
Discover the story of the Aristeia world in single-player or storm into PvP battles! Turn-based battles, 12 heroes, varied arenas, deckbuilding with dozens of tactical cards. Assemble the perfect team, use hundreds of insane combos, and become HexaDome champion. And bring a friend!
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About
Infinity: HexaDome Tactics is a turn-based tactics game set in the Infinity universe. Lead your team through a campaign where each match reveals more of the world while unlocking new champions and cosmetics.
Beyond the campaign, test your skills in tactical challenges with unique conditions.
Face AI, friends, or other players in duels, either in friendly matches or competitive games.
Build your squad of champions. Each fighter has unique strengths: ranged combat, melee attacks, control, or support.
Make the right plays, impress the crowd, and unleash powerful ultimate abilities.
Every action point matters. Should you attack now, capture the objective, or prepare your next move?
Use tactical cards, manage your resources, and outsmart your opponents to claim victory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Super good tactics game. Been playing in the Beta for a while and have been looking forward to the release. Massive props to the Devs for the Anti-RNG update, has made the game feel a lot better. If you like Turn-Based Strategy and/or Hexagons I'd very much recommend.
I am a hardcore grid/turn- tactical players : XCOM, Divinity, BG3, The last spell, Battle brothers, Chaosgate, FF tactics... I played them all : but I really didn't have a proper "pvp" tactical game to enjoy. Hexadome is this game for me. It's truly a great gameplay experience and I hope it'll meet the success it deserves. It's also fairly cheap for the quality of the content It has a very interesting take on the genre : you do'nt win by killing all enemy units, but by controling zones. Repositioning is key, and damage is only a tool to achieve that goal. Every character feels very unique with a proper role in a team comp : you have multiple ways to win, you can protect yoruself from the enemy tools, go for a reposition heavy comp, high damage team to prevent one or more units from playing at a key moment, big crows control to limit opponent's options... And of course, you can compliment your team of characters with tactic cards : a deck that you'll be able to draw during the game to surprise your opponent and change the dynamic of the match on a whim.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
"Hexagon Tactics" is a work of art and genius while also being very fun to play! In fact "Hexagon Tactics" is so much fun to play that I gifted my son this game!
I've never been addicted to tactical strategies, but this game is addictive. The training was pretty simple and straightforward, I'll be going through the campaign slowly, I haven't tried playing against players yet. I hope the game will have frequent updates and free DLCs)
每日任务肝卡牌解锁是几个意思?战役打了几关还给了堆没啥实际价值的外观? 锁下外观差不多得了真的 战术卡的操作逻辑有点那啥,悬停显示卡面后不能点击使用,而是要把鼠标移到卡面上? 貌似不能点击时间轴移动视角到单位,以及点击敌人预览行动信息?搞啥?
A very interesting game — I'm a fan of strategy, tactical, and turn-based games. I really enjoyed the game. You'll have a huge number of combinations to build your own team and fight. I hope the game will continue to be developed and new heroes with new mechanics will be added. The battles turned out to be quite dynamic, and you can build your own strategy for each fight!
