
A hand-drawn 2D metroidvania in a post-apocalyptic world. Forge your destiny in a non-linear story with multiple endings. Explore diverse biomes, conquer 20+ unique bosses, and master a magical Gauntlet with ever-evolving powers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 9 → 1/day in the week after.
About

INAYAH - Life after Gods: A Journey of Survival and Discovery
Dive into an exciting 2D action-platformer with metroidvania elements, where every corner of the post-apocalyptic world comes to life with meticulously hand-drawn visuals. This world is full of dangers, yet its beauty will make you stop and take a breath more than once.
Play as Inayah, an orphaned outcast searching for her lost tribe in a world where brutal clans rule over the ruins of a once high-tech civilization. Along the way, she will face intense trials, deadly battles, and life-changing decisions. Your decisions will shape the outcome of her journey – how will it end?

Explore a vast 2D world with diverse biomes, each harboring secrets. Use Inayah's movement abilities and her drone companion, Sputnik, to uncover hidden paths and treasures.

Inayah’s adaptive Gauntlet can transform into Blades, Flail, or Fists, each offering unique combat and movement abilities. Switch freely between them to craft your own playstyle!
Test your reflexes and strategic thinking against more than 20 unique bosses! Learn their mechanics, exploit their vulnerabilities, and evolve your strategy through every phase of the fight.

Upgrade your weapon proficiency through a skill tree and equip various enhancements to gain an edge in battle. Experiment with different builds and tailor Inayah’s abilities to match your preferred way of playing!

The game boasts stunning 2D art and meticulously hand-drawn frame-by-frame animations.
This commitment to high-quality aesthetics ensures that each moment in INAYAH is a feast for the eyes, setting it apart from other 2D platformers.
Your choices matter. Interact with the inhabitants of this unforgiving world, uncover hidden lore, and shape Inayah’s destiny. Offer help or follow your own path, and carefully consider the consequences of your actions. Unlock multiple endings and see what fate awaits Inayah and her world.
Embark on an unforgettable journey in "INAYAH – Life After Gods", where challenging trials and emotional stories await on your path to finding home.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 66 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Although I had some initial gripes about the game, such as the weapon switching mechanic, which was annoying and felt clunky when starting out, and the constant back and forth until I figured out which route and weapon would let me advance further into the map, the game itself was still an enjoyable experience. Nevertheless, be prepared for an annoying few hours of map exploration when playing for the first time.
Very nice game. In my opinion, you should increase the difficulty so you can enjoy it. I really liked the story and the background music.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.22/day in the week to Aug 4 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Japanese, Korean, Simplified Chinese, Portuguese - Brazil*languages with full audio support
| $7.99−50% |
| 8ratings |
| 80% |
| — |
| not modelled |
| $15.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 66 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра приятно удивила. Плюс куплено на распродаже за -50%
Leider wird das Potential des Spiels nicht genutzt. Grafik hübsch anzusehen und auch lustige Ideen mit den Quests, nur auf Dauer fehlt einem die Langzeitmotivation. Fehlende Speicherpunkte bzw Reisepunkte. Man latscht sich echt nen Wolf. Die Verbesserungen der Waffen machen irgendwann keinen Sinn, weil man eh den Gegner ratzfatz weg hat.
Платформинг ублюдский. Ты должен на лету менять пару раз оружие чтоб куда залезть/допрыгнуть. Квесты - Душные. Лора нет. Боссы - Просто закликать. Интерфейс - Рисовал школьник. Карта - Навигация тупейшая. Итог - Проходной мусор, брать только с макс. скидкой.
游戏本身对我最有吸引力的是画面风格整体的世界观设计,虽然没有什么大的翻转,但基本中规中矩,探索起来到还是能感到一些好奇。不好的方面,主要就在前期你对三种武器对应的跳跳乐功能掌握不熟练的时候,真的是让人非常火大,不过因为可以让选择切换武器的时候暂停时间,用这种方式到还可以勉强接受,后期熟练之后就没大问题,但的确不算是非常舒服的设计,感觉比较多此一举。 除此之外,游戏内每个武器的build深度还不错,每种武器根据你天赋的选择,都可以有1-2种不同的主要输出方式,但数值方面又会有比较大的问题。我困难开局,前期会感觉特别脆,而在拿到几个强度比较高的植入物之后,使用拳就完全能做到和boos站撸。从这之后,升级的目的就只是提高输出,生存方面完全不用考虑,很多boss我都看不到不同招式,直接站撸一遍过。就这点来说,我感觉不算是特别有趣。 剧情方面没什么波澜,感觉就平平常常正常推进,不好不坏。但后期支线任务让跑图的问题比较严重,的确没给一个能直接返回复活点的道具就觉得特别无语,因为其实为了少跑一点路,我都是任务更新之后直接死回去,重生点就绑在家园的位置,这样和给玩家一个回到复活点的道具也没任何区别。 整体来说,推荐对银河恶魔城非常喜欢的玩家入手,我买的时候是5折,我觉得这个价格倒是差不多。但要是对这个品类的游戏兴趣不大,那就完全不推荐尝试,有比这个好玩的多的其它的这个类型的游戏。总结来说就是适合这类游戏的爱好者打发时间用的。
It feels like the game somehow deprives encouragement of keeping playing while going back and forth across the samey toned big square maps several times, along with kind of an obscure platform puzzle(less than 24 percent players found the chief pathfinder so far).
First I would like to preface that I mostly liked this game and I played on the hard mode. I've played most of the metroidvanias which the market has provided in these decades. But that shouldn't matter one bit if you wanna enjoy any game. But I can go for the good points: - Really large map - Boss fights were good - Decent upgrade mechanisms. This is three-way combination: firstly you upgrade your skills through your 3 different weapons. Secondly by inplants (same as charm in hollow knight) and third one is injectors which is your main way to heal. Not so good ones: - Backtracking is pretty bad since quests go into different areas and the game only give you the ability to fast travel in these spesific places. It starts to get really annoying pretty fast since the areas are so large. This would easily be better by being able to fast travel into save points. I played this after Fatal Claw so it made obvious which kind of approach really works. - The early game and the movement mechanichs were fine but it didn't really bring anything. There are 3 different weapons which all are needed for spesific movements but it's too bad that sword is mostly the best. This is way troublesome since a lot of the areas are designed vertically that you really need to use the combination of those movements (upper slash with sword and blast with fists). But pretty early you find one inplant which makes your upperslash go 2.5x higher so you really are using it for the whole game for smoothiness. And the same applies for the 2 best movement abilities in any metroidvania games which are double jump and air dash. These 3 inplants should have just been normal abilities which you just unlock instead of wasting space for exploration setup of inplants. It would granted much more different ways to interact with most of the map. - Just some balancing issues which stems from the last things. Mostly 3 things: - Early game is super super difficult because of movement and health because of injections (for like the first 3 hours) - Mid game afterwards when you find all weapons and double jump it is really fun and balanced - Late game which happens pretty fast afterwards you are maxing out your first weapon (whichever you like the most) so the damage and your tankiness is starting to get pretty high (especially with few comboes) so the high precise gameplay is a bit out of the window. It took on hard mode for to complete around 16 hours and I really liked the mid section of 8 hours. Still there are better metroidvanias on the market and this one is good especially on sale.
Há bastante tempo não me divertia tanto com um metroidvania. Achei bastante cativante e viciante.
o Jogo esta apresentando algumas travadas.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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