
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Indika, c'est un peu un OVNI où l'on peut avoir plusieurs interprétations. C'est rare que je trouve cela pertinent comme choix, mais la ça marche bien ! Je vous conseille de le faire sans lire d'avis pour ne rien vous spoiler (je vais mettre quand je commence à spoiler). Le jeu est court, environ 4 h pour le finir, donc pour moi il est un peu cher au prix de base, mais si vous le trouvez à bon prix (à 8 € max) et que vous aimez les expériences étranges, clairement il faut le faire. Globalement, c'est un walking sim avec quelques phases de puzzle et d'arcade qui sont même pas forcément bien maitrisés parfois, mais dites-vous que 70 % du temps, vous allez marcher et écouter la narration tout en regardant les décors. D'ailleurs les plan que l'ont a quand Indika s'assoit sont vraiment beaux. Le joueur incarne une jeune nonne chrétienne orthodoxe en devenir qui est — un peu — tiraillée. Ça se déroule dans la Russie du XIXe siècle. --- Partie spoil --- (faites le jeu avant de lire ceci) [spoiler] Le jeu est rempli de bonnes idées ! Le côté religion gamifié en UI avec les points à choper qui ne servent à rien pour montrer ce que serait la religion si on devait l'imager, c'est smart ! Pour Indika, je me suis dit qu'elle devait être schizophrène au départ avec ce qu'on voit, mais plus on avance, plus on comprend qu'elle est lourdement polytraumatisée, seule, et qu'elle est visiblement tellement mal qu'elle s'est créé une entité qui lui parle ; elle a l'aspect du diable. Il est bizarrement bien plus mesuré, « terre à terre », que toutes les personnes qu'on rencontre dans le jeu. J'ai fini par me dire qu'Indika a fini par créer ce personnage pour se permettre de penser autrement que ce que la religion lui impose. Enfin, peut-être que je me trompe et qu'elle est complètement schizophrène ou que le diable en elle existe ? Mais je ne pense pas ; en tout cas, c'est plus compliqué que ça. Au départ, étant donné que je pensais qu'elle était schizophrène, je pensais que le mec qu'elle rencontre n'existait pas ! Tout me faisait penser ça : il aurait dû mourir de gangrène avant qu'elle le rencontre, il a une tête de mort, il disparaît souvent, mais il a l'air d'exister au final. Le studio fait exprès de ne jamais nous rassurer sur ce qu'on pense, j'ai l'impression. Concernant les décors, ils sont telllllllement bizarres : les énormes animaux, les boîtes de conserve, les machines... tout est énorme, j'ai toujours l'impression qu'on est à la frontière de la folie et de la réalité. C'est probablement comment Indika voit le monde (vu qu'au début du jeu c'est beaucoup plus « normal » ? Ou alors il est comme ça ? Beaucoup de questions, haha).[/spoiler] J'aime beaucoup les jeux qui osent des trucs ; je préfère quand on a les réponses au fil du jeu, mais pour celui-ci, j'ai l'impression que les développeurs ont fait le bon choix.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A narrative puzzler that will pull at frayed ends
Kinda short and the end is meh but its original and the story is very good
Unsettling story with a depressing meaning, Really well done.
Однозначный шедевр русских литературы (живые диалоги), кинематографа (челюсть падала и не раз), игропрома (тут есть свой подвох, прочувствуйте сами) Из недостатков, наверное, только не самая интересная большинству тема (а поиграю-ка я сегодня в русскую инди про монашку), продолжительность (то есть как всего два часа?) и цена (сколько-сколько)
더 좋은 게임이 될 수 있었을 텐데... 트레일러가 보여준 가능성에 비해, 많은 부분에서 포텐셜을 터트리지 못하고 어중간하게 멈춘 느낌입니다. 1. 예고 영상만 보고 기괴하거나 공포스러운 분위기를 기대했다 크게 실망했습니다. 게임을 진행하며 느낄 수 있는 스릴이나 쫄깃한 맛은 사실상 없는 수준입니다. 2. 게임 내 등장하는 퍼즐 기믹들이 지나치게 단순하고 쉽습니다. 고민 끝에 난관을 돌파하는 성취감이나 게임으로서의 재미가 많이 부족합니다. 3. 가격 대비 도전과제 올클리어 달성에 4시간 정도밖에 걸리지 않았습니다. 볼륨이 작고 퍼즐이 얕다면 결국 스토리와 연출에 기대해야 합니다. 하지만 이마저도 '나쁘진 않았지만, 많이 아쉽다' 정도입니다. 앞선 단점들을 모두 덮어줄 만큼의 강력한 흡입력이나 깊은 인상을 남기기에는 부족했네요.
