
A roguelike deck-building game where you craft a deck, spark talents, discover runes, and assemble your team with partners' cards! Play unique stories for every character and explore a world caught in the clash of gods. New Puppeteer DLC just released!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
逆天加密
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游戏重复流程过长,而且平衡略烂,x费卡加一个加一费变为1.5倍伤害的buff,就会先结算这个花一费后再结算x费卡,但是加一个加一费抽二的buff,因为抽卡结算在x费卡之后,就会导致x费卡把费用用光后依旧可以结算抽二的效果,代码能不能统一一下,因为游戏的难度略低,一路三精英都不怎么掉血,火堆也不能敲卡,导致火堆地位很尴尬,天赋系统更是奇怪,好天赋跟烂天赋的分布不规则,就跟moba里卡金币憋大件导致的过度稀烂,可以替换原始卡组的卡牌,导致游戏的精简非常简单,如果不考虑游戏的平衡,确实是一个难度低易上手新手友好的游戏,但是太低的难度跟太烂的平衡很容易让后续游玩热情衰退,并且一把深渊全程几乎无伤一个半小时也只能拿600个币,什么都买不起,游戏反馈真的是稀烂
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Russian, Japanese, Spanish - Latin America, Spanish - Spain
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As far as deckbuilders go, this one has promise with its partner system, runes, and team positions. I can't say I don't recommend it, because I am having fun... but there are a few things that irritate me and prevent me from wholeheartedly recommending it. 1. Lack of synergies. For example, Warrior has a few cards that mark a heretic and a few that have bonus effects when hitting a heretic, other than that interaction the cards aren't worth getting by themselves. Because there are better alternatives, and a heretic debuff doesn't do anything else. 2. Dragon's Abyss. The "endgame" I guess you would call it, basically a 10 floor delve of progressively harder bosses. The damage scaling of the player doesn't keep up with the bosses HP and attack power, the player's defensive options can scale enough, but then comes the next issue. 3. Cleansing buffs/debuffs. I swear that cards that say "remove effect" don't work 95% of the time. There is no way to remove the enemy's strength buffs, the poison or bleed effects from players, and the myriad of other "positive effects" that Albert's special card should be able to remove from foes. 4. Cosmetics. Costumes for the characters are nice, but why must 90% of them be locked behind the Dragon's Abyss, which only gives coins for a successful 10 floor delve? I swear if this game were a gacha, you'd be able to get the costumes through a DLC purchase. And speaking of DLCs... 5. The Puppetmaster. Only available in a special campaign, the inability to use them in other places is very infuriating given how fun they are to play. TLDR; if you like deckbuilders, then wait until a sell for this one as it's unclear how its cards work, cards lack more interaction, and costume options being gated behind pure RNG. I can't recommend it at full price. Edit: Completed a run of Dragon's Abyss, the time and luck for one run wasn't rewarding or fun... 410 coins for almost 2 hours of suffering. I'd need to do 8 hours total to unlock 1 skin. Not worth the effort or time commitment, my previous recommendation of not at full price still stands, but I'd go even further to say wait for a 90% sale or better. I cannot recommend it unless it is practically free.
最后的DLC难度太高,差评!!!!!!!
还可以
I like this better than Slay The Spire and I really enjoyed that game.
Неплохой рогалик, который может потягаться со Slay the Spire — игрой, которой он, скорее всего, и вдохновлялся. В отличие от конкурента, тут есть где глазу зацепиться: фансервис на уровне. Механики уникальные, но комбинаций не так много, как в «Шпиле». Если вы прошли Slay the Spire и вам хочется ещё чего-то подобного потестить — это неплохой выбор. Но по сути эти игры одинаковые: одно и то же в разной обёртке. Временная замена для фанатов жанра, но оригинал всё равно лучше. 6/10.
这是一款量大管饱的作品,价格便宜,比较耐玩,值得推荐。 优点: 1、新卡牌加入手中能直接替换旧卡,或者直接加入都可以,成型简单,还有每个职业的特殊天赋和不同角色的都有天赋,用天赋系统代替遗物,还有符文系统,在没有和卡牌融合的时候也能作为一张卡牌打出,能够形成即时战力,也是一个比较好的点。 2、每个角色通关一次之后能解锁新的卡牌,还有局内的成就系统,完成特定任务就能解锁阵营成就,累积一定成就既能解锁新的卡牌,天赋,让每局打牌不在单调,算是比较正向的。 3、每个角色通关之后还有个剧情模式,给你讲述了每个角色之前的故事,算是比较好补充了角色的形象,更加具有立体感。 缺点: 1、因为战斗系统东西比较多,天赋,职业特色,个人特点以及符文等等,但是引导相当差,很多东西都要你自己去摸索,刚开始接手的时候还是比较头大的。 2、天赋和卡牌数量很多,数值也强,但就是天赋和卡牌基本没啥好的联动,就是单纯突出数值的美而已,而且天赋获得有点靠运气,有时候走到最下面给的绿色天赋也拉了,但是橙色天赋也不能说吊打绿色就很搞笑。 3、有关剧情的成就有时候都不知道怎么完成,都按照提示去选择的,就是不解锁,不知道是bug还是什么,重复打几遍都不完成,就很难受。
作为卡牌游戏来说就很一般,成就系统更是一坨而且还有BUG根本完成不了,想全成就?不可能!!!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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