[h1] 占地为王,我们是冠军! [/h1] [h2] 不止有杀人,占地才是王道! [/h2] 在一众力求杀人清场的回合制策略游戏而言,本作基于经典桌游改编,转而以占地作为游戏的核心脉络。我们需要在游戏当中组建一支具备不同定位成员的四人小队,以核心目标占点来展开,活用技能、站位、移动、守望、卡牌等要素,尽可能地在每轮战术回合当中成功占点或是打成平手。游戏整体上节奏较快,新鲜感强,玩法模式较多。整体上还是挺不错的,值得一玩。 [h3] 核心玩法以及亮点 [/h3] 游戏的玩法思路就一个,尽可能地占据舞台上的点位。同时在点位内部尽可能地清场避免对方将人数优势转化为对局优势。同时提前占点也是非常重要的一环,往往可以在这个时候获取到先机,获得更好的先手优势。但是游戏主要还是看后期的发挥,后面的优势会更大,先机占住也得能稳住。 此外,选择合适的人员处于点位中央也是非常重要的。有的英雄具备推搡的能力,可以直接把敌人给推出点位之外,虽然是处于中央也是众矢之的,但也算是个先手优势。谁先亮点谁优,基本上谁在时间轴上处于先手,肯定是会来到点位中央的。而且推荐如果开了新点,马上来新的点位占一个。因为此时大部分人员可能都在第一个点缠斗。 然后守望这个技能还是需要我们关注一下,这个感觉挺特殊的,是一种类似防反的技能。简单来说就是选择一个敌方,锁定对方的行动,在期间内一旦移动就会遭受高额的伤害。相当于一种威慑吧,而且值得注意的是,我们使用技能把敌人推过去也是可以触发的,算是一种不错的设定吧。 战术卡牌的话,还是比较关键的杀器,通过各种手段获取到的卡牌能非常深度的影响整个战局,所以在使用卡牌这种关键的节点上,还是要好好斟酌,做好一定的策略,互换方位以及回血等卡牌效果,在这种占点的游戏当中,作用是非常大的,往往能打出逆转的奇迹。 [h3] 短板与可优化部分 [/h3] pvp匹配时间过长 代币解锁很麻烦 [h3] 总结 [/h3] 总的来说,这是一款设定比较新颖,玩法有趣的回合制战棋占点游戏。在游戏的玩法以及创新上,整体非常的突出,各种元素衔接搭配也很有趣,玩起来还是挺上头的。当然也有一些不可不忽视的小缺陷,尤其集中于匹配人数上,期待后期加以改进。 [table][td]闲暇时光,不妨试试游戏 欢迎关注[url=store.steampowered.com/curator/45653622/] 闲暇時光鉴赏组 [/url][/td][/table]
Really enjoying the game so far. The pacing feels great, and once you start learning each champion’s abilities, it quickly creates that “just one more match” feeling. I also really like seeing the Infinity universe expand beyond the tabletop game. What surprised me most is how closely the core mechanics have been translated into this format, while still introducing small changes that make sense for a video game.
Infinity: HexaDome Tactics is a surprisingly polished little game. The character models, visuals, and overall art direction are all very well done, and the game provides plenty of helpful UI cues and information to make things easier to understand. If you jump straight into PvP without knowing the characters, their abilities, or the basic mechanics, you’ll probably get crushed at first. But that’s also part of the fun. Experimenting with different team compositions, figuring out how the characters work together, and slowly developing your own strategies gives the game a strong sense of discovery, especially during the first dozen or so hours. For the price, I think it offers pretty good value. It’s not an expensive game, and getting a few dozen hours of enjoyable tactical PvP out of it already feels worth the money to me. The level of detail in the models, animations, and presentation also makes it obvious that the developers put a lot of care into the game. I ended up buying the DLC as well, partly because I wanted to support the team. The barrier to entry is also lower than it might seem. Characters are unlocked with in-game tokens, and the game is quite generous with them. After a little over ten hours, I had already unlocked the entire roster without having to spend any extra money. Overall, I’d definitely recommend giving it a try if you enjoy tactical PvP games. The player base is small, but matchmaking is still pretty quick at the moment — in my experience, it usually takes around two or three minutes to find a match.
游戏性:先手+抽好卡直接赢,把骰子的随机性取消了,然后对面先手抓好牌就赢了,一共就两个点的机会,后手劣势根本没时间扳回,虽然桌面游戏也有类似的问题,但是5回合结算及8点胜利点直接胜利将对局时长拉长,不至于劣势放弃单点直接无法挽回,更有英雄分数计算确定劣势方并给予劣势方补偿的规则设计。 运营模式:以为电子版会类似ow的运营模式,比较注重竞技性,但是现阶段没看出哪里竞技,更有后续英雄通过dlc售卖的模式在,不难让人感觉今后的天梯环境就是pay to win了。 ------------------------------------------------------------------- 作为多年infinity the game桌游战棋的玩家,同时也在桌面上allin了CB官方的2.0Infinity: HexaDome LEGENDS。 竞技场能电子游戏化拉更多玩家入坑是一件好事,但是游戏也过于粗糙了,这个游戏从将近两年以前就上架了steam加入了我的愿望单,作为桌游小游戏规则也不算复杂,同时也参与过多次内测,但没想到正式发售还是蛮粗糙的。 希望能改进改进,现在天梯内容有点少,角色还需要购买,担心劝退萌新。
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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