
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 5.57/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.7Kreviews | 81% | — | $15.1M |
| $29.99 | 81ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1035 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great tactical, survival game
Infection Free Zone — это стратегия выживания, которая подкупает картами реальных городов и невероятно затягивает: кажется, что вот-вот станет однообразно, но каждый день подкидывает новые вызовы, и оторваться просто невозможно. Отдельно радует отношение разработчиков из Jutsu Games — они еженедельно выпускают обновления, исправляют ошибки и добавляют контент, и видно, что проект живёт и развивается. Есть мелкие недочёты раннего доступа (иногда странная логика рабочих и сыроватый интерфейс), но они не перевешивают удовольствия от геймплея. Рекомендую всем любителям стратегий — игра дарит уникальные эмоции и стоит потраченного времени.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
犹豫再三还是先给个好评,现阶段是有东西玩的,而且可以看到放了一年后回来确实有进化(比如可以选择丧尸不再从水里出击,选个岛堵住桥变得很舒服了) 但有三个问题还是非常严重 1.地图生成的建筑太烂了,很多毫无意义的空地和小到搜不出资源的房屋,在生成建筑的算法上应该要进一步优化吧。 2.地图的数据太落后,有些发展比较新的区域连建筑都识别不出来,尤其是国内的地图,不过这是出于政策原因没办法。但是没想到国外的地图也这么糟糕实在是有点绷不住。 3.可玩的内容太少,难以想象都已经开发了两年多了还是这个半成品的状态,开发者是否还有后续玩法/功能的开发计划,至少我是没看到了。(一开始甚至好像有翻译成中文的开发日志,现在只剩下了纯英文)
Спустя 48 часов игры, за все эти годы игра только и обновлялась. За это респект разрабам. Балдею от факта того, что можно выживать, строить базы, но печалит то, что рано или поздно население будет упираться в лимит, а ресурсы всё больше и больше требовать для починки зданий или прокормить столько людей. В любом случае, думаю, необходимая мера, хотя, иногда интересно взглянуть на ситуацию: определённую зону сектора освободили от заражённых, что-то вроде крупный анклав в куске города, живёт за счёт самообеспечением производимых ресурсов. Параллельно отбиваться от орд зомби.
Po kilkudziesięciu godzinach mogę powiedzieć, że to jedna z ciekawszych gier survivalowo-strategicznych, w jakie ostatnio grałem. Największy plus to możliwość grania na prawdziwych mapach. Obrona własnego miasta albo miejsca, które dobrze znasz, daje zupełnie inne odczucia niż losowo wygenerowana mapa. Bardzo podoba mi się połączenie budowania bazy, zarządzania ocalałymi i nocnej obrony przed hordami. Na początku jest spokojnie, ale później trzeba już naprawdę dobrze planować rozwój i gospodarować zasobami. Gra potrafi wciągnąć na długie godziny, bo ciągle ma się wrażenie, że można coś usprawnić. Oczywiście nie jest idealnie. Zdarzają się bugi i czasem AI potrafi zachować się dziwnie, ale trzeba pamiętać, że gra jest we wczesnym dostępie. Najważniejsze, że twórcy regularnie wypuszczają aktualizacje i widać, że projekt jest rozwijany. Jeśli ktoś lubi strategie, survival i budowanie własnej bazy, to zdecydowanie warto dać tej grze szansę. Ma świetny pomysł, unikalny klimat i ogromny potencjał.
I'm happy I bought it. map/gps thingy is really cool. Would be really nice if you could multi select squads like an rts.
Polecam i pozdrawiam
buen juego. recomendable. tiene su toque de dificultad y algunos bugs aun, supongo que fruto de seguir en desarrollo. La historia un poco limitada y llegado un punto se vuelve imposible avanzar debido a los continuos ataques de enemigos
Super Spiel, aber das Beste sind die realistischen Karten, es wird viel daran gearbeitet und gibt immer mehr Inhalt.
Es recomendable. Muy ingeniosa y agradable la característica de geolocalizar el mapa. Cambia mucho jugar en el vecindario de uno, con las calles, los nombres de los locales. Realmente es algo que se podría aplicar en otros juegos. Como punto negativo, algunas mecánicas, sobre todo los combates, son medio engorrosos. Entrar para limpiar guaridas es poco intuitivo y requiere mucho manejo de detalles que lo hacen molesto. Creo que hay una oportunidad de mejor ahí. Cómprenlo!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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