
Inescapable: No Rules, No Rescue is a social thriller set in a tropical island resort: you’ve been kidnapped and forced to participate in a twisted reality TV show with 10 strangers. At the end of their stay, they’ll each receive $500,000... If they survive.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 61reviews | 41% | — | $71.8K |
| $14.99−70% | 57ratings | 66% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game would be fine if it had better writing and story and characters and routes and ways to access routes and ran better and wasn't ♥♥♥♥ and didn't cost $73 AUD.
Not going to lie, I almost returned the game at first. The voices were a little extra, but I grew to like them. The fast forward button doesn't work until you've seen the scene before, which means only for replays. And there's no real indicator of how the decisions you've made or how who you spend time with affects the game. Without spoiling anything, the very basics are that there's a common route where you play minigames, talk to people, and make the occasional decision. For me that was the first 40% of the game. After that, you basically have a kinetic novel to reap your rewards. There are four routes, though, and that might just be specific to the route I got: [spoiler]trust[/spoiler]. From the comments I've seen, there are basically different routes: three where you're a lustful/fearful/greedy ♥♥♥♥, and one where you take the high road. I strongly recommend taking the high road. The fact that there's no gallery mode should tell you everything you need to know. That said, I enjoyed the route I got! Inescapable seems like a parody or lampoon of visual novels in some respects. I don't know if they were trying to deconstruct tropes, but it definitely pokes at a few well known games. I would say catch it on sale. If you're a completionist, you may have a time of it, but I managed 11 hours out of it and that includes a fair bit of time alt-tabbed to other applications while playing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
| $49.99 |
| 12ratings |
| 84% |
| — |
| not modelled |
| $49.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ora, prima di cominciare a scrivere: Ho giocato tutta la serie di Danganronpa, la tanto acclamata serie insuperabile (Secondo i suoi fan sfegatati e tossici) a cui un tempo ero affezionato anch'io... Ma sono contento del fatto che Inescapable NON SIA MINIMAMENTE SIMILE A DANGANRONPA, né a Zero Escape per quel che vale. NON EVITATE QUESTO GIOCO SOLO PERCHE' HA RICEVUTO PESSIMI VOTI! Il gioco non spiega niente, e parte come un survival game in cui bisogna sopravvivere 6 mesi su un isola con altri 10 personaggi. Vedo critiche sulla lentezza d'inizio delle vicende, e questo mi fa capire il dato più sconcertante: La gente vuole già subito il sangue e i morti ammazzati, ma non si impegna a conoscere prima chi li circonda. Abbiamo davanti uno dei cast più variegati e soprattutto unici nel loro genere, che in ogni route si imparerà sia a odiare che ad amare. E per la cronaca: SARETE RESPONSABILI DI OGNI SINGOLA SCELTA CHE FARETE durante le vicende dell'isola. Vi piace fare i civettuoli? Lussuriosi. Siete avidi di achievement o volete primeggiare nelle competizioni? Avidi. Vi guardate le spalle e spierete gli altri? Dubbiosi, vi costerà molto caro. O farete come me e vi rifiuterete di partecipare al gioco di sopravvivenza? Avete capito bene! Potete scegliere di fidarvi di tutti e, con le giuste risposte, andare incontro alla Route 'Fiducia', il tocco di classe che mi ha fatto amare ogni singolo personaggio. Volete il solito Deathgame con la solita storia lineare in cui dovrete solo guardare mentre ogni personaggio compierà cazzate? Bene... tornate su Danganronpa e restateci. Se, invece, siete alla ricerca di qualcosa di nuovo e più coinvolgente, dove ogni scelta porterà alla vera personalità sia del protagonista che del giocatore stesso, Inescapable ve lo consiglio. VOTO: 9/10 Ha raggiunto la mia preferenza sul genere in questione assieme a Your Turn To Die
It's a typical visual novel, where you absorb a lot of dialogue, like a lot a lot. But it's important not to skip through the content. You'll need to interact with each character and make choices that seriously affect how your playthrough goes, I think. Now, let's talk about the characters – they are simply amazing! And not your typical anime teenagers. I absolutely adore Mia and Valerie. They're just so charming and lovely, even with their flaws. And believe it or not, I've even found myself warming up to Giovanni in some mysterious way. I've noticed that some folks out there have raised concerns about the lack of early character deaths in the game. But let me tell you, that first death hit me right in the heart. I mean, after spending so much time with the characters, it was an emotional rollercoaster. I haven't fully completed a playthrough yet, but it seems there are four different routes to explore. I haven't dug deep into the details of how to unlock each one, but it appears there are some helpful guides available. This game is an absolute emotional journey, and I can't wait to delve into it more!
I bought this game just for Giovanni
Okay... Ich habe gedacht, das sei ein Danganronpa 2 auf Wish bestellt. Habe 2 Stunden darin verbracht und wurde SOFORT abgeturnt von der Charakter-Introduction. Spiele wie Scarlet Nexus beweisen, dass bekannte Stereotypen immer noch gut gehandhabt werden können, solange die Story, das Voice-Acting und/oder die Charakterentwicklung stimmt. Aaaaber dieses Game macht so viele Charaktere am Anfang gleich richtig unausstehlich, weil Voice-Acting und Stereotyp gleich mit hundert durch die Ziellinie fahren wollen. Und kaum jemand wirkt erstmal interessant oder sympathisch. Wenn man dann auch Szenen hat, wo jemand ein Stein aufhebt und das ist nun der neue "Hausstein", also ein "Pet rock", dann frage ich mich, ob man jetzt schon keine Ideen mehr hatte, was für Dialoge man denn noch schreiben will. Ich meine, ich bin... 90 Minuten drin... Und jetzt habe ich ein Hausstein... Ich meine, wenn das nach Monaten Ingame-Zeit passiert, dann ist es ein klarer Indikator dafür, wie zermürbt die Psyche der Menschen ist. Aber nach 90 Minuten ist das einfach richtig, richtig, richtig dumm. Es passiert auch nichts interessantes. Man versucht zu fliehen. Klappt nicht. Und dann kommt Dialog nach Dialog und nichts passiert. Eine Bikini-Szene gibt es natürlich. Schon nach 60 Minuten, das ist natürlich wichtig. Ansonsten streiten sich vielleicht mal die Leute, aber es passiert jetzt erstmal kein Mord oder so. Laut anderen Reviews scheint das auch nicht wirklich zu passieren. Ist eher alles eine Dramashow. Fast schon wie Assi-TV. Ja, also, ich habe nur 2 Stunde noch was drin verbracht. Aber mehr als das war einfach nicht drin; das tat einfach zu sehr weh.
I'm only in the middle of one of the paths right now but this game has a very interesting concept and I love the characters and the art style
GOOD\
The game was interesting and entertaining despite having no good story, no compelling choices, no character personality consistency, and an unjustifiable pricetag.
Good game overall
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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