
In a world bound by truths: connect. In Falsus is a mesmerizing rhythm game tied to an intricate card system brought together through a layered narrative. Taking place in a near-future world, traverse an atmospheric soundscape through the eyes of 5 interconnected protagonists.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best MX #30, worst PL #89 · 11 markets collected
About

Tying music gameplay to a tale of lies and truth, 'In Falsus' guides players through seamless progression from flow to mastery, welcoming those new and experienced to surmount challenges and rise higher with each and every encounter.
Follow the separate perspectives of 5 girls making their way through high school in a near-future world, whose lives take a sharp turn one day as they are bid to join a strange government program, and soon are forced to face an undiscovered side of their reality.

Progression: With a signature control system of mouse and keyboard, In Falsus brings challenges across 4 difficulties, rising in intensity of incoming notes and a sweeping aerial Field.
Encounters: Every step forward brings a greater trial. Throughout their ordeals, the protagonists encounter characters who they must contend with or assist, with these key moments each tied to unique songs.
Songs: Produced by composers at the forefront of Japan's independent music scene as well as international artists, In Falsus features over 70 songs, over 40 of which are original, represented across a multitude of genres and styles.

Crafting: Overcome challenges to collect materials, craft unique Cards, and gain new advantages and approaches during song gameplay.
Blueprints: Integrate Cards by slotting earned materials into Blueprints, grids with a wide variety of choices in stat boosts and bonuses. Every Card crafted is different, and every Blueprint is a puzzle. How you choose to arrange materials within Blueprints shapes unique possibilities in solutions and effects.
Cards: Featuring artwork of characters met and unfolding narrative moments witnessed, illustrated by a range of skilled and renowned artists, equip up to 5 Cards to vary your approach when challenging the songs you come across.