Очень странный симулятор ходьбы от российских разработчиков, изданный авторами Фростпанка. Это сюрреалистическая притча с элементами стимпанка, действие которой происходит в альтернативной России конца 19 века. Многим игра может показаться очень скучной, если ожидать от нее какого-то вразумительного геймплея. Особенно в первые 15 минут, когда монахиня Индика очень медленно исследует монастырь и таскает воду из колодца (это нужно для того, чтобы мы с вами ощутили быт монахини того времени). Но игра раскрывается великолепной актерской озвучкой (правда, лицевая анимация тут ниже плинтуса), нестандартными головоломками и флэшбэками, показанными в качестве пиксельных мини-игр. Гигантские животные, заводы и храмы - в этой игре есть на что посмотреть. Плюс игра прямо-таки напичкана постмодернистскими беседами о религии, вере и власти. Indika - это скорее совместный продукт Толстого, Достоевского и Пелевина, если бы они втроем решили написать повесть. Играть в такое нужно с осторожностью, иначе обратного пути может уже не быть.
Well.. at first I was like "wtf is this game", but soon after I was like "wtf is this game". Then I was like "wtf is this game" BUT then it changes to 8bit and I was finally like "wtf is this game" just to be over way too soon and realizing what a great game this was. Loved it! But seriously wtf is this game?
INDIKA é um tapa na cara do fanatismo religioso, a busca por milagres e salvação transformam pensamentos humanos normais em culpa, fazendo a pessoa abrir mão da própria capacidade de questionar. A voz do "Diabo" é como a razão e a dúvida tentando romper esse pensamento. Quando a realidade bate e o milagre não acontece, a ilusão acaba, mostrando que a vida em um fanatismo cego leva apenas ao vazio.
【包含剧透】 首先建议音频语言调成俄语,有中文字幕。 这个游戏喜欢的应该会很喜欢,不喜欢的会很讨厌。序章的倒五桶水很考验玩家的耐心,但是同时也强制玩家代入印蒂卡的视角,越往后也越给我更多惊喜: 1. 解谜不重复不俗套不无聊 难易交替节奏正好。还富有新意地用“祈祷”作为解谜环节的空间变换元素。 2. 好几个场景的美术风格惊天人 俄式美学带来的荒谬阴郁 虚无 粗野 超现实感。诸如摩托车 叉车 吊车风车之类的机械结构又充满了蒸汽朋克味。镜头语言也是充满了怪诞。 3. 穿插的2D小游戏讲述另一条时间线 也就是印蒂卡的过往。最后印蒂卡对她父亲撒谎 害死男友那一幕也正对应到主线高潮。实在不想玩小游戏的可以在设置里开启跳过。 4. 毫无意义的点数系统。游戏从一开始就告诉你 不必费时间去积累“功德”。可到了结局操作印蒂卡的我依旧猛摇圣物匣一“说不定会弹什么成就出来呢”,我想。印蒂卡就此以一种象征意义折射进了现实生活中。 5. 结尾部分第三人称到第一人称视角转换 那个内心深处的“上帝”或“恶魔”不过是人的另一面。当上帝已死 撒旦已死 信仰崩塌 印蒂卡和伊利亚才终于知道:我才是我。 6. 黑色幽默和荒诞感拉满。一个是能跟恶魔对话的修女一个是能跟上帝对话的逃犯 这“四者”在寻找圣物匣路上的对话相当之精彩。如果你本身就对宗教题材有些兴趣的话就更值得细细品味。最后在典当铺上帝仅售25卢布 更是意味深长。 最后的最后,考虑到它2块钱的售价,一切缺点似乎都不足为提。4小时的流程仿佛看了一部艺术片,后劲十足。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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