
Discover the story of the Aristeia world in single-player or storm into PvP battles! Turn-based battles, 12 heroes, varied arenas, deckbuilding with dozens of tactical cards. Assemble the perfect team, use hundreds of insane combos, and become HexaDome champion. And bring a friend!
Modeled estimate, not a reported figure. How we estimate →
About
Infinity: HexaDome Tactics is a turn-based tactics game set in the Infinity universe. Lead your team through a campaign where each match reveals more of the world while unlocking new champions and cosmetics.
Beyond the campaign, test your skills in tactical challenges with unique conditions.
Face AI, friends, or other players in duels, either in friendly matches or competitive games.
Build your squad of champions. Each fighter has unique strengths: ranged combat, melee attacks, control, or support.
Make the right plays, impress the crowd, and unleash powerful ultimate abilities.
Every action point matters. Should you attack now, capture the objective, or prepare your next move?
Use tactical cards, manage your resources, and outsmart your opponents to claim victory.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Turkish, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
excellent! if you're a fan of MOBAs, or the boardgame Aristeia!, this one is for you!
近些年桌游改编电子游戏并不少见,而该游戏同样也是由桌游Aristeia!改编成电子游戏,一款回合制策略类型的游戏,支持AI或线上对战,也可单人游玩,虽然玩起来有点战旗的感觉,但占点得分才是游戏中最核心的事,所以一切都要围绕占点来进行“排兵布阵”,消灭敌人最主要还是为了拖延行动。 通过战役模式来进行教程,带你了解基础机制的运用,虽然过程略有枯燥,但对于了解游戏机制有很大的帮助,还能帮你了解到一些英雄的运用,同时还能获得代币来兑换一些皮肤与英雄... 玩家需要占领格子来获取积分,同样是三局两胜,赢得更多的分数才是最主要的,杀掉再多敌方英雄,格子不是你的也是徒劳无功。·换句话来说,如果你玩过守望先锋,那占点地图来模拟一下,你应该就了解他的基本规则了。 比较有意思的还是对局中的操作,会考虑到掩体以及各种英雄的特殊技能,灵活的运用它们的技能能打出相当不错的伤害,而同时具有卡牌共享玩法的操作也让刚具有策略性,虽然看起来是战旗玩法,但并不以杀人为主要目标,打败敌人最主要的还是拖延对方的行动,来进行更多有力的操作,活用掩体,注意走位,善用技能和战术卡牌才是迈向胜利的关键。 玩家最多可以操控四位英雄,他们可由不同职业组成,而选择一套合适的阵容是致胜的关键之一。想要壮大你的阵容需要一些代币来解锁,其实我感觉全解放都可以了,因为pvp居然还要慢慢解锁英雄实在无趣。 体验还算可以,但对局中的速度其实略有缓慢(ai),再加上在线人数很少,匹配其实比较困难,还需要解锁英雄,不过好在有ai对战,部分英雄看起来有些超模在里面的。 [quote] 妙笔提手点墨花,妙语成章满纸纱。 欢迎关注[url=https://store.steampowered.com/curator/44852326/]猪式会社[/url],用心绘测游戏。[/quote]
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Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
(Ne tenez pas compte du faible nombre d'heures. J'ai joué à plusieurs démos et playtests). Critique complète sur Carnet d'un Stratège : https://carnetdunstratege.fr/test-infinity-hexadome-tactics/ "Je ressors donc séduit par les mécanismes de Hexadome Tactics, mais inquiet par son système économique peu propice à un afflux massif de joueurs. Je vous le recommande donc pour ses qualités ludiques qui allient simplicité et profondeur, satisfaction tactique et potentiel de développement, mais avec la réserve d’affronter une communauté restreinte et le risque de vivre peut-être une expérience éphémère. J’espère que la sauce prendra et que le jeu rencontre le succès lui permettant de s’étoffer, c’est tout le mal que je souhaite à Blindspot. Qui vivra verra, mais pour l’instant veuillez m’excuser j’ai une revanche à prendre."
