
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Это чуть ли не худшее во что я играл. За высказывание спасибо. Но тоже самое, буквально, сделал Дени Дидро в XVIII веке, подобные идеи были и у русских классиков. Но то книги. И Дмитрию Светлову, как и всей его команде Odd Metter лучше бы книгу было написать в этом концепте, раз уж так сильно хотелось высказывания. Как игра это очень плохо. Как будто нейронка справилась бы лучше. Парочка игро-нарративных моментов в начале и конце игры приятны, но всё остальное так сильно раздражало, что мне каждые минут десять хотелось выключить игру и никогда к ней не притрагиваться. Но я знал, что она короткая, и эти 4 часа смогу осилить как бы не было трудно. Хотя по итогу я готов сказать, то потраченного времени жаль. Я предпочёл бы лучше сотни часов тратить на понимание гения Кодзимы, разбора и осмысления сюжетных перипетий игр Сэма Лейка, да даже на зачистку аванпостов в играх Ubisoft, чем первый проходить эту игру (что уж говорить про повторное прохождения, с поиском глубин). Жаль, что нельзя сделать рефанд. Это так плохо, криво, косо, что меня трясёт и рвёт от того, что INDIKA кому-то нравится. Единственное, по настоящему хорошее здесь, это Ефим Шифрин в роли Дьявола на озвучке, но как же его мало. И будь это обычный симулятор ходьбы, а не проект с претензией, то и перспектив раскрыть Дьявола, их связь с Индикой было бы больше, а значит и перспектив игры понравится таким же, в конечном счёте, разочарованным как я было бы тоже больше. А слышал весь столько хвалебного. Грустно. Но пока писал отзыв, сразу после прохождения, к этой строке гнев уже превратился в простую печаль и в нежелание больше ничего говорить и не вспоминать прожитый опыт (если, конечно, игры вообще дают опыт). Любой новый проект от авторов точно пропущу.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Playing INDIKA felt a bit like watching a critically acclaimed movie and feeling strangely guilty because you’re sitting there thinking, “Yeah, this is good… but am I missing something?” There is definitely something here. INDIKA has ideas, personality and a subject games rarely touch this directly. Its questions around religion, belief, doubt and morality are genuinely interesting, and there were moments where I found myself thinking about what the characters were saying rather than waiting for the next bit of gameplay. The problem is that almost every time it seems ready to dig deeper, it stops. It scratches the surface of several ideas without ever really tearing into them. I connected with Indika at points, but I found Ilya more interesting. Some of his questioning and skepticism simply made more sense to me, even when I didn't agree with everything he did or believed. Their dynamic works well, but again, I wanted more from it. More discussion, more disagreement, more time spent exploring the ideas the game clearly wants us to think about. The voice accompanying Indika was my favorite part. There is something almost Stanley Parable-like about the way it comments on what is happening, and I really enjoyed the contrast it creates. I actually wish it had been used more. Whenever it appeared, the game suddenly had more personality. Mechanically, INDIKA is extremely simple. Exploration is mostly linear, puzzles are straightforward, and nothing really stood out as particularly clever or memorable. That isn't necessarily a problem because this is clearly a story-first game, but it does mean the gameplay rarely contributes much beyond moving you toward the next scene. The pixel-art sequences were the major exception, unfortunately in the wrong direction. I understand the stylistic idea behind them, but they added very little for me and were easily the weakest sections. Visually and aurally, the game is good across the board. The environments, performances and sound design all work, but nothing really crossed into exceptional territory for me. TL;DR: INDIKA is a short, unusual and thought-provoking experience with interesting themes, strong character interactions and a memorable narrative voice. Its biggest problem is that nearly every idea feels like the beginning of a deeper conversation that never quite happens, while the simple gameplay and weak pixel-art sections don't add much. 6/10.
优化不行,只能60帧,在最低画质720p的条件下还是只有70-90不能稳120。但手柄体验其实还不错,游戏很独特。
Шовнем Шо в нем Ашовнем
信则有不信则无
La mia è stata un'esperienza eccezionale. Se ti piacciono i videogiochi la cui forza motrice è la storia che viene raccontata, allora questo è un ottimo gioco. Dal punto di vista del design, ho trovato interessante l'alternanza pixel-realismo e alcune scelte tecniche che hanno l'obiettivo di trasmettere un messaggio. In unltima istanza: Indika apre uno scorcio su una realtà molto cruda. Un piccolo caveat da tenere a mente per chi, per tanti motivi, non se la sente di avvicinarsi a certi temi. Per me, esperienza validissima.
信或者不信,你都是你自己。
This... This game caught my eye a while ago and after some time I bought it on discount which would also be my advice for anybody else who is planning to get a game; get it, just I am not sure if for full price due to shortness of it. This game is for sure something else and I would like if its longer, but everything what it is in it works and looks pretty good, Worth of money and experience for something new
Such a beautiful philosophic piece of video game media. Explores questions about religion and things being fair/unfair.
Très absurde et original! J'aime beaucoup
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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