
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 984 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es un viaje por el nihilismo que te quiebra junto con la protagonista, simplemente es un juego para ti, si deseas una historia que se desarrolla lentamente y a su vez que no te lleva a ningún sitio
Indika to słodko-gorzkie doświadczenie. Krótka, intrygująca narracja, pięknie wykonane ascetyczne otoczenia. Piękna animacja śniegu, który robi chrup-chrup, gdy po nim biegniemy. Przedziwne, przedłużone turpistyczne ekspozycje. Pomimo krótkich rozdzialików bywała męcząca, mechanika toporna, zagadki łopatologiczne. Chciałabym ją polecić, ale nie wiem komu, bo na pytanie, czy warta jest tego, aby trochę przy niej pocierpieć, odpowiadam "nie wiem". Powinna się sprawdzić dla mniej doświadczonych graczy, którzy szukają mocnej narracji i artystyczno-kulturowego doświadczenia.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.6M | 7.3K | 76% | $14.99 | |
| $2.6M | 5.1K | 90% | $39.99 | |
| $2.6M | 5.3K | 90% | $19.99 | |
| $2.6M | 14.7K | 90% | $4.99 | |
| $2.6M | 7.3K | 52% | $9.99 | |
| $2.6M | 63.7K | 93% | $1.99 |
Related
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 989 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
艺术性很高,游戏性很差,操作手感和引导都很差。
Странная вещь, но вроде понравилось, поэтому рекомендую (пошел смотреть объяснение этого артхауса)
劣大于优,不好玩不推荐。 充满俄罗斯文学气质的魔幻现实主义作品,其中穿插着的冷幽默像游戏里的冬天一样冰冷,笑过后却丝毫不减游戏本身氛围的沉重。场景做得很美魔幻又荒诞,成就和游戏内容对Bible的隐喻都很贴切让人眼前一亮,剧情很典型。部分关卡的设计很惊艳,我个人最喜欢结尾的运桥。 总体来说还是个慢吞吞的走路模拟器,手感时不时恶心一下。像素小游戏是真.小游戏,有点粗制滥造通关较难,美术风格偶尔会让人觉得太突兀和游戏整体氛围不搭,当然你也可以用“形成对比”来给它找补。 最让人不满的还是剧情,因为这游戏用他们想表达的哲学内核做噱头,但作品内核根本不能担此重任。如果你此前从未接触过和c教哲学有关的任何文艺作品,这游戏可以作为一个勉强及格的、有点片面的入门。但跳出那句宣传标语“上帝只卖25卢布”来独立思考,会发现游戏内核非常表面,概括起来还是“上帝是虚假的”那一套,小说《欢愉的艺术》《修女》《玫瑰的名字》,游戏《misericorde》......拥有更深层次更辩证性思考的更优秀的作品比比皆是。如果一味地否定基督的哲学,是否又会让我们陷入现实的、虚无的迷沼?人与上帝的关系是需要一生去思考的课题。 顺便50g内存的游戏全流程就两三小时,敢不敢把内容做得再少一点现在还是太多了。
previet, muito bom
[h1] Bizarre, captivating, but way too short [/h1] INDIKA has a really weird vibe, but it somehow hooks you right away. The puzzle mechanics and overall gameplay work surprisingly well, and the unique theme and atmosphere really pull you in. My main gripe is that it feels unnecessarily short—I really wish the story was at least 5 to 6 hours long. It ends on a strange, open-ended note that leaves you wanting more. Pros: The art direction in the pixel art sections is very sweet and gorgeous. Bizarre yet super engaging atmosphere and theme. Puzzle and core gameplay mechanics work well. Spreading the topic of religion around, it's not the main subject. Cons: Unnecessarily short (wished it had at least 5-6 hours of story). The ending feels a bit too strange and open-ended. I would have liked more creatures and escape sequences, a bit more Resident Evil-esque. Overall, it's a very weird game that manages to grab your attention. It definitely feels like it needs a DLC or a second game to complete the experience!
游戏性一坨,奔剧情来的发现根本共情不了角色,但是美术和设定不错,游戏后期对宗教的讽刺很喜欢
沉浸式走路模拟器,当电影看就行,严肃中透着诙谐,成就跟攻略也比较好拿,每个节点都能返回去查漏补缺
Индика. Добротный чернушный артхаус the game. Если можно так высказаться о симуляторе ходьбы. Какой-то минимальный геймплей тут есть, но так, на уровне того чтобы минимально разнообразить происходящее, максимум пару раз дать пошевелить извилинами. Скорее хорошо что он есть. Выглядит и поставлено в целом норм. Местный монументальный стимпанк - в меру любопытен и необычен. Но это всё обертка, и главное тут безусловно история, взаимодействие персонажей, то как они озвучены… По сути тут путешествие шизанутой монашки периодически беседующей с внутренним голосом/чёртом, которую за дело на дух не переносили окружающие и с того послали куда подальше тащить какое-то письмо. И раненого беглого каторжника с гниющей рукой, который надеется на какую-то святыню из рекламного проспекта. В не предвещающем совершенно ничего хорошего сеттинге. Наверное это не то что способно сильно заинтриговать… но по факту взаимодействие этих персонажей прекрасно вывозит на себе игру не хуже чем радиопереговоры тащили фаервоч. Параллельно наверное поднимая в меру занятные околорелигиозные вопросы. Не то чтобы я был фанатом тематики. Что против религии из-за совсем уж неумелых набросов, что за религию из-за отшибленного морализаторства… Но здесь оно хоть и явно ближе к первому, но как минимум делает это не бездарно. Поиграть было занятно. 7/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.