
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Most likely between $185.5K and $525.7K. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $3.99 | 73% | approximately $309.2K |
| PlayStation | $5.99 | 85% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 898 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
First things first: - The game requires installing the Ubisoft launcher. - There is an in-game cosmetics shop with micro-transactions. - The Gold Edition includes all 3 story DLC's + one of each cosmetics type. - There are online only daily challenges with in-game rewards like in live service/mobile games. - There are in-game rewards for leveling up your Ubisoft account and spending the points. - The game spends about 40 seconds checking for "additional content" every time you launch it. - There are no Steam cloud saves, it syncs with Ubisoft cloud instead, which can be unreliable. Though, on the flipside the Ubisoft saves are cross-platform, so you can continue your playthrough on console and vice versa. - Subjective, but the game loves to use the words "challenge", "reward", "unlocked" to prey on people with addictive personalities. E.g. there are quests that are literally DLC ads, you complete some platforming challenge and it will pop up a message saying "reward unlocked! go to the store to purchase DLC NAME to claim your reward!" (and I already had all DLC). I normally don't play modern Ubisoft games, so all of the above was new to me. Granted, a lot of it can be ignored, but it's good to know these things in advance. With that out of the way, the game itself is Ubisoft's take on The Legend of Zelda: Breath of the Wild's formula, but the similarities are only skin-deep. There is free climbing (you can climb any vertical surface outside of the puzzle rooms, just like Spider-Man), you can glide across long distances, and there is an upgradeable stamina bar that limits both. But the game's design philosophy is entirely different, the world design in particular is not immersive at all. There are no settlements, traveling merchants (or any NPCs at all) or even roads, it's just chunks of land plumped down haphazardly. There is no rhyme or reason to any of it. The game won't funnel you naturally towards points of interest, won't make you curious about "what's over that hill", because it's all the same map markers and objectives everywhere you go. The basic gameplay loop is you climb up any elevation and scan your surroundings for map markers, then follow the compass and do the same 5 (or so) types of challenges over and over. In contrast, BOTW had no built-in map markers, you had to manually mark whatever looked interesting/odd, and you would have no idea what awaited you there. While in this game you just literally drag a cursor across the screen until it beeps (it's a wall hack btw, it sees through walls/mountains), press a button and then "CHALLENGE REVEALED". And the density of these copypasted challenges is so high, the world has no space to breathe. You can come across an archery challenge, a sliding block puzzle and a "legendary" enemy all right next to each other. It feels like a collectathon platformer, rather than a game that's supposed to immerse you in its open world. There are no survival sim elements like in BOTW. No weather system. No water/fire physics either. No hunting/fishing/cooking. Well alright, so the world is a mess and the exploration is non-existent, let's talk puzzles next, because this is ultimately a puzzle platformer (I'd like to stress that this is NOT an action RPG, it has some elements but the combat is rather rare). In BOTW you had a bunch of cool physics based abilities, such as telekinesis, time stop (with stored momentum), creating ice blocks on water surfaces and just ragdolling things with bombs. The puzzles were like more modern versions of the ones in Half-Life 2 and Portal games, numerous but always short and they would make you feel smart despite the often obvious solutions. In Fenyx Rising the puzzles are more like in really old games like the Soul Reaver series, you just push/pull boxes and spheres 90% of the time. There is no telekinesis, you have to carry/push the objects very slowly. For this reason, the puzzle rooms are arduous and take a while to clear, as you're often pushing a big sphere through an obstacle course and if you mess up you have to redo the whole thing. The only clever ability is guided arrows (think the Redeemer from Unreal Tournament), basically you loose an arrow and control it in first person, to light torches or hit targets. There is virtually no clever physics stuff, just putting things on pressure plates. The puzzle design in antiquated and very tedious. The story and art style are more subjective, but I wasn't really a fan of them. The story is very quippy, I don't mind humor in video games, but when 90% of the script is banter it gets really tiresome. Granted, there are some rather obscure references to Greek mythology now and then, but characters also constantly break the 4th wall and/or talk about modern technology or social norms, so you really can't take it seriously. The only characters in the cast are the two narrators (Zeus and Prometheus), the tutorial/hub guy (Hermes), the big bad (Typhon), the MC's brother, and the 4 gods you're saving (Aphrodite, Hephaestus, Athena and Ares). There is no one else in this world. The art style is somewhat similar to the first Fable game. Characters have big heads, hands and feet, monkey posture, while the armor design is more akin to the 2000's MMORPG's and goes full clown world with garish colors, huge pauldrons and spikes, neon glowing bits, and worse yet particles (your armor will be on fire or have leaves etc circling around it). All enemies are color coded to red/blue/purple (depending on their power level) so they all blend together into soldiers, harpies, boars/bears and giants. So is this just a massively dumbed down BOTW with a focus on the ultra casual market? Pretty much. Why did I even buy it? I love BOTW and heard this was one of the less soulless Ubisoft games. Ultimately, I had some fun with this, as a mindless time waster, but the game gets stale and repetitive rather quickly. At least it's dirt cheap on sale.
