
Immortals Fenyx Rising brings grand mythological adventure to life. Play as Fenyx on a quest to save the Greek gods.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best BR #72, worst FR #100 · 3 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−90% | 4.7Kreviews | 73% | — | $306.6K |
| $59.99 | 11.9Kratings | 85% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 851 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ubisoft Connect sagt mir ich hätte dieses Spiel nicht erworben, obwohl ich nur eine E-Mail Adresse habe. Es kann auf keinem anderen Account sein. Daher rate ich von Ubisoft-Spielen generell ab jetzt ab. Bevor man es sich kauft und keine Rückerstattung mehr möglich ist.
A game that starts off with so much promise but just left me more and more frustrated as it went on. The good, the greek gods are well done lots of character to them and the world is very pretty with nice greek statues and frescos. The puzzles in the world are fine. Aside from that...very little is coming to mind. The main character I don't care about, I'm unsure if the writers actually want him to be hateable. For a weak never seen combat before hero he often comes across as horridly smug or cocky far too often. The shrines (sorry I meant vaults, it's not fair to call them shrines, shrines were actually good, varied rewarding in a easily readable way) are probably the worst part of this game, most of them can be summed up as "work out this puzzle"...."now do the exact same thing 8 times for a reward" then that exact puzzle is repeated across at least 5 other vaults with the same pattern of repeating the same idea 8 times. Add to that any fall takes far too long to void out, progress doesn't save and neither can you so no taking a break from that fun hobby you do. Some tasks are so insanely tight in victory goals and there's not any true flexibility in solutions. Completely missing what made shrines so fun again. But why should video games be fun I guess or something. I don't even know why they are there either, the world is chock full of puzzles which are much better ways of doing them. Honestly I think some CEO just told them they had to have shrine clones. As if that's not bad enough, at the climax of the story they thought right after some truth bombs were dropped and you face the big bad, that's the time to repeat the same puzzles you've already seen so much of in this boring space of the same old least interesting assets in the game. It's a great way to kill narrative pacing tension and hype...have us push round blocks again. And then it seems at least one of the dlcs is literally just vaults really...the worst part of the experience with an abundance of that type of content already in existence, yet again, I did give it ago but on exiting the first vault the game crashed. I was not repeating the same thing and an taking that as a sign from the gods, so I have not finished any of the dlc nor do I think I ever will look at this game again now I've actually beat the main story. And just the thought of doing the other 2 with brand new characters so probably going through the same vault designs again to power up is nightmare fuel. On to the story I find it weak but so typical of ubisoft of this era, claim to have a female lead but make it a choice and have a huge amount of marketing for the guy. Plus what's the moral here? We should be forgiving for abusers torturers multiple time assaulters and so much more...because they feel bad at finally being forced to look in a mirror...and even then they barely acknowledge what they've done. Would have been more interesting to have an overthrow ending. Oh and passing mention of queer identities but no real representation of it (some of the gods in game are known for it but as usual they avoid it) On typical ubisoft nonsense, the menus are loaded of it, forced online features in a single player game, pop ups of tips (no I'm not stuck game I'm literally walking on a flat ground, I can't eject), the UI is poison, all that stuff doesn't enhance the experience just spoils it, especially when it doesn't work so often. The character progression is garbage too, so many outfits but with only singular benefits that are so situationally that they don't even benefit a particular play style. The more points you spend the more the world levels up everywhere so I didn't really feel much more powerful being maxed out than when I had nothing. Runs well on steam deck, horrific default control scheme and encountered a few bugs but played through all the main game completed most of the puzzles (frankly awful map discovery system that means who knows what I missed where, nothing I could get end game say to full in the blanks, I'd rather pixel hunt a nineties point and click) A bad assassins creed odyssey and breath of the wild combined that is so much less than it's parts and inspirations. Certainly not worth the 50 bucks they still ask for it and afaik rarely goes on sale.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $306.6K | 2.9K | 91% | $5.99 | |
| $306.7K | 782 | 88% | $19.99 | |
| $306.5K | 505 | 82% | $29.99 | |
| $306.5K | 968 | 80% | $19.99 | |
| $306.5K | 968 | 87% | $19.99 | |
| $306.4K | 996 | 75% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.7M | 373.6K | 90% | $59.99 | |
| $1.4M | 1.8K | 88% | $29.99 | |
| $1.1M | 1.1K | 79% | $24.99 | |
| $83.2K | 123 | 73% | $19.99 | |
| $756 | 3 | 67% | $9.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 1: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Simplified Chinese*, Traditional Chinese, Korean, Japanese*, Dutch, Polish +3 more
Hours played at review time, across 854 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's both challenging and relaxing, with a "don't take this too seriously" thread running through the story. I like that it's free roam. Some timed puzzles/tasks can be a bit frustrating but heck - that's game play isn't it? Anyway, not very many are timed..... I also like if you fail and die, you don't have to go back too far to restart.