什么狗屎
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I’ve really been enjoying so far. The characters, arenas, and overall visual style are probably what stood out to me first. I especially like the Haqqislam arena — the environment and atmosphere there are really pleasant and give the matches a lot of character. The game also has more tactical depth than I expected. There are plenty of different strategies and ways to develop your team, and your decisions during a match genuinely matter. I also really like the character skins — they’re fun, distinct, and I’m curious to see how far the developers will push their creativity with future designs. I haven’t played the board game, so I can’t compare the two, but I really enjoy the feeling of the matches here. There’s a nice mix of tension, planning, and personality that keeps me wanting to play more.
Finally, another tactical game for PvP duels with varied game design. Every match is different. The first tutorial matches without a campaign are enough to get you ready for ranked play. All characters play differently, and even now, having unlocked only the first few, countless tactical possibilities emerge. I am absolutely thrilled!
The game is amazing, you should give it a try. If you like board games and thinking this game is def for u
[h1]英菲尼迪:六角穹顶竞技场[/h1] [h3]【简单介绍】[/h3][b][olist] 本作是由Blindspot Games开发并发行的一款1v1回合制战棋策略游戏,当前为正式版,改编自Infinity宇宙的桌游。故事发生在未来的科幻竞技场,六角穹顶是风靡全社会的格斗竞技赛事。我们将会指挥由不同定位冠军组建的四人小队参与竞技比赛,完成各类竞技挑战,游戏包含完整单人战役,同时支持AI对战、好友对局与线上排位。[/olist][/b] [h3]【主要玩法】[/h3][b][olist] 游戏玩法是网格回合制战术游戏玩法,胜利重点在抢占计分点位。 [*]战斗部分:每局我们要选择四名定位不同的冠军编组,分为近战、远程、控场、辅助。战斗时根据左上角冠军预判对手的行动顺序来安排自己的战术。每次行动都会消耗行动点,回合结束统计点位占领冠军数情况来决定谁获取胜利。游戏还包含了卡牌系统,通过占点、D牌等获得回血、互换位置等不同的卡牌,胜负完全取决于你构建的团队与对布局的预判。 [*]模式部分:游戏进入后就可以选择单人战役、对战机器人、多人游戏的线上排位与私人决斗。单人战役有一定的教程作用,通关后还可以解锁新角色与外观。对战机器人可以选择难度,线上排位水平参差不齐。[/olist][/b] [h3]【视听表现】[/h3][b][olist] [*]画面表现:游戏采用了色彩鲜明、辨识度高的美术风格,科幻霓虹感较高,3D建模完成度不错,各个竞技场地图环境区分明显。战役间隙使用漫画式视觉小说演出,素材基于官方原画,有AI辅助润色。UI布局清晰,点位、行动提示比较直观。 [*]音频表现:游戏包含完整的音效与配乐,战斗动画与打击反馈流畅,BGM贴合竞技赛场氛围,旁白解说为AI生成语音,角色技能音效完整,但无全程配音。[/olist][/b] [h3]【游玩体验】[/h3][b][olist] 这几天我打了几局线上游戏,匹配时间不是很久,遇到的敌人水平大部分都比较高,少量比我还差的,不过败了两次之后熟悉套路就好玩了许多,很考验对行动点控制的策略,赌到好卡牌赢得可能性也会更高,挺好玩的,推荐。[/olist][/b] [h3]【总结】[/h3] 总的来说,本作是一款改编自桌游的科幻回合制战棋游戏,策略体验优秀、冠军构筑丰富,对于喜欢本作题材玩法或对本作内容感兴趣的玩家,本作确实是一部十分值得尝试的作品。 [quote]欢迎关注[url=https://store.steampowered.com/curator/37516409/]小柠檬咖啡厅[/url],只为发掘优秀的游戏 [/quote]
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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