No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $376.5K — a different platform, not this one.
Incredibox lets you create your own music with the help of a merry crew of beatboxers. Choose your musical style to start laying down, recording and sharing your mix. Get your groove on with hip-hop beats, electro waves, pop voices, jazzy swing, Brazilian rhythms and much more. As well, discover a selection of mods created by the community. Plenty to keep you mixing for hours, with no ads or microtransactions. Part game, part tool, Incredibox is above all an audio and visual experience that has quickly become a hit with people of all ages. The right mix of music, graphics, animation and interactivity makes Incredibox ideal for everyone. And because it makes learning fun and entertaining, Incredibox is now being used by schools all over the world. How to play? Easy! Drag and drop icons onto the avatars to make them sing and start to compose your own music. Find the right sound combos to unlock animated choruses that will enhance your tune. Once your composition sounds great, just save it and share it to get as many votes as possible. If you get enough votes, you may go down in Incredibox history by joining the Top 50 chart! Ready to show your stuff? You can also download your mix as an MP3 from the app and listen to it over and over again! Too lazy to create your own mix? No problem, just let the automatic mode play for you! Pump it up and chill ;) **************** Incredibox, the brainchild of Lyon, France-based studio So Far So Good, was created in 2009. Starting out as a webpage, it was then released as a mobile and tablet app and became an instant hit. It has won several awards and appeared in various international media, including: BBC, Adobe, FWA, Gizmodo, Slate, Konbini, Softonic, Kotaku, Cosmopolitan, PocketGamer, AppAdvice, AppSpy, Vice, Ultralinx and many others. The online demo has attracted more than 100 million visitors since its creation.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best FR #9, worst KR #97 · 14 markets collected
US · last 30 days
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
Incredibox lets you create your own music with the help of a merry crew of beatboxers. Choose your musical style to start laying down, recording and sharing your mix. Get your groove on with hip-hop beats, electro waves, pop voices, jazzy swing, Brazilian rhythms and much more. As well, discover a selection of mods created by the community. Plenty to keep you mixing for hours, with no ads or microtransactions. Part game, part tool, Incredibox is above all an audio and visual experience that has quickly become a hit with people of all ages. The right mix of music, graphics, animation and interactivity makes Incredibox ideal for everyone. And because it makes learning fun and entertaining, Incredibox is now being used by schools all over the world. How to play? Easy! Drag and drop icons onto the avatars to make them sing and start to compose your own music. Find the right sound combos to unlock animated choruses that will enhance your tune. Once your composition sounds great, just save it and share it to get as many votes as possible. If you get enough votes, you may go down in Incredibox history by joining the Top 50 chart! Ready to show your stuff? You can also download your mix as an MP3 from the app and listen to it over and over again! Too lazy to create your own mix? No problem, just let the automatic mode play for you! Pump it up and chill ;) **************** Incredibox, the brainchild of Lyon, France-based studio So Far So Good, was created in 2009. Starting out as a webpage, it was then released as a mobile and tablet app and became an instant hit. It has won several awards and appeared in various international media, including: BBC, Adobe, FWA, Gizmodo, Slate, Konbini, Softonic, Kotaku, Cosmopolitan, PocketGamer, AppAdvice, AppSpy, Vice, Ultralinx and many others. The online demo has attracted more than 100 million visitors since its creation.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Google Play + Steam only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 50.7Kratings | 98% | #19 | not modelled |
| $2.99 | 74Kratings | 98% | #14 | $6.2M | |
| $4.99 | 6Kreviews | 97% | — | $376.5K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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