ухххх Ну и душное же приключение попалось Не игра, а симулятор прохождение ДУУУУУУУШНЕЙШИХ загадок, испытаний, челенджей, прыжков с переворотом, полётом с пивом, чего только нет, но самое главное забыли, сделать это нужным и интересным, всё что ты получаешь за эту духоту 1/2 улутшалки или сет брони бесполезный (я шлем в начале игры нашёл и всю игру с ним проходил, ибо лучше не было) Даже когда уже типо "эпик" конец игры, чувствуется что щя будет битва с финальным боссом, НЕТ, ПОДВИГАЙ ЯЩИКИ ♥♥♥♥ ПОДВИГАЙ ПЖ ТАМ НЕ ПРОЙТИ, ЧЕЕЕЕЕЕЕЕЕЕЛ ТЫ только что меня в ад забрал, почему ты исчез, а я двигаю сраные ящики????????? 1 из 10
o flamengo tem mais é que se fuderkkkkk
The worst controller layout for any game I have ever played..its literally unplayable.
Probably one of the few genuinely fun Ubisoft games I've played in decades, and likely my last one. This game initially had no Steam Achievements and the Ubisoft Connect requirement is a pain. Still, I'm glad I got to play this one. The art style and the colourful world was really nice and fun to explore, like an enormous playground. There was enough witty and funny dialogue from Zeus and Prometheus that it kept me going through most of the story. It is pretty basic in terms of structure, with freeing four Greek Gods, but I found the questlines fun and interesting to go through. Combat is great and has a good amount of depth, and enough gear to create different builds. I ended up using a stun focused build that relied on the axe attack and regenerating health through stuns, but I also switched to an exploration focused set and a boss-killing set later on. In terms of flaws, the cursor-based pointer on controller was an incredible pain. There's not really an excuse for this on modern day PC releases. Remapping the controls, while possible, was still a bigger hassle than it needed to be, as some combinations of functions were unavailable to me because of the way things were coded. Not sure why swapping buttons in all uses wasn't possible. Most of the flaws can be pointed to this game's "Ubisoft"-ness. Popups reminding me that I'm in a video game, cursor, and requiring Ubisoft Connect, along with a world with a lot of collectibles that you scout out Assassin's Creed Style. Thankfully I haven't played a game like this in years, so it didn't bother me that much, but there was a bit too much to explore for my liking. Still I was happy and had a lot of fun with this game. A nice casual open-world Zelda-esque game. DLCs were also included, which is nice value wise. DLC 1 (A new god) was a bit of a drag as it was basically a puzzle gauntlet, but if you like puzzles you'll probably like this one. DLC 2 (Eastern Realm) is pretty much an expansion with another island reskinned to be about Eastern gods and small conflict there, separate from Fenyx and the Greek storyline. My favourite was DLC 3 which adopts an Isometric view, kinda like a CRPG/Diablo, which translated pretty nicely from the base game. Story was also the most interesting here, focused on some of the other gods that weren't in the base game.
This game is one of the most underrated free roam rpg game there is as this game has so much color, life, and representaion of the story of this game based on gods of real life
gariban zeldası
It's a pretty good game! but sadly I'm not quite the puzzle person
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.