
An FPS horror game set in a surreal, dark and deadly biomechanical world never seen before. Humankind is just a small part of a hostile universe. Want to survive? Discover its secrets.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 607reviews | 48% | — | $256.2K |
| $19.99 | 115ratings | 52% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Inner Chains opens in a biomechanical hellscape where organic flesh fuses with industrial machinery, and its Giger-inspired art direction immediately distinguishes it from the shooter crowd. For a 2017 indie release the visual design holds up remarkably well, never once looking generic, while its masked guardians recall Dishonored. Three elemental guns anchor the arsenal, and the flamethrower quickly proves the definitive answer to almost everything the world throws forward. The shock rifle earns its keep by stunning enemies and deactivating the plant hazards that block progress, turning a single firearm into both offence and puzzle solution. Most encounters follow a pleasing rhythm of brief stuns followed by a close-range finish, though the hostile roster rarely impresses. Gun-toting foes bizarrely charge into melee range, packs of masked fighters box the player into a corner with no escape, and the dogs track relentlessly. Technical stability proves the weakest link, with constant shader-compilation prompts mistaken for checkpoint saves and serious framerate dips around rooms crowded with NPCs. Sparse checkpoints in later areas only trigger on the very first pass, forcing long and risky retreats after any wrong turn. Running out of ammunition is not the end of a fight, since every gun will happily drain the player's own health to keep firing. It is a genuinely tense trade-off, especially when healing stations double as ambush points and the hostiles press in from every direction. The narrative never fully coheres, though the creator suspected the ambiguity was deliberate, an interpretive puzzle closer to Scorn than a conventional plot. Arriving with notably low expectations, he finished genuinely pleasantly surprised, finding the experience enjoyable despite persistent technical rough edges. Overall, the flamethrower and shock rifle do the heavy lifting, turning modest encounters into a brisk, rewarding loop through a memorably grotesque world. Those who value atmosphere over narrative clarity and enjoy Scorn's brand of open-ended ambiguity will find far more here than its reputation suggests.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Polish, Russian, Italian, Czech, Hungarian, Portuguese - Portugal*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you are looking for a walking simulator with a good environments, this is the game. You just walk through an HR Giger inspired landscape, but is not a copy paste of the art style, a mix between flesh and mechanical fusion. I don't think you can follow the story when the only places to read it needs a cypher and the only way you get the "key" is looking for tablets that get you achievements. I think if you are interested in the art and the atmosphere, give it a try. Otherwise this is not a must play. Don't expect anything more than intriguing art.
0% Fun to Play
Fantastic game. Ignore the negative reviews. It's cheap as chips. Nothing to lose.
Este juego se puede definir como "el primer proyecto en Unreal Engine de alguien" Hay puntos interesantes como desbloqueas el alfabeto poco a poco para irle entendiendo a los textos que aparecen, me gusta el diseño biomecanico. y en combate puedes usar elementos del ambiente para combatir enemigos, muy simple pero era efectivo y me gusto. Ahora para lo malo El diseño me gusta, pero se siente muy generico y el conjunto visual falta contraste, y parecen algo que encontraria en una biblioteca de assets 3D Hubo puntos donde habia bajones de frames y glitches visuales. El movimiento en general se siente muy lento incluso correr se siente lento, y solamente puedes correr por unos segundos, el combate le falta feedback, simplemente dispara y espera a que este disparo realmente termine con el enemigo. Y en general es muy basico Con lo que dije inicialmente de "primer proyecto" eso se aplica a la historia, que al parecer tiene. Inicia con una larga intro que piensas "esto es algo pretensioso" y luego continuas la historia sin entender mucho. Entre capitulo y capitulo (o nivel como quieras decirle) inicia con tu personaje volviendose mas lento, y escuchas su respiración como si fuera un ASMR hasta que pasa la cinematica de transicion. Que es la misma cinematica con el mismo dialogo 4 veces. Nada nuevo. Osea la historia realmente no se desarrolla, y un final que dices "wtf como llegamos aqui?" No recuerdo cuando y si lo compre en oferta o no, y lo jugue todo por curiosidad, pero no volvere a jugarlo para encontrar el resto del alfabeto. Me parecio interesante, y fue corto, solo 3 horas maximo, pero no creo que vaya a gustarle a muchos.
Oyun ilk başta resmen bir yürüme simülasyonu gibi başlıyor. Bir süre sonra yumruk mekaniği devreye giriyor ve ardından oyun net şekilde FPS çizgisine oturuyor. Toplamda 3 farklı silah hissi/mekaniği var; genel yapı ise basit ve sade, ama bu sadelik garip şekilde merak uyandırıyor. Ben oynarken sürekli şunu düşündüm: “Cehennem simülasyonu mu bu, yoksa Araf gibi başka bir boyutta mıyız?” Atmosfer gerçekten muhteşem; umutsuz, boğucu ve yabancı bir dünyada hayatta kalmaya çalışıyorsunuz. Tek sorun: hikâyeyi anlamak çok zor. Oyun “anlatayım” demiyor, daha çok “yaşa ve öğren” mantığıyla ilerliyor. Atmosfer ve gizem seviyorsanız kesinlikle şans verilir. The game starts almost like a walking simulator. After a while you begin throwing punches, and then it clearly shifts into an FPS experience. There are three different weapon styles/mechanics, and the overall design is simple and clean—yet that simplicity is oddly engaging. While playing, I kept trying to figure this out: “Are we in a hell simulation, or have we crossed into something like limbo?” The atmosphere is incredible; you’re trying to survive in a hopeless, oppressive, alien world. The main downside is that the story is very hard to understand. The game doesn’t really explain—it's more of a “live and learn” approach. If you enjoy atmosphere and mystery, it’s worth a try.
jogo ruim de mais nao recomendo
Это не шутер, а ходилка бродилка аля головоломки. Есть проблемы со звуком.
É um jogo bem mais ou menos, a gameplay não é lá muito engajante e é um fps que bem... funciona pelo menos e nem sei porque tem a tag de terror nesse trem, é bonito, tem uma boa ambientação centrado no que mais parece ser um inferno com uma seita religiosa, entretanto é bem confuso alguns caminhos que você deve seguir após o cap 2, ainda mais se você estiver afim de explorar e encontrar as letras, e eu não entendi ***** nenhuma da historia. Obs: O jogo é curto, mas tem umas partes tão empolgantes que eu dormi.
bastantee buenoooo en oferta dale masaaaa
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $256.3K | 311 | 91% | $19.99 | |
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| $256.1K | 333 | 88% | $29.99 | |
| $256.3K | 430 | 76% | $29.99 | |
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| $256.4K | 480 | 62% | $14.99 |