
A turn-based tactical RPG about a group of troublesome magic students. Use timing mechanics to power your spells and block attacks, explore the twisted halls of a vast magic school, fight challenging monsters and bosses, and uncover dark secrets never meant to be found.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $5.99−70% | 1.2Kreviews | 91% | — | $131.3K |
| $19.99 | 518ratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
First of all, I want to be clear: I can't say much about the battle system because I decided to insta-victory every battle. While I think the battle system may be interesting, what really attracted me about Ikenfell was the story and the characters and I wanted to enjoy that without losing too much time fighting and grinding. So my review is purely on everything else. What do I say? I knew some things about the game like its LGBT representation (quite good in that aspect). But I didn't expect this game to be so deep. There's not great evil or anything like that. It's a story about relationships, mistakes, traumas, pain but also healing. Every character goes through different situations that hurted them and, by opening up and trusting each other, they can heal and move forward. Things are not necessarily easy or fast, just like in real life. Then you have the artistic part. The music is amazing, especially when you have great songs like Gilda's theme. And the pixelart is wonderful, everything is so detailed. And the fighting avatar are really well done. Just for all these things, I'd recommend it.
I played this game to a point years ago and then recently picked it back up to start over & finish this time. It was a wonderfully deep, rich, and lovely game. I particularly liked the dungeon designs with fun puzzles and just the right amount of optional encounters. Bosses were tough and I felt like they really pushed you to get good at the battle system (at least until the very end, but by then the gear & items cover most of your mistakes as somewhat expected). The art and story are the stars of the show though. I felt so invested in these characters and the boss fights (especially the ending). Truly an amazing setting that I hope the creators return to some day! I really enjoyed the unique characterization of each party member and what they all brought to the table in skills & interests. I found myself swapping between them throughout the game because of story reasons and just wanting to try out their new spells. I loved how many secrets and secret bosses were in the game! I also adored the music (except for one or two with vocals... now I didn't NOT like them, but when they were first introduced it was during battles and was very distracting... let's just say I got a lot of Oops!) particularly the first forest theme and the somewhat creepy memory theme. My only complaints are around equipment & the harshness of misses on timing of certain abilities. If you take a full turn to set a trap, add a buff, or add HP regen then it should at least do something. Not wiff completely (yeah yeah skill diff... but still) now not all abilities are like this but a few are. I think that was a way to balance their strength, which I respect. It was just a bit frustrating and towards chapter 6 & 7 were particularly punishing. As for equipment, there is an avalanche of stuff in this game! And they are just subtly different from each other. I did enjoy some of the gem gear, which changed the way certain characters can be played, but I think having a few sets of gear to change up how spells work or prop up certain playstyles would be neat to see in the next game. The developers created something really special here and I can see myself thinking back fondly on this game. It was a rich experience and I can't wait to play whatever they come out with next! :)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*languages with full audio support
| $19.99 |
| 122ratings |
| 90% |
| — |
| not modelled |
| $19.99 | 66ratings | 68% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was such a wonderful gem!
RPG 装備や技、消費アイテムなどあり、しっかりとしたRPG マリオRPGのように攻撃が当たる瞬間に決定ボタンを押すと威力が上がる。 というか押さないと威力が出ないし、食らう瞬間にボタンを押さないと大ダメージですぐ負ける。 タイミング合わせが苦手な人には高難度ゲーム。得意だとぬるいRPG。 戦闘中はずっと画面を見てないといけないので、結構根気は要る。 バトルスキップオプションもあるらしいので疲れてきたら使ってみればいいと思う。 ストーリーは、魔法の才能がなくて魔法学校に入れなかった主人公マリットが魔法学校在学中の姉に会いに学校の近くに行ったところ、謎の現象に巻き込まれ急に魔法が使えるようになるところから始まる。 結構つけっぱなしで放置してしまったので詳しい時間は分からないがクリアまで20時間くらいは遊べるはず。 ストーリーはしっかりしているしゲームのボリュームもある。 収集要素のジェムや隠しボスもありつくりはしっかりしている。 エンディングでとってつけたようにDEI設定が確定する。 結構おすすめ。 日本語字幕あり、箱コン対応。
This is the first time I’m crying over a game. I love it with all my heart and I’m really glad I gave this a chance, since it’s not my favorite genre. I’ve been playing games for more than 20 years and this is my favorite game, thank you so much to the devs for making something like this
Jogo muito legal, um rpg de turno 8 bits que conta uma historia maneira, o jogo e curto mas valeu muito apena platinar isso 😎👍
So he’s a game that’s proudly gay. I’m going to be leaving the story for last this time as I can’t talk about it without spoilers and I have things to talk about. Not in the “Dear God, what were thinking!” kind of way but more “I think this needed another draft to iron out the bugs.” Presentation: So apparently the composers for Steven Universe made this OST. I never watched it except for one episode but I did hear a few songs(Mainly the movie ones) so I have no proper opinion on it other than I enjoyed the songs I liked. Got some pretty good tracks here too like the Snatchers theme, the Dueling club, the character themes or just walking around the main courtyard. There are also some vocal tracks which are great like “It’s Showtime” or “Paint the World. But I’m going to be a jerk and say I’m disappointed that not all your party members have lyrics to there themes. I mean Rook gets a song that only used for an optional fight but not Nel? What did they ever do to you? They’re a precious little bean. As for the art, it’s really good. Each location is well detailed and the character portraits look adorable and expressive. Sure some portraits have to be cropped but at least enough was saved so they can show what emotion