
Ingression is an unforgiving & mind-bending precision platformer where you'll think and platform with seamless portals. Travel to the future to save the past from a tremendous time paradox.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 105reviews | 85% | — | $4.1K |
| $2.49−75% | 6ratings | 74% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ingression is a precision-platformer built around a clever and demanding twist: instead of simply running and jumping through hazards, you traverse levels using seamless, momentum-preserving portals that constantly redefine how you understand space. Developed by Espale Studios and presented through a sharp pixel-art cyber-future aesthetic, the game positions itself as both a mental challenge and a test of reflexes. You play as Rina, a thief caught in the middle of a disastrous temporal incident, forced to navigate unstable environments to prevent a mounting paradox from collapsing reality. The story is minimal but atmospheric, setting a tense tone without distracting from the fast, skill-based gameplay that defines the experience. From your first steps, Ingression makes it clear that mastering its mechanics is essential. The platforming draws inspiration from tough-but-fair indie classics, but the portal system gives it an identity of its own. Every portal preserves your momentum, direction, and speed, meaning a well-placed jump through one can fling you across an entire chamber or send you into a deadly hazard if you miscalculate even slightly. The levels are short but tightly constructed, each presenting a small puzzle of timing, orientation, and rhythm. Learning how to read the layout, how to anticipate where a portal will deposit you, and how to perform split-second course corrections become essential skills. Each completed level feels like a miniature triumph, because you can’t brute-force your way through these challenges — mastery is the only path forward. The difficulty escalates with deliberate pacing. Early levels ease you into the basics, teaching you how to cling to walls, chain jumps, and manipulate portal placement without overwhelming you. As you progress, the game adds lasers, drones, shifting platforms, timed hazards, and multi-portal sequences that demand strong spatial awareness. Later challenges weave these mechanics into layered, interlocking patterns that require both concentration and rhythm. It is the kind of game where moments of frustration often dissolve into satisfaction once the right timing “clicks” and your movements align perfectly with the intended flow. Ingression is designed to make you fail often, but it keeps frustration in check by keeping levels concise and respawns instantaneous, encouraging quick retries rather than long setbacks. The visual style supports this high-pressure platforming well. The pixel-art presentation is clean and uncluttered, favoring dark backgrounds and neon highlights that make hazards, portals, and character movement easy to read. Small details in animation and environmental effects help maintain immersion without ever distracting from the precision execution required to complete its more complex stages. The cyberpunk flavor adds ambiance, creating an atmosphere of urgency and instability that fits naturally with the story’s time-paradox premise. Though the narrative remains light, the visuals and worldbuilding cues give enough personality to prevent the game from feeling sterile or purely mechanical. The controls are another highlight. Whether using a controller or keyboard, the game’s responsiveness is immediate and fluid — a crucial element for a title that demands frame-tight actions. Ingression feels tuned to reward dexterity, making each input predictable in a way that’s essential for high-precision gameplay. The fact that the game is Steam Deck Verified and performs consistently across platforms further demonstrates the care taken with its technical foundation. Reports of bugs or crashes are minimal, showcasing a level of polish not always found in small-studio releases. While the game is intensely engaging for players who enjoy demanding platformers, it does come with limitations that reflect its niche appeal. The difficulty curve can feel sharp, especially for those unfamiliar with the genre’s expectations. The portal mechanics can be disorienting, sometimes causing more confusion than challenge until you adapt to the game’s unusual spatial rules. Additionally, the story functions more as a thematic wrapper than an emotional driver — players seeking narrative depth may find it too skeletal. Ingression is laser-focused on gameplay, and its strengths lie entirely in its mechanical design rather than in plot or character development. Yet for players who appreciate precision platformers that push reflexes and pattern recognition, Ingression is a standout. It offers a distinct identity through its portal traversal system, its tight level construction, and its balance of challenge and accessibility. Every skill you gain feels earned, every level conquered feels like a personal achievement, and the gradual layering of mechanics keeps the experience fresh from beginning to end. It may not appeal to everyone, but for fans of difficult, rewarding platformers that require both mental and physical coordination, it delivers a sharp, memorable, and highly polished adventure. Rating: 8/10
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish*, French*, German*, Spanish - Spain*, Russian*, Japanese*, Simplified Chinese*, Portuguese - Brazil*, Korean*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's like if Celeste met Portal and it is amazing. Everything about this game is *chef's kiss*. There's such calm and yet somehow intense ambiance. The graphics look amazing as well. If I didn't know anymore, I'd think this was a game by Maddie herself. I'm only on chapter 2 and it is extremely difficult for me considering I've 100%ed Celeste. I'd really recommend playing Celeste first, even if it's not related to this game, as it gets you associated with the climbing and platforming mechanics much slower than this game does. I might make a video documentary on this game when I finish it because I love it that much. Deserves more attention. Good luck on getting successful.
