
Fantasy turn-based RPG. Build and customize your party with 8 character classes and lots of weapons and armor options. Explore and fight through randomly generated worlds in search of loot with over 45 monster types to battle. Lots of skills, abilities, and magik spells provide ample re-playability.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About




Free to play version allows full game but limits character progression beyond level 4 (think of this more like a never-ending demo)
No ads or annoying in-app purchases to progress (you only pay once to unlock the base game content)
Additional worlds available through purchased DLC’s, with new monsters and additional weapons, armors, and abilities
Please note that the game is Java-based, so requires Java to be installed on your computer. The game should prompt you to download from Oracle if you don't already have it installed.Genres
Stats
Languages: English
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Just too buggy. The game has crashed three times already and I haven't even finished the tutorial. First time, the game told me to finish my turn while fighting a wolf. It refused to do so. Second time, the game just froze when I went to equip a weapon. Third time, the game froze, because it turns out that I didn't have a weapon equipped, when going through the gate and it wouldn't let me equip the weapon in the character screen. When I rebooted the game I managed to equip the item. Although, credit, where credit is due. The tutorial is an excellent introduction to the game and very welcome, especially given how few games have decent tutorials any more. Also, I have a 5K monitor and a RTX 3080, but the game text is tiny and doesn't change when I resize the screen. At best the text is font size 7, but for some it is more like font size 4, if I were looking to do a comparison to Word. Also, much of the text is in italics, which only makes it harder to read. There is a guide on the game's website, but it is incomplete. For example, the page on game stats finishes with the sentence: "We’ll briefly discuss some of the main stats that you need to keep an eye on in these sections". That's it. Its like the person writing it died, in some Pythonesk tragedy... Edit 1. Went through the gate and found a tiny area with a few graves and no monsters at all. WTF? Second attempt, I discovered a Kobold, but had to reboot, because not only could I not see the monster, but the game would not let me move, instead only allowing me to make melee attacks. Edit 2. So my second map only had one enemy. As did the third. What a waste. So basically, the game is creating maps with only one enemy and my job is to to and find and kill the poor bugger. Boring AF. And it turns out that you loose stamina just from moving around the map. WTF? The game actively penalises you for playing it? This just isn't fun. Edit 3: So there is a box in the settings to turn off stamina loss, while exploring. Shame it doesn't actually work. Edit 4: Final nail in the coffin. I died. Only level two. But forget restarting, because if you do, you get hit with a significant penalty. And the game is compulsory Hardcore mode. No loading past saves. Final Edit: Count me out. Until that last piece of nastiness, I was thinking of buying the game, just to support the developer, but this game is tedious, unforgiving and buggy as hell and the design choices seem geared more towards punishing the player than promoting a fun experience. The game is incredibly poorly optimised. I've got a modern rig that can play any game at 60+ FPS, but instead of flying through turns, this one takes its sweet bloody time. And at the end of each turn, there is a definite pause of about a second, during which any modern computer could have completed all of the calculations performed during the moon landing, but this game does exactly nothing. Is it mining crypto during that time? Counting sheep? Buggered if I know, but it is annoying and something that I'd expect from a game using hardware from the late 1980s, which is where the graphics for this game come from. Sadly, this game needs serious work, before it is even beginning to be ready for prime time. While I like the concept for the game and it is clearly a work of passion, I am not confident that the programmer has the skills to make this work properly. /UNINSTALLED
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Forget this negative crap. The author of this creation was really kind to shoot me some emails and I am going to give it another try! He said he played with something and I got to give credit. I am going to play it and if I can get out of town I am going to buy it again. To be honest I have no computer background other than what I pick off the streets. It may have been me as well. But thanks man.
5 hours in and the bugs have been confined to the kind you can slay on screen. Playing a mage atm and he is doing well, kiting the mobs with superior mobility and long range attacks. He is quite fragile though, but with hard target and defensive item the mobs have a hard time hitting. The game recommends companions at L3, but so far they aren't needed. The key is getting the good skills like increased range, increased movement, the hard target one that adds to your defence, stamina recovery, etc. For melee characters riposte would be a good ability. Also Ice can slow/drain stamina, this helps with kiting. A second wind ability allows you to move a bit further to stay out of range, then recover the stamina. All in all it is a solid dungeon crawler that has a lot of depth. Only worry is that the kiting tactic may be too good, in open area's, but we will see what happens in the 6 new worlds I've just added.