9/10 - Escapist Magazine 90/100 -Gaming Trend 9/10 - Game Informer 4/5 - Gamesbeat MOSTLY positive according to steam community reviews This is why it is so important to do your own research on a game. As much as you can while avoiding spoilers as much as humanly possible, because I put this game down in 2023 picked it back up a few weeks ago, played for a few more hours and immediately remembered why I put it down. This is a puzzle game. This is a puzzlegame with an open world where you can go and find more puzzle to do. It is a puzzlegame with a solid combat system even if it has terrible buttom mapping. It is a puzzle game set in mythology hellbent on telling you swing and hit or miss dad jokes. This. Is. A. Puzzle Game. After combat you will often solve a puzzle, before combat, you will solve a puzzle, to progress the story, you will solve a puzzle. To unlock Gear, you will solve a puzzle. Mind you, (most of) the puzzles are VERY easy. However, the game also based a 'lot of them around the physics engine. This led me to completing half of them wondering if that was the intended solution. So, this is either bad puzzle design or really funny, bad puzzle design. Had I known this. I would not have bought this game. The puzzles became exhausting and predictable, some of their designs were so bad some of the solutions have 100k views frustrating people that had to concede and look up the answer. I don't like puzzles. I don't find them relaxing. however, I don't hate puzzles a few of them are not going to make or break a game for me outside of being a minor annoyance. But this isn't a "few" puzzles. The entirety of this game is based around puzzles. THIS IS A PUZZLE GAME with good gameplay. A game like God of War is a game with puzzles in it. Final Fantasy Rebirth is a game with puzzles in it. ZELDA botw and totk are games with puzzles in them. The latter is a windy arguement i don't want to get into, but yea. On sale I would say grab this, because it's a puzzle game, a very good-looking puzzle game for 4$. That also has a story and solid combat and weapon combinations. However, if you DON'T want to buy a game where you mostly just wander around looking for puzzles to solve. Get into combat in order to solve puzzles and Solve puzzles in order to enter combat. Run.
This one completely caught me off guard. I expected yet another Ubisoft map-checking simulator... you know, climb towers, clear icons, rinse and repeat. But instead I got one of the most creative and entertaining adventures they’ve made in years. Didn’t see that coming. The combat is fun - not too hard, not too easy - with plenty of abilities and enemy variety to keep it dynamic. Bosses are on the easy side, but still satisfying enough to make you feel like you’ve accomplished something. Where the game truly shines, though, is in its puzzles and exploration. Each one actually feels handcrafted (crazy, right?), mixing logic, physics, and curiosity in a way that never gets dull. The Tartarus vaults in particular are brilliant. Graphically, it’s not a technical powerhouse, but the cartoon art style works surprisingly well. It's colorful, full of personality, and refreshingly un-Ubisoft-like. Performance is excellent overall, aside from the occasional hiccup courtesy of their beloved launcher. The soundtrack is great, with a few standout tracks, and the lighthearted tone of the story gives it real charm. It doesn’t take itself too seriously, which is probably why it succeeds where so many of their “epic” games don’t. It’s been a long time since I’ve had this much fun with a Ubisoft game. Highly recommended.
