
In Woods is a roguelike survival game set in a forest. Fight monsters, level up, gather wood to craft items, and enhance your power to face stronger foes. Survive and defeat the final boss to claim ultimate victory!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In Woods, developed and published by Vision Party, is a compact yet thoughtfully constructed roguelike survival game that focuses on fast-paced combat, moment-to-moment decision making, and steady progression through repeated runs. It drops players into a hostile forest environment where danger is constant and survival is never guaranteed, embracing the familiar roguelite structure while adding its own blend of crafting, character variety, and build-driven gameplay. Rather than relying on elaborate storytelling or cinematic presentation, the game places its emphasis squarely on mechanics, rhythm, and the satisfaction of mastering its systems over time. At its core, In Woods revolves around surviving waves of enemies in procedurally generated forest areas. Combat unfolds from a top-down perspective and feels immediate and responsive, encouraging constant movement, careful positioning, and awareness of enemy patterns. Players must balance attacking with dodging, as standing still for too long often leads to being overwhelmed. Each defeated enemy contributes to experience gain, and leveling up offers choices between upgrades that significantly shape how a run unfolds. These decisions are central to the game’s appeal, as the effectiveness of a build depends heavily on how well abilities and bonuses complement one another. Progression during a run is complemented by light crafting and resource management. Trees can be chopped down to gather materials, which are then used to create helpful items or improvements that support survival. This system adds a strategic layer to the action, forcing players to decide whether to spend precious time harvesting resources or pushing forward to stay ahead of escalating enemy threats. Crafting never becomes overly complex, but it adds meaningful choices that can influence survivability, especially in longer or more difficult runs. Character variety plays an important role in keeping the experience fresh. Different characters come with unique abilities and starting conditions that encourage varied playstyles, whether that means focusing on raw damage, survivability, or mobility. Unlocking and experimenting with these characters becomes a natural long-term goal, and the differences between them are distinct enough to make each feel worthwhile. In addition to run-based progression, the game includes metaprogression systems that allow players to earn persistent upgrades over time, helping soften the frustration of failed runs and reinforcing a sense of long-term growth. Visually, In Woods opts for a clean, low-poly art style that prioritizes clarity over spectacle. Environments are easy to read even when combat becomes chaotic, and enemy silhouettes stand out clearly against the forest backdrop. While the aesthetic may not be especially striking compared to more stylized roguelikes, it serves the gameplay well by minimizing visual clutter. The sound design and music are functional and atmospheric, supporting the tension of survival without drawing too much attention to themselves, though extended sessions may reveal some repetition. The game’s greatest strength lies in its tight gameplay loop. Runs are short enough to encourage repeated attempts, yet deep enough to reward experimentation and learning. However, this focus on mechanics also highlights its limitations. Enemy variety and environmental diversity can begin to feel familiar after many runs, and the lack of narrative framing means there is little context beyond the immediate goal of survival. Players who thrive on story, lore, or dramatic progression may find the experience somewhat barebones. Ultimately, In Woods succeeds as a focused and engaging survival roguelike that understands what it wants to be. It delivers satisfying combat, meaningful build choices, and a progression system that encourages persistence without overwhelming complexity. While it may not reinvent the genre or stand out visually in a crowded field, it offers a solid, replayable experience for players who enjoy action-driven roguelites built around skill, adaptability, and steady improvement. For those seeking a mechanically driven challenge that values gameplay flow over narrative ambition, In Woods provides a rewarding journey through its unforgiving forest. Rating: 7/10
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Languages: English, Traditional Chinese, Simplified Chinese, Japanese, Korean, Spanish - Spain, Portuguese - Brazil, Turkish, German, Polish, French, Russian +17 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прикольный клон Vampire Survivors, мне зашёл
simple games a lot of grind
I enjoyed this game more than I expected. The art was lovely, the music amazing and the game play smooth. The addition of crafting was a neat twist on the normal type of game and the different worlds were each unique and well done. I also appreciate the different ways to unlock new characters and new items. I did receive this game for free but I definitely feel it is worth the very reasonable price tag on it.
Mind-numbing experience, brainrot kind of game, But, I would lie if I said I didn't enjoy it. However, it is terribly unoptimized which means crashes and freezes on higher levels of play. It clearly has some memory leak – one time when it froze, process memory climbed from 2 GB to 5 GB and then when I quit to menu it remained at 4.4 GB.
esta bien
could've been good, but it's not. Boring upgrades with very few that are actually helpful. Bad optimazation and mobs that charges you out of nowhere and are impossible to dodge, meh
In Woods é aquele indie surpreendente que vale cada minuto! 😄 Combate frenético contra monstros, evolução do personagem, crafting com recursos da própria floresta e aquele chefão que faz você querer tentar de novo e de novo até vencer! 💥🔥 Muito divertido, simples de pegar, mas com profundidade que te prende por mais tempo do que eu esperava. Se curte roguelike/survival com boa dose de ação e desafio, recomendo dar uma chance! Se quiser ver um video mostrando como é a gameplay: https://www.youtube.com/watch?v=o0iYsBV4cpQ <3
Jogo bem maneiro, progressão de dificuldade interessante, não tem tanta complexidade quanto um vampire survivors da vida, mas é um jogo muito divertido, platinei em cerca de 24 horas, valeu a pena a gameplay.
O jogo é ótimo se você gosta de construir seu personagem do seu jeito ! Tem modo infinito, tem 16 personagens, alguns você precisa desbloquear com quest, Como ainda está em desenvolvimento acredito que novos mapas e novos personagens ainda estão por vir de fato garante horas de diversão !!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2K | 22 | 55% | $4.99 | |
| $52.9K | 102 | 71% | $19.99 | |
| $3.9K | 22 | 86% | $6.99 | |
| $2K | 11 | 100% | $6.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $36.1K | 126 | 96% | $6.99 | |
| $36.1K | 130 | 72% | $14.99 | |
| $36.2K | 685 | 63% | $3.99 | |
| $36.2K | 187 | 89% | $9.99 | |
| $36.2K | 226 | 70% | $4.99 | |
| $36.1K | 146 | 76% | $14.99 |