
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $26.2K — a different platform, not this one.
A resource management game where you command a swarm of intelligent robots in a quest to save the world. Choose where to build, what resources to gather, and then watch the robots do the heavy lifting. They'll gather the resources, build, load weapons, fight, and respond to the world around them. Instead of having a sandbox world, you'll need to build several smaller bases with finite space. Be on the lookout as all the bases keep functioning at all times and can be attacked by the enemies. The game has five regions, each with new resources and technologies to discover. Vicious enemies of darkness will attack your base, attempting to destroy your reactors and steal your resources. Build turrets and load them up with ammunition to repel the attacks. Adventure and explore to find hidden treasures, and fight enemies in auto-battles. This way, you'll get rare resources to use to your advantage. Liberate the world by lighting beacons and crafting your own army The world of Illuminaria was taken over by darkness. Unravel the story about what happened on the planet as you clean and liberate the five regions by lighting beacons and sending your armies of golems to attack.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
GOGYou are here | $3.75−75% | 9ratings | 82% | — | not modelled |
| $14.99 | 74reviews | 82% | — | $26.2K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,571 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
| $14.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 11 | 78% | $8.99 | |
| — | 277 | 80% | $9.99 | |
| — | 33 | 68% | $5.49 | |
| — | 110 | 86% | $24.99 | |
| — | 16 | 78% | $14.99 | |
| — | 340 | 76% | $9.99 |