Si estás aquí es porque te gustan este tipo de jugos; adelante, no te va a decepcionar.
다른 평가에 패드가 좋다길래 해봤는데 나는 키보드가 편해서 키보드로 했다. 패드로 하면 진동이 엄청 오더라. 무난한 정밀 플래폼 게임. 포탈도 있고 중력 반전도 좀 나온다. 스토리는 영어라서 안 봐서 잘 모르겠다. 난이도는 조금 있는 편. 이게 되나? 싶은 구간이 가끔은 있는데 되더라. 게임하면서 가장 어려웠던 건 포탈 들어갈 때마다 화면 전환이 자꾸 되니까 좌우 반전이나 위 아래 반전이 있는 것. 이거 때문에 좌우가 헷갈려서 죽는 경우가 종종 있다. 그 다음은 게임 자체 타이밍을 내가 조절해야 하는 경우가 종종 존재한다. 대포 쏴서 점프 계속 해야 하는 구간이 있는데 죽고 살아나자마자 하면 되는 곳도 있지만, 쏘고 나서 기다려야 하는 구간도 있어서 이게 좀 거슬렸다 정도? 그래도 게임 자체는 정밀 플래폼에 맞춰서 재밌게 즐길만했다. 할인하면 가격도 싸다. 추천.
This game has potential, but the level design and physics really hold it back. New mechanics are not introduced gradually, instead thrown in surrounded by spikes or vanishing platforms leading to very frustrating levels where I feel like I wasn't given a chance to learn the mechanics. Momentum doesn't really carry midair as you'd expect, with the character suddenly slowing down even with no inputs.
Ingression is yet another of literally thousands of 2D retro platformers infesting Steam and lowering the average quality of all video games everywhere. This console reject pixelcrap platformer has a sci-fi theme, particularly bad graphics, and features precision platforming including wall jumping and dashing... but lacks polish, and frankly, there's over 7,000 platformers on Steam. This is not one of the good ones... in fact this doesn't even deserve to be in the same sentence as the tiny handful of platformers that somehow managed to survive despite being an obsolete format (you know, Silksong etc). From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. This looks a lot like it was designed for consoles, but released on Steam instead by mistake. While this is on PC, it has all the hallmarks and deficiencies of a console game, from the clunkier than needed control scheme to the less than cutting edge graphics. There's 10's of thousands of PC games on Steam, and PC gamers deserve only the best. This might not appeal to many gamers due to the lack of PC-centric design. It's unclear why this never made it to the video game console appliances it seems to have been designed for. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. To make matters worse, while lazy, low quality pixel "art" has been used, making the game look bad, many elements of the game aren't done with pixelcrap... which accomplishes a couple of things. First, it shows the developers perhaps could have done better and they knew it, so that's a major screwup. Secondly, it destroys any hopes the developer had of creating a "retro aesthetic" as their excuse for the lazy pixelart compromise... It looks completely inauthentic from a retro gaming perspective. Visually, this is a hamfisted mess, a dogs breakfast of bad, mismatched visuals, and this kind of laziness and poor quality should never be foisted on gamers. While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality. Without any other substantial graphics tweaks, it's not possible for gamers to improve the lacklustre 2D visuals. These technical defects push this game below acceptable standards for any modern PC game. Note: This "game" features a relatively small number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews, from the Russian review farm uncovered by Sentinels of the store. They're all written in either Russian, broken English or ChatGPT AI slop, appear at almost exactly the same time, immediately after this platformer launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Due to the 2024 FTC ruling (16 CFR § 465.4, 15 U.S.C. § 45), these fake reviews are a violation of US Federal Law. So, should you buy this game? Is this one of the best of the 140,000+ games on Steam? Ingression has the laughable price of $10 USD, for which you could easily get any number of older AAA games. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. For comparison, the $10 asking price for this game could get you games like "Ghostrunner", "The Vanishing of Ethan Carter" or "Deep Rock Galactic". No pixelcrap is worth $10. If developers want to get paid the same kind of money as real game developers who know how to do graphics properly, they need to learn how to do graphics properly.
可恶,总是给人这一种再来一次就可以过的错觉的~
muy bom da silva
難しすぎる。
Beğendim.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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