
Soar through virgin skies and dive into lost oceans as you hunt for the ancient gods of the Inverse, a forsaken realm of inside-out planets. Created by a small team of seven developers and originally funded on Kickstarter, InnerSpace is a bright, colorful exploration flying game with no horizons.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 356reviews | 62% | — | $112.7K |
| $19.99 | 230ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
键鼠方案需要用wasd偏移镜头,所以体验相当差,但是手柄的体验实际还行,起码值这个价。
То что игра красивая не значит что она интересная, скука смертная а не игра
当务之急是找个地面参考
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
| $19.99 |
| 198ratings |
| 64% |
| — |
| not modelled |
| $1.99−90% | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
可以说我是一点不晕3D 但是你能整个地图吗 我是真的不认路 找不到啊超
Игра для тех, кто хочет прикоснуться к по-настоящему фантастическим мирам.
This was one of the first games I got myself on Steam (and started playing on PC as well) and the world was so immersive that I played for 6 hours straight and gave myself eye strain and nausea. I had barely ever gamed up till this game so I have no metric of saying whats the quality of the controls, and since my playing style is straight-up scaredy cat about everything I tend to go slow and stuck around with the basic glider for a long time till I got the feel for instinctive movement + going slow helps with orientation since all the spaces are so maze-like. Spoilers in the following brackets (the level with the bird made me cry but I saw some great gameplay vids and got through it yippee) and I came back for a second playthrough maybe two three years since my last run. All in all, v memorable game, special place in my heart for all the joy it brought and all the pain it caused (no u dont understand i ended up pulling an allnighter to defeat this level and by the time I finally stood up I had to teach myself how to see and walk again) but truly wonderful concept, visuals, storyline, music, level of difficulty for me, all that jazz.
InnerSpace is an evocative and meditative journey through surreal worlds that challenge both perception and gravity. Developed by PolyKnight Games and published by Aspyr, it offers a unique take on exploration by turning traditional concepts of space and flight inside out. Instead of traversing vast, open skies or planets, players are placed within hollow spherical worlds—each a self-contained realm where the sky curves around you, and what was once “up” and “down” no longer makes sense. The game’s premise revolves around a quiet yet ambitious concept: to uncover the secrets of a forgotten civilization in the dying remains of the Inverse, a universe where the laws of physics have begun to collapse. It’s a strange and poetic experience, one that trades in chaos and combat for contemplation and discovery. The role of the player, known as the Cartographer, is to explore these inverted worlds with the aid of flight. Your purpose is to collect relics and learn about the cultures that once thrived here, guided by a mysterious archaeologist who seeks to preserve their final traces. What makes InnerSpace remarkable is the sensation of flight itself. It’s less about speed or precision and more about drifting gracefully through air and water, weaving through ancient ruins and crystalline caverns that shimmer with light. The controls allow for freedom in all directions, but that same freedom can be disorienting. Because gravity and orientation have no clear reference points, you often find yourself spinning, tilting, and struggling to make sense of your surroundings. Yet there’s a beauty in that confusion—the act of getting lost becomes part of the experience, encouraging players to surrender control and simply flow with the environment. Visually, InnerSpace stands out as a stunning piece of abstract art. Its worlds are painted in soft pastels, glowing blues, and sun-washed oranges that shift fluidly as you move through them. Each area feels alive in its stillness, full of ancient structures that hint at civilizations long gone. The minimalistic art style blends smoothly with the game’s physics-defying architecture, creating an atmosphere that feels at once alien and serene. The soundtrack complements this perfectly, using ethereal tones and ambient melodies to create a sense of both melancholy and wonder. Every moment feels dreamlike—whether you’re soaring through open spaces, gliding beneath mirrored waters, or chasing fragments of long-lost knowledge through the silent air. Despite its artistic triumphs, InnerSpace isn’t without its flaws. Its unorthodox design often sacrifices clarity for immersion, leaving players without a map, compass, or clear objectives. The game asks for patience and a willingness to explore blindly, and that can be polarizing. For those expecting structured missions or conventional progression, the lack of direction can feel alienating. The flight controls, while elegant in concept, can also feel imprecise or unwieldy, particularly when navigating narrow passages or trying to align with small relics. The result is an experience that is at once liberating and frustrating, alternating between moments of awe and bouts of disorientation. Yet this tension mirrors the game’s thematic focus—the idea that beauty often lies within uncertainty. Narratively, InnerSpace conveys its story through subtle environmental cues rather than exposition. The relics and ruins you uncover whisper of civilizations that lived and vanished within the Inverse, their legacies fading like echoes. The minimalist storytelling leaves much to interpretation, but that ambiguity works in its favor, inviting players to reflect rather than simply absorb. This approach makes the game deeply personal, as each player’s understanding of the world is shaped by what they choose to notice and how they interpret the silence that surrounds them. The absence of traditional dialogue or combat places the emphasis entirely on atmosphere, exploration, and introspection. Ultimately, InnerSpace is less of a conventional video game and more of a meditative experience. It succeeds as a piece of interactive art, offering a tranquil escape into an inverted cosmos that feels both alien and familiar. For players who crave serenity, beauty, and quiet exploration, it’s a memorable journey worth taking. However, for those seeking structure, challenge, or narrative clarity, it may feel adrift. InnerSpace stands as a bold artistic experiment—one that rewards curiosity and patience with moments of genuine transcendence. It is a poetic reflection on discovery, loss, and the delicate act of navigating worlds that no longer obey the rules of reality, a game that asks you not to master it, but to surrender to its rhythm and simply let yourself drift. Rating: 6/10
逆天飞行 飞得我头晕 而且一点引导都没 我飞反了也不提醒 作者我草泥马
拿来挂卡还不错
Be a space fish and fly through some epic journeys across a peaceful landscape! Blub Blub Blub and a scruba-dub-dub into the ocean to discover relics of a mysterious organization, long forgotten by the world as we know it... or as.. you know it, anyway... Smooth travels... and good luck! Best played on controller, and recommended to anyone who wants a peaceful experience of just flying across a vast world waiting to be discovered... or if you just wanna make yourself dizzy, you can do that too...
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Players by region
Where this game's players are, estimated from review languages.
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