
Take a father’s journey to hell in order to save the souls of his wife and child. Insanity's Blade: The Chronicles of Thurstan is the first in a series of games based around the journey of a sword possessed by a father's powerful grief and hatred. This is the tale of the sword's creation.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game looks cool in the trailers, but is plagued by some of the worst controls I have ever experienced in a 2D sidescroller. Forced keyboard controls that don't make sense and feel clunky. Though you'd just use a controller? Too bad, sucker - controller only works for player 2! Google "Instanity's blade controller" if you don't believe me. DON'T BUY
Пиксельный Платформер - слешер в духе Дракулы на Sega mega drive 16 бит ! проходиться на ура ! Есть пару сложных мест и пару боссов, а так довольно легко пройти . Олдам как я зайдет ! : )
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes, dat retro aesthetic is pretty good with good spritework and audio. No, because playing it is a slog. Nearly all the enemies just slowly walk towards you, with your only choice of action being to mash the attack button. The levels like to mix up the terrain quite a fair bit, which I did appreciate, but you're still mindlessly mashing the same buttons over and over. Reloading a save game after losing was also painful, since you have many seconds waiting for transitions and unskippable dialog before you can give a level another shot. There's far too many other, better games on Steam. Skip this - and maybe play Volgarr the Viking instead if you want a game in this vein.
[h3]Review after at least 30 minutes:[/h3] (64 minutes at time of writing.) [b][u]Did I enjoy it?[/u][/b] - I did for a bit, now I don't. [b][u]Will I come back to it?[/u][/b] - No, I don't think so. [b][u]Was it worth my time?[/u][/b] - For an hour..? Kinda, not really. [b][u]Would I recommend it?[/u][/b] - No, it's just too clunky. [b][u]First Impressions:[/u][/b] So I liked the first level or so. It was mindless fun. As I progressed however, many enemies took too much attention to take down, the player character is clunky his attacks are awkward, and there doesn't seem to be much consistency in enemy attacks and how to avoid them. By Stage 2 I was not having fun. Really slow crushing traps, damage sponge mages that teleported all over and shoot with impunity, instant death traps, and check-points so far apart I got to wade through the above over and over again. I'm done. I don't care what the next level is like. I'm not going through that again. [i]I'm trying to review more games by using this format. If you have kind feedback, please leave a comment.[/i]
Let me make it clear that this isn't a good game. Level design is so-so, gameplay is repetitive and sometimes clunky. However, they managed to capture the 90's arcade cabinet style so darn well that I have to thumb this up. They have gone wild with the parallax scrolling and I love it. It starts out as a melee action platformer that turns into a shooter. You will mindlessly spam knives like in ghouls and ghost. Insanity's Blade is style over substance and only recommended to people who can appreciate authenticity.
Insanity's Blade es un auténtico tributo a la era dorada de los juegos retro. Desde el momento en que comienzas a jugar, te sumerges en una experiencia que evoca la nostalgia de los clásicos de plataformas y acción de 8 y 16 bits. Los gráficos pixelados y la música pegajosa te transportan a una época en la que los juegos eran simples en concepto pero desafiantes en ejecución. La jugabilidad es sencilla pero efectiva. Controlar a los personajes principales se siente natural, y la variedad de enemigos y obstáculos proporciona un buen equilibrio entre desafío y diversión. El juego presenta una amplia variedad de armas y habilidades que mantienen las cosas frescas y emocionantes. El diseño de niveles es destacable, con mundos diversificados y llenos de secretos por descubrir. La progresión es fluida y nunca te sentirás atrapado en un solo lugar por mucho tiempo. Además, el juego ofrece un modo cooperativo que añade otra capa de diversión para aquellos que deseen compartir la experiencia con un amigo. Una de las fortalezas de Insanity's Blade es su amor por los detalles. Los desarrolladores han cuidado cada aspecto del juego, desde los diseños de personajes hasta los jefes finales memorables. La narrativa también es interesante y te mantendrá intrigado a medida que avances.
Underrated gem. Looks, sounds and plays great. I found 1 bug during the whole play trough. If u like this kind of games go for it.
Game Design (5/10) ---> I don't fell it's fun! Graphics (9/10) ---> I don't like the fire in the first level - Second level is GREAT Programming (9/10) ---> Works fine
Think of this as a 1990 quarter eater in the arcade. Its great for what it is... I play it only in little spurts here and there like I was waiting by the shopping carts when my mom shopped. If you like old school platform beat-em ups, you will enjoy this game.
is good
Players by region
Where this game's players are, estimated from review languages.
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