刻我是从木屋那盏烛火扎进去的,Steam 时长早过了把惊艳感消耗完的门槛,后来凯茜模组又反反复复刷到手指认得献祭的节奏。头一回坐到莱西对面还以为是个带恐怖皮的肉鸽打牌,抽松鼠、献祭松鼠、把郊狼蝰蛇白鼬往四条车道上摆,回合结束造物才咬下去,伤害不扣血条、往天秤上垒金牙砝码,歪过五格这局就收,输了蜡烛灭一根、再输被相机咔嚓拍成一张卡面重新开始,才意识到这牌桌根本不是 PVE,是有人戴着面具坐你对面跟你耍阴的——你能看见他预备行里下回合要拍什么,狼要咬哪条道、矿要变哪张牌,可血与骨两套资源逼你每回合用活物去换活物,松鼠不是卡是祭品,黑山羊一献出三点血、螳螂神三路扇下去、衔尾蛇死一次肥一圈,印记往卡面上缝、菌学家把两张牌熔成四不像,这种"手起刀落间算清代价"的紧,是它最上头也最劝退老手转头就沉进去的地方。待到把木屋摸熟,敲铃不再是按钮而是伸手去按,钳子拔牙、匕首剜眼换砝码,右眼一黑换来大师之眼看见墙上符号,起身翻抽屉撬暗格、把胶卷塞进莱西机身反拍回去那一刻,牌局和密室根本分不出边界,你不是在打牌,是被按在那张椅子上跟一屋子会说话的卡、会换皮的冥刻者、会盯着你硬盘看的镜头互相试探。 可邪恶冥刻最狠的一刀从来不在第一章。你刚以为摸透了献祭与天平,画面猝然褪成像素岛,四位冥刻者各带一套逻辑铺开来——野兽献祭、机械涨费、魔法下宝石、亡灵吃骨币,像把《游戏王》《炉石》《万智牌》拆开重炼了一遍,P03 把工坊拧成机托邦,读取本地文件当随从、把好友列表拽成敌牌,录像带里卢克挖出软盘的那层现实缓缓翻上来,你忽然发现自己打的每一局都是别人录过的影像、是孚纳公司埋进地下的脏数据,中新网说它有两种叙事在同时转,牌桌里是无时间循环、牌桌外是十段碎片拼出的真人厄运,这种第四面墙被踹碎后脊背发凉的后劲,比任何 boss 机制都钝重。老玩家都清楚二三章的别扭:像素岛爽是爽,可刷钱卡顿、法师与亡灵两位冥刻者潦草带过,终章数据删除前莱西那句"大限将至,再来几回合"、天平没了还要把牌拍完再轻轻握手,把前面所有诡谲一下拽回打牌人惜别打牌人的温情,机核那篇说得准,这游戏骨子里是封写给卡牌佬的情书,反派、主播、制作人和屏幕前的你,全是肯为一副牌搭进半条命的同道。 待得越久越得认它的斤两。纯卡组深度搁《杀戮尖塔》面前真不算深,印记组合、图腾、营地强化、菌学熔接玩明白了能造出离谱超模卡,可肉鸽随机性薄、遗物层少、后期比拼往往滑向数值和几张神卡,想拿它当上千小时构筑引擎的人迟早撞上天花板,英文长评也直说它的牌局服务故事与惊吓,不是喂你两年优化。可 Daniel Mullins 聪明就聪明在凯茜模组把第一章单独剔出来重炼成无尽肉鸽,新卡新挑战新解锁往里叠,老牌佬刷不动主线了就回木屋跟莱西死磕,难度阶梯一级级拧上去,献祭与印记的发动机才算真正跑透,这份重复价值几乎全靠这个免费模组扛着。我关掉游戏好些个深夜,脑子里还转着天秤倾斜的咔哒声、白鼬在卡面里嘀咕的那句吐槽、剜掉右眼后屏幕右侧那片黑,手指会自动去摸献祭键,像舍不得把牌桌上的烛火吹灭——明知道木屋、像素岛、机托邦、软盘里的录像早一层层坍完,只要那段密匣似的配乐再响一次,你还是那个被莱西按在椅子上、明知下一局要输也忍不住说"再摸一张"的家伙。
Just play the game. It's ♥♥♥♥♥♥♥ good. Buy it now NOW
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| $5.8K | 30 | 97% | $9.99 | |
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