[i]Immortals Fenyx Rising[/i] nous convie à jouer le rôle de Fenyx en participant à sa montée en puissance auprès des dieux de l'Olympe, à travers une formule recyclée par Ubisoft : celle d'un monde ouvert à explorer à pied, à cheval, à la nage, en planant ou en escaladant, pour mener à bien diverses quêtes qui ont pour seul intérêt de vous faire parcourir la carte de long en large. Le scénario, parfois illustré à travers des diaporamas grossiers, sert donc de prétexte à l'exploration et est aussi dispensable que la musique du jeu, même si son humour potache arrachera peut-être quelques rictus. Le parallèle avec les mécaniques de la saga [i]Assassin's Creed[/i] saute aux yeux : ascension de points culminants pour dévoiler l'environnement, dissimulation dans les herbes hautes pour [strike]assassiner[/strike] terrasser les adversaires plus coriaces, duels contre des [strike]zélotes[/strike] spectres qui vous traquent, vision [strike]d'aigle[/strike] lointaine pour déceler les points d'intérêt, ou encore, bien sûr, montée en niveau des armes et armures. En matière de combats, Ubisoft reste fidèle à ses habitudes : vous viendrez facilement à bout d'un bestiaire peu diversifié, à l'aide de combos à l'épée, d'une hache tournoyante et de flèches, le tout en esquivant ou parant les attaques. Si les pouvoirs acquis au fil de notre odyssée apportent une touche bienvenue permettant de pimenter les affrontements, la lassitude incitera bien vite à réduire la difficulté pour raccourcir les combats et se consacrer à l'essence véritable du jeu : ses énigmes. Car c'est là que [i]Immortals Fenyx Rising[/i] se démarque et devient véritablement intéressant, s'inspirant sans vergogne de [i]Breath of the Wild[/i] et de ses sanctuaires. Certaines [strike]sanctuaires[/strike] épreuves sauront flatter votre intelligence, d'autres seront plus agaçantes car tributaires d'une physique un tantinet capricieuse. Qu'importe : l'ensemble constitue tout le sel de l'aventure, d'autant que ces puzzles ne s'arrêtent pas aux seules cryptes, car la carte est constellée de coffres pour lesquels il vous faudra systématiquement ou presque résoudre un petit casse-tête. Jeu Ubisoft oblige, le monde abrite aussi son lot d'activités mineures insipides (jouer de la harpe, faire la course avec une bestiole, etc.), mais l'essentiel gravite heureusement autour de ces énigmes. Visuellement, le jeu bénéficie d'environnements chamarrés, souvent jolis, divisés en régions aux couleurs voire climats radicalement différents. Le tout repose sur des performances solides, car les FPS restent constamment élevés et, cerise sur le gâteau, je n'ai eu aucun crash à déplorer en 70 heures de jeu, un exploit pour une production Ubisoft ! Au passage, le titre offre pléthore d'options d'accessibilité pour parfaire votre expérience, et même la possibilité de zapper les animations d'introduction. Autre bon point : la sauvegarde manuelle est efficace, dans le sens où vous apparaîtrez précisément là où vous aviez sauvegardé. Malheureusement, tout cela demeure entaché par l'obligation de passer par Ubisoft Connect pour lancer le jeu, et par l'omniprésence de la boutique avec ses sirènes consuméristes insistantes. S'agissant des DLC, "Un Nouveau Dieu" prolonge la trame principale et consiste en une succession de cryptes à la difficulté assez corsée. Le second DLC, "Mythes de l'Empire Céleste", propose une incursion éclair mais appréciable dans la mythologie chinoise, sans aucun lien avec le récit de Fenyx. Quant au troisième DLC, "Les Dieux Perdus", c'est une véritable déception : les énigmes sont rares, enfantines, la vue isométrique est aussi déconcertante que frustrante, et il s'agit surtout d'enchaîner bêtement des combats sans saveur. [b]Sorte d'[i]Assassin's Creed[/i] édulcoré, saupoudré d'énigmes façon [i]Breath of the Wild[/i], [i]Immortals Fenyx Rising[/i] est une production Ubisoft plaisante[/b]. Le jeu se pare d'une [b]direction artistique façon cartoon[/b] pour narrer une [b]intrigue gentillette qui ne se prend pas au sérieux[/b], flirtant parfois avec la naïveté. Même agrémentés de pouvoirs dévastateurs, les combats demeurent quelconques... mais là n'est pas l'ivresse, car ce sont bien [b]les cryptes et autres puzzles parsemant la carte qui constituent l'atout principal du jeu, conférant à l'ensemble une dimension résolument récréative[/b]. Si l'intérêt des DLCs reste discutable, la [i]Gold Edition[/i] souvent proposée à tarif préférentiel (15 euros) présente un très bon rapport qualité-prix qui devrait vous occuper longtemps.