they are supposed to be expressing. Battle sprites also look good with some good animations, no issues there.If I was to nitpick, it’s the face on the overworld being blank. It kind of rubs me the wrong way. Gameplay: During my first playthrough, I was expecting to be negative on the dungeons saying they are too short. But after sometime to think about it, I was a bit more accepting of the dungeon length. Dungeons are split between puzzle dungeons that focus on puzzles and mazes like the Astronomy Tower or the Dorms and combat dungeon that are shorter but are filled with stronger foes like the Basement or the library. I still think some dungeons are too short like the alchemy labs or the garden cause my reaction to getting to the end of those was “I like these puzzles. These are fun. What do you mean it’s over?” But I think it’s time to talk about that combat. It is placed on a 12X3 Grid where you have to move your party into position to hit your enemies. You don’t need to worry about MP, you just need to be in a spot where you can perform the spell and when you perform one, that you get the timing down to get a good rating for more damage or when you’re defending, to reduce it and even ignore status effects. Also there is friendly fire, so that’s another thing to watch out for. Some enemies overlap with what they can do but you got a healthy team of enemies to battle with in each encounter. You got short range, long range, ones that can cause status effects, ones that can lay traps, one that can fly over traps, and a few special cases like that sleepy frog that only attacks after being hit. And of course there are the bosses which I see some people complain about and I see why since while there are some unique bosses like Gilda or Beacon, most of the bosses feel the same after a while. But to be honest, Bug Fables has a similar problem with its bosses feeling the same and I have seen worse and more boring bosses in other games. Story: Maritte is an ordinary girl of unknown age who comes to Ikenfell to find her sister, Safina. However, as she approaches the school, she starts getting fire powers. Apparently, weird things are happening in school at the moment so Maritte along with her sisters friends and enemies try to follow her sisters trail and figure out what’s going on. Okay, there is no way I can talk about this without spoilers so spoiler thoughts, It’s fine. Characters are enjoyable with Gilda, Perty and the duo: Ibn and Bax being standouts. The optional content warnings range from serious stuff like trauma and self harm to stuff you wouldn’t think needed one like hoarding. There’s a pretty good musical number that thugs on the heartstrings. And if anyone tells you that the LGBT+ is forced and shoved down your throats, they are lying to you as it’s very casual. Like people are NB and nobody bats an eye. Okay Now spoilers. While I think this story has serious issues, none of it seems to come from a bad place. Aside from being openly gay, the villain isn’t an irredeemable monster that they want us to forgive but a tragic figure who suffers from survivors guilt. The Q-slur is used but in the proper context for naming a powerful health berry so I’ll give it a pass. Maritte doesn’t forgive Safina for the crap she pulled and starting this whole miss. And the finale is a big FU to the ‘Bury Your Gays’ trope. My issues with the writing is that I don’t think they double checked their work. Going through a second playthough with a critical mindset may expose some of the plotholes like Bax saying they were sent to find Safina and Headmistress Aeldra but later he says that Aeldra sent for them to find Safina even though she already caught her and Bax seems to know where she is. And this goes for minor things too like when you have to go to the Archive to find Bloodwyn but when they get there, the party says they are looking for the librarian. It also doesn’t help that the second half of the game drags a bit and loses the central plot hook of looking for Safina. We spend the first half of the game following her trail, looking for clues to what happened to her and what she was up to. And by the second half of the game, the story shifts drastically to about Aeldra and saving the world which doesn’t have the same emotional weight as finding the sister who turned out to be the jerk who caused this mess. Now I like Aeldra and I understand they wanted to make a legit anti-villain with her, being motivated to protect the school from a monster that killed her friend without realising that what she’s protecting will doom them all. But she lacks the connection to the main party that Safina has like not telling her friends she had a sister which makes Mari feel like crap, bullies Gilda, ghosted Perty after she was physically and emotionally scared, made Nel feel unwanted when she was keeping her and Rooks relationship a secret, and of course destroyed the Summerstone without telling anyone why. But by the end of the game, she feels like an afterthought. She’s there under a sleeping spell on the way to the final boss and her ending feels very unsatisfying. Verdict: So issues with the main plot aside, this is still a fun RPG. Just remember to check the settings. 7/10
Suuuuper WOKE. Una pena porque la jugabilidad y las animaciones están muy bien...
This game is cute and unapologetically queer. I really enjoyed the story and the ending. I also enjoyed the combat mechanics for the most part.
Gameplay: Like a better paper mario Story: Compelling Characters: Nuanced & complex Graphics: Nostalgic Lore: Intriguing Grinding: helps, but not needed Attention holding: "Where'd the last three hours go???" Level design: Mostly simple puzzles
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4K | 75 | 97% | $3.99 | |
| $78.7K | 1.1K | 97% | $4.19 | |
| $4.3K | 102 | 79% | $1.99 | |
| $3.2K | 172 | 91% | $0.99 | |
| $2K | 74 | 36% | $1.19 | |
| $2.3K | 26 | 96% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $131.3K | 923 | 99% | $5.99 | |
| $131.4K | 369 | 73% | $14.99 | |
| $131.3K | 231 | 25% | $14.99 | |
| $131.4K | 386 | 89% | $10.99 | |
| $131.2K | 1.1K | 75% | $5.99 | |
| $131.2K | 205 | 70% | $11.89 |