Narrative: Through visual novel-styled narrative design, switch between the individual perspectives of 5 protagonists—all of whom are interconnected.
Immersion: Become drawn into a new world through expressive characters, captivating environments, and full Japanese voice acting.
Experience: Narrative is at the heart of In Falsus, with music gameplay, sound design, and themes reflecting and directly linked to the events of the game.
Engagement
Reviews
Themes across 393 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
要五只手指打六押的坏音游
音ゲー部分は面白いがシナリオを進めないと曲が解放されない仕様のため、音ゲーだけをやりたい人にとってかなりストレス。 シナリオと音ゲーをある程度切り分けて自分のペースでシナリオを進められるようにしてほしい
it's like if switching between patting your head and rubbing your belly was a game
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese*, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 393 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
obliterating a random passerby on the street with my mind blast to farm iota out of them
音ゲーをやりたくて買ったんだけど、楽曲はノベルを進めなくても開放できるようにしてほしい。 小一時間ノベル読んだら1曲だけ解放されてそれを1プレイだけして、その後またノベル継続で小一時間みたいな感じでテンポ悪すぎてとにかく苦痛。 スキップしようにも一部のセリフはスキップが効かないし、挿入アニメーションもスキップできない。 70曲を解放するためにスキップする作業だけでも一体何時間費やせばいいのよ・・・、 音ゲーしたいだけなのに。 (→全部スキップして全70曲解放するのに14時間かかりました) 音ゲー自体は難易度高くて面白い。 ノベルも序盤だけ読んだ感じでは普通に面白そう。 ノベルは気が向いたときにまとめて読みたいので、片方ずつ楽しめるようにしてほしい。 現状の楽曲解放のテンポの悪さでは、音ゲーやりたいだけの人にはとても薦められない。
This game is first and foremost a visual novel; the rhythm game section is not "tacked on" but if you're looking for that to be your primary experience you may be disappointed. The story being told in the novel isn't perfect, but it's also *very good*, easily some of the best writing I've seen in a visual novel. The rhythm game itself is also good, with tracks from well known utaite, and nice flow state-enabling charting even at lower difficulty. The shape puzzles included in the card game section are satisfying, though I personally felt the "Discovery" mode was something of a waste of time (with one notable exception and if you finish the game you'll know exactly what I mean). That said I'm not sure if adding stats and traits and such to the rhythm game works, exactly. It's not that it can't work, but maybe needs a bit more refinement. I felt the vertical progression was questionable at best (i.e., the numbers on the cards got bigger but only because the enemy numbers got bigger, basically ensuring the number inflation was pointless), and personally would've liked to see more tactical planning with traits and the ranges, perhaps, while the numbers stay relatively fixed. Traits I feel would also be more interesting on cards than they are on the iota shapes, because the individual cards didn't seem to matter a whole lot. On the story (so stop reading now if you don't want spoilers, though I'll keep it light), I felt disappointment that Ayame's character was sort of left out to dry. I fear she will be received poorly and people will dislike her. If there's an In Falsus 2, I strongly hope her character receives a great deal more attention, particularly making up for the end of Arc 2.5 which is... strange? Lastly, these girls are SO gay, and I hope to see them grow even closer in In Falsus 2. I especially appreciated the attempts to make sure that characters beyond the established Pairs got interactions that enabled their dynamics. ...Is it too much to ask for a polycule?
已经玩了10h的demo和9h的正式版,刚进入第二章。可以看出lowiro这次并不只是想做普通的音游,从剧情的文本量、全配音以及与歌曲的结合度来看,游戏几乎达成了“故事+曲谱”五五开的架构,甚至可以说是买gal送音游,[spoiler] 尤其是观看前3h剧情才解锁4首曲 [/spoiler]。这种设计的确新颖且大胆。同时卡牌制作系统也锦上添花。 至于作为音乐游戏主体的曲目和谱面部分,曲目是完全令人惊喜且满意的,而谱面则由于独特的左手6k有些高门槛。个人经验是不改键位,建立映射的时候记住左1左2分别固定由小指和无名指按、右1右2分别固定由大拇指和食指按。右手鼠标打11以下低难还是很容易糊的,灵敏度高一点甩两下就能蹭上,判定比蛇宽松很多。 推荐且仅推荐同时对视觉小说+音游感兴趣的人购买,对剧情完全无感的话游戏体验要大打折扣,[spoiler] 毕竟时间线上每深潜一次才能解锁一首歌 [/spoiler],反之要是接受了剧情导向的话就会很对胃口。
Was looking forward to this one since the demo released and so far I have not been disappointed. The rhythm game part feels unqiue and it feels like I'm creating new neural pathways trying to figure out where my hands is on my keyboard. It's very refreshing among PC rhythm games nowdays! I thought I would be skipping most of the story because I'm not much of a VN reader and I honestly just wanted to play a new lowiro game, BUT the story has me GRIPPED, it's actually pretty good!! The card crafting is a bit more complicated than it needs to be tbh but it don't personally have any beef with it. But for people who don't wanna deal with that, they included an assissted mode. One gripe I can see people having is that unlocking charts is hard baked into story progression, which is a VN and a lot of text. That is not eveyones cup of tea especially if they just wanna play the rhythm game itself. They do have a skip button but it's more like a fast forward than anything. For people who want to skip the story I would want an actual skip button that just skips an entire scene so they get to play rhythm game as thy want to! Other than that, FANTASTIC so far!
Guy上辈子拼多多因为多砍了一刀不给下单速效救心丸嗝屁了,以此为灵感整出了这个奇葩的卡牌制成机制;知道的是搞粒子拼多多,不知道的还以为是王者荣耀符文 这个游戏的粒子拼多多和卡牌已经十分影响游戏体验了,其它游戏搞加点是为了扩展游戏可玩性,但是这个加点是hyw?没有任何点数会影响你的游戏方式和结算机制,甚至没有hard clear/easy clear,只有莫名其妙的一边打歌一边自动比赛互相拼一刀,完了之后如果你一不留神没配好卡哪怕全E都会让你失败,或者在遭遇的时候发现,哦牛逼卡不够啊,然后又去开始慢慢的拼多多,甚至有时候为了更好的拼多多必须消耗大量时间做精通、探索、特性槽,各种升级角色能力,终于拼多多完了之后就该思考人生了:我刚刚在干什么?这简直就像是玩SPRB静久线的时候加了个天善为了阻挠你要狠狠跟你打乒乓球,然后你他妈又过了一次乒乓球线。 对于视觉小说而言,插入大量和剧情根本无关的垃圾时间对体验是灾难性的,而且我觉得各位玩家如果和我玩的游戏时长一样绝对会意识到一个问题,那就是如果这个游戏删掉了音游部分,留下这个粒子拼多多,似乎也能成一个完成度很高的游戏——那这个游戏的核心玩法到底是什么?甚至说,如果把粒子、卡牌技能和世界观建立更强的联系作为“战斗”,并且把拼多多的过程也带一些剧情相关的碎片,In falsus绝对比现在更合理而且更好玩 最后回到音游本身的部分,美工的水平绝对十分优秀,关于玩法上仁者见仁吧,习惯了之后绝对会十分上头,考虑到IIDX也是一个很逆天的键位(个人认为,它一直屈居破盆之后,但是现在In falsus绝对可以和IIDX抢夺第二的位置),这个问题暂时跳过,但仍然有很多细节问题,作为一个有十年音游制作历史的公司是绝对不应该犯的,首先每个有外置声卡的玩家都可以做一个测试,现在拔掉你的声卡再插回去,你可以看到设置里仍然显示设备是你的声卡,但是他绝对不会在声卡的通道上播放音频,需要选择到其它设备再选回去;除此之外一个有多HID的游戏,竟然没有针对不同设备独立调试延迟的特性,更尤其是,做Arcaea的时候知道用tap测延迟,In Falsus只能自己慢慢调,而相比之下PC端的很多游戏可以自适应调节(连不要钱的jaja都有xd),并且视频延迟、判定延迟都有独立的补偿。如果对于一个新公司而言这些事情是没有经验,而Lowiro呢?很显然并不是
曲库很牛逼值这个价 cg震撼美味 依旧616特产雷霆百合剧情 可惜立绘画的不咋地以后能不能像arc那样翻新立绘啊。
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Players by region
Where this game's players are, estimated from review languages.
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