What a truly incredible, underappreciated hidden gem! Fantastic Assassins's Creed like game taking place in the beloved mythological Greek setting MY PERSONAL SCORE: 9/10 + The game looks and feels stunning and it runs beautifully smooth + Incredible setting with beautiful art direction and level design + Vast open world + Insane amount of content and challenges + Great combat + Humorous storytelling and overall funny characters + Great inventory and weapon design. A lot to unlock and to buy via shop In a nutshell, one could say it is a comical or Anime version of Assassins's Creed Odyssey. This game could be easily be a 10/10, if it weren't for these factors: - The amount of puzzles is overwhelming - The frustration can grow immensely - A few pointers and some cues on how to get a certain puzzles going is missing - I stop counting on how often I had to look up for a guide on Youtube because I had zero clue where to start or what to do on some quests and puzzles. Unsurprisingly, I found a lot people in the comments section struggling as well. - Sometimes it is a pain to reach some locations located at very high vintage points and you'll spend a lot time CLIMBING like a mountain climber In my personal view, it may have been the overwhelming puzzles that prevented the game to be more popular and bigger. However, don't let that deter you in any way. This game has a ridiculous amount of content. Almost no to minimal glitches and bugs. It is afterall, a quality game with very challenging puzzles. If you're an AC fan like me, give it a try. You will love and hate it at same time. I'm very grateful that I found this wonderful game. MUST TRY!
Let’s be clear: when Ubisoft unveiled this game, many turned up their noses, calling it just another clone of The Legend of Zelda: Breath of the Wild with a coat of Greek paint. But after spending hours and hours playing it, exploring every nook and cranny of the Golden Isle, and challenging the gods themselves, the truth emerges with the force of a bolt of Zeus’s lightning. Immortals Fenyx Rising isn’t just a clone. It’s a love letter to the adventure games of the early 2000s, enhanced by modern game design, incredible fluidity, and an infectious personality that keeps a smile on your face from start to finish. From a technical and structural standpoint, the game is a little gem of pacing. Where other open-world games fall short—boring players with pointless travel—Immortal excels by creating an incredibly dense and vertical world. Fenyx’s mobility—from aerial dashes and climbing to the Wings of Daedalus—makes getting around an intrinsic pleasure in itself. The map design is superb: every hill, temple, or ruin hides an environmental puzzle, a speed challenge, or a Crypt of Tartarus. And speaking of the Crypts: they are true masterpieces of pure geometric puzzle design and platforming that test your coordination and intellect, evoking the genius of the best traditional dungeons in the history of the medium. While the exploration nods to Zelda, the combat system breaks away from that style and steps on the gas, drawing on the DNA of the best action games like *God of War* or *Devil May Cry*, albeit in an accessible way. The combination of quick attacks with Achilles’ sword, heavy strikes with Lycurgus’ axe, and the devastating use of Divine Powers (such as Apollo’s Arrows or the Wrath of Ares) creates spectacular synergy. From a more “pro” perspective, managing the stamina bar and the system of perfect parries and dodges—which slow down time, allowing you to deal massive damage—transform battles against bosses and corrupted gods into a frenetic and satisfying dance. You never get tired of chaining together combos in midair and then slamming a cyclops to the ground. But Immortals’s trump card is its screenplay. The decision to entrust the narration to an exceptional comedic duo like Zeus and Prometheus is brilliant. The constant breaking of the fourth wall, the bickering, the self-deprecating humor about mythological clichés, and the satire of the gods themselves transform a classic “save the world” story into a brilliant comedy. Yet, behind the witty one-liners and the vibrant, cartoonish style lies a deep respect for classical myths, which are recounted with pinpoint accuracy but without ever feeling as heavy as a textbook. Immortals Fenyx Rising is proof that the open-world formula can still be synonymous with pure, genuine, and carefree fun. It’s a solid game, technically incredibly smooth, that doesn’t take its narrative too seriously but is dead serious when it comes to game design, puzzles, and precise controls. A game that was underrated at launch, but one that deserves a place of honor in the library of every true fan of epic adventures.
In general Fenyx is not that bad. Levels look pretty, overall design is good, the progression system is ok-ish (well, it's typical to games of this genre), but I cannot say that the game is good. 1. It is simply BORING. There are big pretty locations, but absolutely no motivation to explore them. I mean, yeah, there are chest, riddles, etc there, but most of these places exist just for the sake of putting a chest there. And there are way too many of these (chest and riddles) which exist just to justify endless grind.And after 1-2 hours of gameplay it becomes super boring and useless to explore and grind the chests. 2. The plot, dialogues and everything are SUPER CHILDISH. Grinding the materials would worth it if the plot was good and you'd want to know more. But everything is made for like 7 y.o. kids. And that's quite strange considering that visiting Steam page requires you to confirm your age. 3. Battle system is a simplified slasher. That's kinda a big portion of the game and it is very boring. 4. And a separate not about cosmetics shop where items are sold for the real money. In a game which you already bought. This ♥♥♥♥ shall be banished from game community, and people who intergrate such kind of ♥♥♥♥ shall be shamed by others.
