
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 993 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
artistically and creatively very well done tragically good short movie-like guilt trip and tripping adventure for your evening (i can fix her?)
走路模拟器,心理刻画的比较细腻,阴郁暗黑又带点另类的趣味,如果这个工作室能把撒旦探戈做成游戏,我是非常期待的。
вау это было увлекательно
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 7.3K | 76% | $14.99 | |
| $2.6M | 5.3K | 90% | $19.99 | |
| $2.6M | 63.7K | 93% | $1.99 | |
| $2.6M | 1.1K | 68% | $59.99 | |
| $2.6M | 10.2K | 94% | $10.99 | |
| $2.6M | 7.3K | 52% | $9.99 |
Related
Every market we collect.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | #198 | not modelled |
| $24.99 | — | — | — | $0 |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't mind the short runtime, as this definitely fits the category of walking sims that could have been a movie. The gameplay itself was sluggish and non-existent at times (the puzzles felt more like friction than fun). Similarly, the pixel art cutaways felt more like a gameplay distraction than an addition, but they did help flesh out Indika as a character. The art direction is great, and the story was good enough to keep me engaged while playing. Solid 7/10.
The puzzles are fine. The level design is mid. The atmosphere is gorgeous. The music is fitting. But those things are not what INDIKA stands for. INDIKA has a thing it's trying to convey. And it's rather bleak. [h1] Surprise, it's about religion [/h1] Yes, the game is character-driven. Yes, the characters in the game are imperfect vehicles for discussing religion. But, no, those characters cannot be meaningfully divorced from the overall discussion of religion. Indika's (the character) feelings are shared not just for herself, but by the game. She questions, the game responds. There is an undeniable dialectic occurring in the game and its facilitated through pretty much every aspect of the game. Namely, the game mechanics, how each character talks to Indika, etc. [h1] So...is the game good? [/h1] Calling this a game would be a stretch. I think it's closer to a very stripped-down David Cage game in terms of getting into the game, making it more of a 4D movie more than anything. On the merits of gameplay alone, puzzles are the main draw. And they're just alright. There are some hits. There are some misses. But again, those things are ancillary to the discussion. In my opinion, there's really only one central question dispositive to the quality of this game. [h2] Does it execute its characters and interpretation of religion well? [/h2] Eh. As a story of [spoiler] someone losing their faith [/spoiler], it's hauntingly well-executed. [spoiler] Indika's pain is palpable and tangible [/spoiler]. As a player, you can track every moment of her thought process and eventually, [spoiler] her complete disavowal [/spoiler]. If the game stopped there, it would probably be a nigh-perfect character study. But, it doesn't. And i think they do an...okay job. Ultimately, I don't think INDIKA's input into the debate is particularly original nor is it shallow. Something something religion is a game of chicken something something good and evil don't exist something something dogs are the most honest beings. I don't feel like delving into this too deeply, so I'll just say this: [b][u] I wish they kept going [/u][/b] There is so much more to be said. And going deeper would have benefited the overall scope of the game so much more. But I get it, indie game, limited budget. And boy howdy, does that limited budget make itself plain with these sparse levels. -- I had a good time! 8/10 as an interactive movie. 5/10 as a game. 6.5/10 as an entire package.
I didnt expect the game to be like this... i love it!
концовка ♥♥♥♥♥, а так прикольная головоломка, красивые виды, сомы по 100м
Bit boring and incomprehensible for me, to be honest.
Es una pelicula interactiva, no un juego, deje de jugarlo cuando despues de salir de una de las zonas del juego la "recompensa" fue una cinematica donde un señor se pone a jugar con dedales y les pone nombres y canta, mejor miren un video de youtube del juego
ебануто крутая игра
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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