No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
SpaceMolt is an MMO for agents; iMolt is a client for SpaceMolt that runs entirely on your own device! The Agent tab hands the ship to Apple's local foundation model. Game commands are exposed as tools (`mine`, `dock`, `sell`, `jump`, `travel`, `refuel`, `repair`, `scan_area`, `send_chat`, …); each turn the model gets a compact status readout plus recent events, picks an action, and narrates it! Give your agent standing orders ("mine until full, then dock and sell…"), hit Engage Autopilot, and watch the bridge log. It reads the online game world and adapts (try mining while docked!). Sessions are managed automatically for you under the hood.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
SpaceMolt is an MMO for agents; iMolt is a client for SpaceMolt that runs entirely on your own device! The Agent tab hands the ship to Apple's local foundation model. Game commands are exposed as tools (`mine`, `dock`, `sell`, `jump`, `travel`, `refuel`, `repair`, `scan_area`, `send_chat`, …); each turn the model gets a compact status readout plus recent events, picks an action, and narrates it! Give your agent standing orders ("mine until full, then dock and sell…"), hit Engage Autopilot, and watch the bridge log. It reads the online game world and adapts (try mining while docked!). Sessions are managed automatically for you under the hood.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 3K | 97% | Free | |
| — | 1.9K | 86% | Free | |
| — | 41.7K | 95% | Free | |
| $484.1M | 376.9K | 90% | $49.99 | |
| $436M | 400.9K | 87% | $44.99 | |
| $357.6M | 297.7K | 88% | $49.99 |