
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 4.17/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.6Kreviews | 81% | — | $15.1M |
| $29.99 | 81ratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1009 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
BUG太多了
Le jeu est super, mais il faudrait pouvoir gérer plus finement les workers : pouvoir les sélectionner et les envoyer dans un type d'industrie. Cela évitera qu'il se balade sur toute la map pour aller de leur maison/work actuel au nouveau work. Ou alors il faut pouvoir les faire déménager pour qu'il soit plus près de leur lieu de travail ou les verrouiller spécifiquement à un bâtiment de travail. J'ai une ville avec de l'eau en plein milieu et voir tous les matins ou tous les soirs ou dès que je réaffecte mes worker traverser le fleuve, ça agace ! Egaement, il faudrait pouvoir verrouiller dans un bâtiment le nombre de workers : cela permettrait par exemple si on met les "agriculteur" à 0 de ne pas devoir retourner sur chaque grange pour réaffecter les worker. Enfin, la ressource des assistances maternelles qui gardent les enfants et la boisson sont assez mal gérées, cela devrait être gérer comme les munitions ou la nourriture ou n'importe quelle autre ressource ou au moins comme la recherche. Il est très difficile d'évaluer si on est en surproduction ou sous-production d'autant que chaque bâtiment prépare sa propre ressource et on a aucune vision du total quotidien.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was disappointing in a number of ways, mainly the visuals and the overly ambitious, not really working google map texturing. The actual building and management is all right. action is pretty simple. A highlight of this game is being about to choose any location in a real world google location and it will auto generate buildings based on that map - it's not very accurate, but it gets the gist of it. If you want a survival tower defense management city builder with a zombie theme, this might be worth it.
first day on it, spent 13 hours on it. it can hook you in especially if you are a geography person youd enjoy.
please fix bugs before adding anymore contact i can't even play it keeps crasing :steambored: i love this game but i can't play it anymore. :steamsad: :steamthumbsdown:
不好玩,这么多年了质量感觉也没进步
Фишка игры - отрисовка местности по условным гугл картам, кривенько, косенько, забавно. Но на этом всё. Дальше скука. Клюнул на положительные отзывы. Нынешней цены не стоит. Если бы была демо версия, то не купил бы даже за треть от цены. Вернуть уже не могу. Люблю зомби тематику, были большие надежды, но не хватило даже на несколько часов.
very cool, i like nuking people with mortars
thats awesome zombie game i like it so far
Defaults to Fahrenheit and 12h time format. Unplayable.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15.1M | 38.2K | 95% | $14.99 | |
| $15M | 16.9K | 96% | $39.99 | |
| $15.2M | 47.9K | 74% | $19.99 | |
| $15M | 30.9K | 93% | $14.99 | |
| $15M | 33.7K | 85% | $19.99 | |
| $15.3M | 21.5K | 80% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $19.5K | 80 | 50% | $9.99 | |
| $34.3M | 24.3K | 87% | $34.99 | |
| $5.2M |
| 9K |
| 92% |
| $24.95 |
| $19.7M | 17.8K | 79% | $34.99 |
| $4.2M | 4.1K | 76% | $20.79 |
| $782.3K | 3.8K | 76% | $7.49 |