I'll begin by saying that I absolutely love the concept of this game. The idea of dungeon crawling through infinitely available randomly generated maps while building up a base of operations? I have been waiting for a game to make that happen, and this comes pretty close. Having said that? It's a pretty big miss mechanically speaking. Over reliance on RNG for combat makes early combat a nigh infinite source of frustration. Your chances of hitting basic enemies are way too low for early game mechanics, and the chances only get worse as you exhaust your stamina. So, you miss, miss, miss, miss, miss? And then you have to defend for five rounds just to generate enough stamina to miss some more. Actually manage to land a hit? Shame that the enemy's defenses mitigated all of your damage, isn't it? I would advise the dev here to maybe not treat this game like Advanced Dungeons and Dragons where the point is for the DM to frustrate the player. I'm uninstalling this game for now because I just can't take the endless frustration of being locked into a 1v1 for an hour trying to land a hit that actually damages the enemy. Having said that? I will also definitely be checking back every now and again, in hopes that updates have fixed the issues and made the game as fun to play as I know it could be.
Enjoy every virtual moment.
TL:DR? Tried it, uninstalled after a bit over 4 hours. I do not recommend it. Sure, go ahead and try it for free, but don't spend money on this unless you really love it and want to support the dev. Good news is that it's cheap. Bad news is that it feels cheap. Honestly the game isn't terrible for what it is, it's a good first effort from a novice, but it's not great either. It definitely needs a lot more work. I got really bored after leveling one party up to level 4 and starting a new party. Nearly everything feels too limited, and too similar. Every map feels like the last. Every weapon of a given type seems almost exactly like the last, armour has the same issue. Every character feels just a bit too much like every other character. Speaking of that, all the loot is so generic and some of it just makes zero sense. I'm finding the same eight items all over the map under rocks, in ponds, under logs, in crates. It got boring after about 10 minutes, 4 hours in and I was absolutely sick of finding the same junk constantly. Skills, spells, and options are severely limited for the most part though there is one category of abilities that seems to have plenty of options. I was hoping that by level 4 my mage character would have some kind of interesting spell selection but no, I had the same boring options I had at level 1. Burning hands, magic missile, mage armour, some kind of ice bolt hat rarely hits. I ended up almost 100% using a wand because the spells I chose were so unreliable. You'd sometimes hit but the spell wouldn't do much, if anything, or you'd miss altogether four or five times in a row and burn up most of your stamina for zero effect. And there's part of the trouble. The stamina system. It became very obvious right away that controlling enemy stamina, and having lots to use yourself, is the key to every single victory no matter how difficult the fight might seem at first. All I had to do was outrun the enemy until they got too tired to fight, or survive until they couldn't attack anymore, and then it was a guaranteed win. This game needs much better combat, better overall balance. Some characters seem to be extremely inaccurate with certain attacks, my fighter, double specialized in the weapon they were using, was lucky to have a 60% chance to hit most of the time. There's no way anyone with a modicum of talent would have that much trouble hitting an exhausted enemy that can barely move a single square. My mage, specialized in spellcasting with bonuses to hit and high intelligence, would miss more often than hit with spells. Yes, I know most of the combat is affected by enemy stats/abilities/dodge, etc. but it was often just a ridiculous situation where no one was hitting anything for 3 or 4 turns in a row. Not a big fan of the way they have looting and distribution of loot set up. You get 2 shares, one for going on a mission, one for being the boss. If you send hirelings you get a share for being the boss, so you get something no matter what which is nice. If you go alone into a mission you get 100% of the profits, okay, that makes sense. But here's the issue. If you take anyone with you then get 2 shares, they each get 1. Any loot you find if you bring anyone, or sent anyone and did not go yourself, is sold unless you choose to pay for some of it out of your share. Even if you give it to one of the people you hired, and are paying for, and have paid to hire them, and paid to train them, and paid to house them, and pay to feed them, and pay for their recreation, you STILL have to PAY for the frickin' items out of YOUR share and they don't. Even if it benefits them, will help keep them alive, and they're going to be the new exclusive owner of said item - you pay. I don't mind the share system at all, but it makes zero sense that 100% of the item costs come out of your share even if you aren't using them. Anything kept benefits the GROUP so should come out of the overall value, not yours exclusively. It creates an issue though because you could just take all of it and sell it later and come out with more cash, it just highlights a problem with that particular part of the game design. I also don't like the fact that the game is advertised as free to play but you hit a pay wall at level 4. You can't go beyond that level unless you pay. You're also limited to one tile set for your "dungeons" unless you pay for more. The developer seems to think this kind of thing is fine, they replied to one of my posts about the fact I felt calling this free to play was dishonest and they did not agree, but I think that it isn't right to claim a game's free to play then level gate the game and lock 3 of the 4 map types behind pay walls. That's not free to play, it's free to try. A game isn't free to play if I can't access 100% of the content without paying. Graphics? Could be better, especially in town. It's a complete mess and nearly impossible to tell what things are supposed to be. Animations? Could be better. UI? Passable but not good. Sound? Not good. Music? Dunno, shut that off. Gameplay? Gets boring fast. Anyway, give it a go, you might like it. I didn't and I do not recommend this game.
666
Combates eternos por el hecho de tanto fallo al atacar. Solo puedes seguir subiendo niveles si vas desbloqueando los dlcs. Demasiado lento. Lo siento no me gustó.
☀️
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| $621 | 3 | 100% | $6.99 | |
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