
Kill all the creatures of hell ...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
strasznie niedopracowana gra ,zbugowana i w ogole... 22zl nie dal bym za nia ale za 2zl mozna kupic jako biedna wersje painkillera xD
it looks and feels pretty damn great, but personally it makes me a little dizzy and sick. i rould reccomend it to a friend that likes doom but has a stronger stomach for motion sickness and vertigo.
Игра-недоделка собранная на колене человека во время приступа эпилепсии. Словно неотёсанный кусок камня, который бросили на прилавок и сказали что это бюст Нефертити, но просят за него как за настоящий.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Russian, Ukrainian
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
адские кишки в гoвне слава богу что мне эта дрисня бесплатно в каком-то боте дропнулась
I will say this, for the discounted price I brought the game for (1.49) I won't be asking for a refund, but the game is a mess. It really is a nice homage to old school arcade shooters like Serious Sam, DOOM or Duke Nukem, but during the game you are left with the feeling that you would rather be playing those instead. If you have 5.99 to spend on a game just buy the First or Second incarnation of Serious Sam, same type of game, much better for this price range. (Under 10). Also the music is annoyingly loud and its not even possible to mute it completely. There are bugs with the armor going into the negatives and also while reloading, if you press shoot before the animation finishes you just waste ammo. Invisible walls are also ♥♥♥♥♥♥♥t.
Infernales is a small-scale first-person shooter that embraces a deliberately outrageous premise and turns it into a straightforward journey through hell. Developed by VGstudio and published by Conglomerate 5, the game places players in the role of a priest who ends up in hell because of an administrative mistake. Rather than quietly accepting his unfortunate destination, he arms himself and begins fighting his way through the demonic population. The concept immediately establishes a playful, exaggerated tone that mixes supernatural horror imagery with arcade-style shooting. The gameplay is primarily built around moving through hostile environments and eliminating large numbers of monsters. There is little interest in tactical realism or complicated combat systems. Instead, the emphasis is on immediate action, keeping mobile, choosing an appropriate weapon, and surviving waves of aggressive enemies. Several firearms are available throughout the adventure, giving players different ways to deal with the creatures standing between the protagonist and his escape from the underworld. One feature that helps the combat stand apart is the ability to slow down time. Activating this mechanic can make hectic encounters considerably easier to control, especially when several enemies are attacking simultaneously. It also gives gunfights a more dramatic quality and introduces a small strategic element to otherwise uncomplicated shooting. Deciding when to take advantage of slowed time can turn an overwhelming confrontation into a manageable one, although the mechanic never develops into an especially deep combat system. The game advertises hundreds of monsters, and enemy quantity plays an important role in creating its chaotic atmosphere. Encounters often emphasize clearing groups rather than carefully dueling individual opponents. This approach works well with the fast-moving FPS structure, although repetition eventually becomes noticeable. Enemy behavior and the underlying shooting mechanics are relatively simple, so extended sessions can begin to feel familiar once the initial novelty has disappeared. Its version of hell provides an appropriately dark background for all of this violence. The environments rely on gloomy imagery and supernatural themes rather than attempting sophisticated psychological horror. Infernales is therefore much closer to an action game wearing horror clothing than a traditional survival horror experience. The protagonist is rarely presented as helpless. He is armed, dangerous, and expected to confront whatever appears in front of him. Hard-rock music contributes substantially to this personality. The energetic soundtrack complements firefights and helps prevent the grim environments from becoming overly serious. Combined with the unusual protagonist, demons, firearms, and exaggerated violence, the music reinforces the feeling that the game is intentionally pursuing straightforward entertainment rather than subtle storytelling. Its sense of humor is particularly evident in the central idea of a priest correcting a supernatural paperwork mistake with overwhelming firepower. Presentation is where the limitations of the production become much easier to notice. Character models, animations, environments, effects, and general visual polish cannot compete with larger first-person shooters. Movement and shooting can occasionally feel rough, and some environments lack enough variety to maintain a strong sense of discovery throughout the experience. These shortcomings are easier to tolerate when approaching it as a modest indie project rather than expecting the refinement of a major commercial FPS. The narrative is similarly lightweight. Its amusing setup is memorable enough to provide motivation, but players should not expect elaborate character development, complex dialogue, or extensive world-building. The story functions mostly as an excuse to move from one combat situation to another. For players interested primarily in shooting monsters, that simplicity can actually be beneficial because the game wastes little time before returning control to the player. Those seeking a substantial narrative adventure will find considerably less to appreciate. Replay value depends heavily on how much the core combat appeals to the individual player. There are weapons to experiment with and plenty of creatures to destroy, but the relatively limited mechanical depth means there is not an enormous amount of variety supporting repeated playthroughs. Infernales works better as an unusual indie curiosity that can be enjoyed in focused sessions than as a shooter intended to provide hundreds of hours of evolving content. Steam Deck compatibility is officially listed as Unknown or Unverified rather than carrying a confirmed Steam Deck Verified or Playable rating. Its relatively modest PC requirements suggest that raw hardware performance should not necessarily be the primary obstacle, but that alone does not guarantee proper handheld operation. Controller behavior, interface readability, compatibility layers, and other Steam Deck-specific considerations may require manual adjustment. Players purchasing specifically for the Deck should therefore treat compatibility as unconfirmed. Overall, Infernales succeeds most when its limitations are accepted as part of a rough, independently produced shooter. The ridiculous premise has personality, slowing time provides a welcome variation on conventional gunplay, and fighting hordes of demonic creatures to hard-rock music can be entertaining. Repetition, basic enemy behavior, limited storytelling, and technical roughness prevent it from becoming a particularly sophisticated FPS, but there is still enjoyment available for players attracted to obscure shooters with unusual concepts. Infernales is a flawed but entertaining trip through hell that favors monsters, guns, speed, and absurdity over polish or complexity. It is unlikely to satisfy players searching for a refined modern FPS, but fans of inexpensive, unconventional indie shooters may appreciate its chaotic personality. Rating: 5/10
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8K | 67 | 75% | $4.99 | |
| $6.8K | 96 | 81% | $1.99 | |
| $6.8K | 58 | 95% | $6.99 | |
| $6.8K | 106 | 68% | $1.79 | |
| $6.8K | 155 | 99% | $1.49 | |
| $6.8K | 82 | 90% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $436M | 401K | 87% | $44.99 | |
| $253.5M | 346.6K | 79% | $24.99 | |
| $48.8M | 144.8K | 95% | $19.99 | |
| $25.4M | 36.5K | 92% | $23.99 | |
| $28.1M | 31.6K | 66% | $29.99 | |
| $15.4M | 17.9K | 78% | $24.99 |