
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Отличная игра которая однозначно стоит своих денег.
Hyvällä tavalla sekava!
buen juego, no me gusta como termina
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Осторожно Спойлер!!!!! Хех, многие пишут что не понимают смысл концовки игры, я понял её так; Indika ГГ не так мила и невинна, какой пытаются её показать на первый взгляд. Мы узнаём что из за неё погиб паренёк с которым они тра@@@@@@. На протяжении игры, Дьявол который "сидит" в её воображении, говорит то что она могла сама же и думать в сексуальном плане, по типу, возьми её за сиськи, она этого хочет и тд. А под конец её насилуют, и она теряет все очки прокачки которые мы собираем на протяжении игры с интересным названием, по типу "Сострадание" "Смирение" "Покорность" "Святость" и тд. То есть выходит она уже не так НЕВИННА и ЧИСТА. Что нам и показывают, когда она смотрела в зеркало, а видела в отражении "Чёрта". Но можно же найти реликвию по типу этого "КУДЕЦ" помолиться 3 раза поцеловать её и ты снова ЧИСТА И НЕВИННА. Хотя почему то оторванную руку он не помог восстановить Илье. Видимо слишком сложно для него было. Да и был ли вообще Чёрт-Дьявол. Или она все грешные мысли, и поступки, пыталась формально свалить на Дьявола. Проще говоря Будь ты хоть "Интердевочкой" главное сходить в Храм помолиться перед крестом "Кудец" и ты снова Монашка Indika.
INDIKA gerçekten sert ve ağır bir konuya sahip, alışılmışın dışında bir oyun. Baştan sona atmosferi beni içine çekmeyi başardı. Karlı manzaralar, çevre tasarımı, grafikler ve genel sanat yönetimi oyunun yarattığı hissi çok iyi destekliyor. Kendimi zaman zaman eski yıllarda çekilmiş dini ve felsefi temalar işleyen bir dram filmi izliyormuş gibi hissettim. Oyunun hikâyesi oldukça ağır ve bazı noktalarda kafa karıştırıcı. Hatta finali gördükten sonra hikâyeyi ve vermek istediği mesajları daha iyi anlayabilmek için araştırma yapmak zorunda kaldım. Çünkü oyun birçok şeyi oyuncunun yorumuna bırakıyor ve bu da farklı sonuçlara ulaşılmasına neden oluyor. Bir yandan hoşuma giden tarafı buydu, diğer yandan ise kafamda oldukça fazla soru işareti bıraktı. Oynanış tarafında çok hareketli veya aksiyon dolu bir deneyim beklememek gerekiyor. INDIKA oldukça yavaş tempolu bir oyun. Bu yüzden sürekli aksiyon ve hızlı ilerleyen oyunları seven oyuncular için zaman zaman sıkıcı gelebilir. Ben de bazı bölümlerde sıkıldım, ancak hikâye ve atmosfer çoğu zaman merak duygusunu korumayı başardı. Oyunun en güçlü yanı ise dini ve felsefi temalarını ele alış biçimi. Günümüzde pek fazla oyunun cesaret etmediği konulara değiniyor ve bunu oldukça etkileyici bir şekilde yapıyor. Verilmeye çalışılan mesajları, özellikle inanç ve insanın kendi iç dünyası üzerine kurduğu anlatıyı başarılı buldum. INDIKA herkesin seveceği bir oyun değil. Ancak farklı hikâyeler görmekten hoşlanıyorsanız, atmosferi güçlü ve düşündüren oyunları seviyorsanız kesinlikle şans verilebilir. Daha önce pek oynamadığım türde bir deneyim sundu ve bu yüzden benim için akılda kalıcı oldu.
10/10
great story and gameplay. Love this studio !
♥♥♥♥♥♥ Полная ♥♥♥♥♥♥, все смыслы понятны, но геймплей - это аллегория на исповедь, ведь нужно искренне раскаяться, чтобы пройти этот багованный кусок геймдева. Но в итоге все ровно согрешишь - ярость, отчаяние, уныние - верные спутники этого почти 5-ти часового приключения
A game about losing faith, that much is obvious from the get-go. What it offers is an impression of a world gone hollow, if not mad. Everything is large, everything is threatening, and nobody is warm. The setting isn't believable, but it only seldom takes away from the experience. Otherwise it reminds me of Little Nightmares: the cartoonish exaggeration of every aspect of the world, physical and emotional. Perhaps the wolfishness of the world is meant to tell the player that Indika's only saviour is faith, but I was never led to believe she was ever genuine. As I said, it is obvious from the beginning, from the plainly dissociated 'points per good deeds' mechanic, that you're not meant to trust anything in this world; being rendered cynical through non-diegesis. So the story is about her acceptance, and the wolfishness is perhaps only there to provide a strong contrast with the conceit of religion. Besides, the wolf a good show, if a cynical one. also the game is really short so only buy on sale.
Годнота
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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