
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
В женский монастырь ни ногой и Илюхам не помогаем.
This game left me...disturbed. [b]Story (Some Spoilers)[/b] INDIKA starts off with this weird dark comedy: a tiny nun dancing out of a person's mouth, the commentary by the "Devil" and the game even straightup tells you that the points you earned are "pointless"- challenging the players why we even bother chasing them in the first place. Then Ilya comes along, and the tone gradually shifts, especially during the guitar/hand puppet scene. How sweet...or is it? The final arc of the story descends into something far darker...Even when Indika gets what she wants in the end- to get rid of the "devil"- she is also left disillusioned by the reality. T.T [b]Gameplay/Style[/b] The gameplay is relatively short (under 4 hours), and the puzzles and mini games are fun but slightly tricky. You even get achievements for failing them. [b]Overall[/b] What I like about INDIKA is how it designs the game to fit the narrative. Like how it is intentionally slow-paced at the start when Indika was in the convent (to mirror her life there). The split-screen between the devil and Indika's prayers at certain parts of the game. The 16-bit mini-"flashback"-games, and the retro music, are enjoyable. It’s strange, funny but also deeply unsettling.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 138ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
- 2d여주가 귀여움 - 큰 틀은 워킹시뮬인데 중간중간 퍼즐도 있고 사람들이랑 대화도 있어 사람도 못 만나고 마을만 싸돌아다니는 싸구려 워킹시뮬레이터보다 훨씬 나음 - 종교 까는 내용이므로 신앙심이 깊으면 안건드리는 게 낫다. - 일본어로 플레이 했는데 폰트가 읽기 약간 불편 - 엔딩스탭롤은 스킵하지 않아야 도과 획득 가능
0/10. Part of the Humble Choice monthly and thought it looks neat and weird. It crashes immediately on launch. I checked out the Community Discussions for any tips. There is a lengthy Dev written trouble shooting which, like well done, but any game has its pinned discussions being like "try these 30 different things out" makes me feel like they couldn't fix the issue and instead have placed that upon the consumer. I spent literally about 2 hours updating drivers and re-validating the files. I gave up. It should not be my job to troubleshoot why your product isn't running "out of the box". I'm glad this was an additional pick up and not my main reason for getting this bundle. Octopatch 2 works no problems. Go figure.
INDIKA est un jeu très original qui mélange aventure narrative, réflexion et éléments psychologiques. Il ne ressemble à presque aucun autre jeu. Points forts : 🎭 Une histoire marquante qui aborde la foi, la culpabilité et le sens de la vie. 🎨 Une direction artistique très soignée, avec une ambiance à la fois belle, étrange et surréaliste. 🧩 Des énigmes variées qui rythment bien l'aventure. 🎵 Une excellente bande-son qui renforce l'atmosphère. Points faibles : ⏱️ Assez court (environ 4 à 6 heures). 🎮 Le gameplay est simple et parfois moins intéressant que le récit. 🤔 Son ton et ses thèmes peuvent dérouter ou ne pas plaire à tout le monde. Ma note : 9/10.
The story won me over completely. It’s raw, honest, and refuses to sugarcoat anything—veering freely between funny and tragic, tender and grim. The characters feel genuinely alive precisely because they're contradictory: tender one moment, broken and corrupt the next. The surreal setting—the crushing melancholy of a Russian winter, godforsaken villages, monstrous beasts, and colossal structures—makes the protagonists seem tiny and fragile, still plodding forward in search of a miracle. The dialogue is a delight, partly because it's naive yet utterly sincere. I wouldn't call this a serious critique of religion—it's the inner world of a traumatized girl sent to a convent at fifteen. The voice in her head is doubt, guilt, and outrage at injustice. Religion is just the backdrop, not the target. That doesn't make her struggles any less real, though. For me, Indika is ultimately about confronting life's filth and unfairness—doubting, suffering, empathizing, seeking love and identity, and walking your small path through an enormous, indifferent world. (It evoked Hellblade for me—both in the heroine's possible mental struggles and the overall atmosphere.) Special praise goes to the Russian voice acting—it's excellent. Gameplay is mostly a walking sim with a few fun puzzles, but it's short enough and the locations are varied and beautiful enough to keep you engaged. The ending feels abrupt, though I can see the reasoning behind it.
意料之外的神作。以下评论有少量剧透,介意勿看! 《印蒂卡》中一以贯之的问题是,人要如何面对苦难、苦行?加缪说”我们必须想象西西弗斯是幸福的",因为推石上山这个动作本身可以被赋予意义——荒诞英雄的尊严正在于他明知无果仍然行动。而同样劳而无功的Inidika还位于信仰与理性的交界点,她的选择是游戏化,在行动与意义之间加上功德分与升级系统,来不必直面意义的虚空。游戏化对于日常乏味琐事的重复无聊或许有效,但用这套方法来面对整个人生,最终只能迎来彻底的虚无。正如打了五桶水都被泼掉一样,历尽荒诞的追寻,只能发现[spoiler] Kudez is empty. [/spoiler] 与心中的“恶魔”对话,是理性对宗教逻辑的归谬。在一个以信仰为根基的世界观里,理性与怀疑本身就是邪恶;而理性失效下,自己承担杀死孩子们的罪孽为了让他们无罪且得以上天堂的疯癫者不仅在教义的框架下是合理的,甚至更接近圣人。这让我想到圣愚文化——实际上,Indika的整个旅程几乎就是一次圣愚式的生存,她并没有故意地和挑衅地要显得疯癫,但事实上依旧被视为疯癫且经历了种种意义上的凌辱;她并没有把自我贬损作为接近神圣的路径(至少受苦并不加分),但忍耐和坚信说明她至少部分地认为这一切是有意义的。但问题在于,圣愚者真正的目的是什么?修行以外,圣愚也是专制体制下一种可以安全运作的批评机制,一种永久的狂欢,一种扰动。然后愚人被封圣/收编,又成为制度的一部分。某种意义上被迫成为了圣愚的Indika几乎是偶然地拥有了Kudez,拥有了无限多的分数,足够成为积分系统里的圣人,然而……又如何呢? 游玩中最惊讶的时候大概是途中偶遇马克思画像,自然也一样点灯供奉了,只不过这次没有额外得到积分——又或者其实分数也照样加了,只不过显示在另外一套Indika暂时看不见的系统里 ;)
[h1]Absolute CINEMA. 🙌[/h1] …только помыться хочется.
Игра - искусство, игра - высказывание, игра - история. Великолепнейшее исполнение всех деталей современной игры в рамках камерной истории о внутренней борьбе, принятии себя, шизе, обществе и вообще жизни. Прекрасный сюжет, режиссура потрясающая, шикарная озвучка, премиальная графика и конечно же чарующая философия. 10200 ненужных очков из 10
Je sors d'un trip à l'acide... c'est une aventure très étrange et la direction artistique est étonnante... Les actions de Indika seraient plus appropriées en tant qu'ingénieure génie civile, avec les gentils casses-têtes qu'elle arrive à résoudre, plutôt qu'en nonne ingénue et perdue. Reste que le coté du bien et du mal, de la tentation et de l'interdit sont parfaitement retranscrit, et donne à réfléchir sur nos actions... Bonne découverte.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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