"Can we get Breath of the Wild?" "We have Breath of the Wild at home." Breath of the Wild at home:
[h3]An underrated open-world adventure[/h3] I give Ubisoft a lot of crap, but from time to time they really can make a great game. The [i][b]open world[/b][/i] is beautiful, and i found myself frequently diverging from the main story quest to do some exploring. When coupled with the charming music and ambience, the hours exploring just flew by. The [i][b]combat[/b][/i] is fairly mid though. It starts out pretty good, and the first few hours, unlocking new abilities keeps the interest going, but by around the 10 hour point, i found the combat increasingly repetitive. What kept my interest in the game was the [i][b]story[/b][/i] and the [i][b]characters[/b][/i]. It's rare to find a Western-made game these days that doesn't have cringey characters and dialogue, but this one seems to hold itself to higher standards. It's nothing too deep, its mostly cheeky humour and light-hearted plots, but i still found it all quite charming and with an ending that stuck with me. The voice acting was also S tier all around. One last praise i have, is for the [i][b]puzzles[/b][/i]. I have played many games in the past where i found myself googling the solutions, but here i never felt the need. They are a perfect balance of challenging and rewarding. A rare win from Ubisoft. But of course they then have to follow that up with an L by canceling the sequel. That aside, i still highly recommend, and if you're able to pick this up on a sale its a massive bargain considering the content you get. ⠀
As a lone survivor, you wash up on the Golden Isle after a shipwreck. The land is cursed. The Titan Typhon made sure everyone turned to stone. As a simple soldier of the Delian League, you never expected to be a hero. But with the gods weakened and their powers lost, you take on the task to save them, defeat Typhon, and break the curse. Immortals Fenyx Rising is a beautiful game. It’s 10% exploration, 45% puzzles, and 45% combat — all packed into a charming and very funny story, told by Prometheus and Zeus while you play. The two constantly comment on your adventure with humor and sarcasm, making the game feel like a myth being told aloud. While the plot is simple, it’s delivered with heart, jokes, and light drama. Characters are fun and likable, with gods like Hermes, Aphrodite, Ares, and Hephaestus adding personality and lots of humor. Puzzles in Immortals Fenyx Rising are primarily found in Vaults of Tartaros and scattered across the open world. Early puzzles focus on basic mechanics like pressure plates and timed switches, but they evolve to combine physics, logic, and newly acquired abilities. Although I am not a big fan of puzzles, I enjoyed most of them far more than expected. Puzzle design is very smart, and it’s astonishing how many different types of puzzles the developers came up with using so few mechanics. At the beginning of the game, combat is a little difficult and slow. It takes a couple of hours to collect new weapons, gear, and godly blessings, adding special moves and abilities, to turn combat into a fast, fluid, and fun experience. Fighting feels responsive and becomes more exciting as you unlock new abilities. Smooth combos with sword, axe, and bow, as well as parry and dodge mechanics, turn combat into a lot of fun. When I first heard of Immortals Fenyx Rising and watched the trailer, I thought this game was for kids. Boy was I wrong. Immortals Fenyx Rising is no child’s game, although kids might enjoy it too. For some reason, this game is highly underrated. In my opinion, this is one of the best Ubisoft games I’ve played, and I’ve played most of them. Perhaps the game's many puzzles put people off. But even someone like me, who doesn’t particularly like puzzles, enjoyed the puzzles in this game for the most part. It’s a lot of fun. I highly recommend this game. [h1]Pros[/h1] - Beautiful graphics - Vibrant, colorful art style - Engaging, lighthearted story - Great humor - Perfect voice acting from all characters - Lots of fun to fly - Very satisfying combat - Very smart puzzle design - Rewarding exploration - Diverse, open-world environments (night and day cycles in different climate zones) - You can swim (and dive) - Addictive - Great soundtrack - Charming character animations [h1]Cons[/h1] - Limited enemy variety - Pretty odd title for a game