
A cozy idle island sim that lives on your desktop, just above the taskbar. Five islanders — a Farmer, Woodcutter, Fisherman, Miner, and Chef — farm, fish, mine, cook, and craft on their own. You just make the calls. Glance down between emails and a meal is ready. It never steals your screen.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4/day in the week to Aug 29 → 1.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A cozy idle island sim that lives on your taskbar. Five islanders — a Farmer, Woodcutter, Fisherman, Miner, and Chef — farm, chop wood, fish, mine, cook, and build on their own while you work, browse, or take a break. It never steals your screen.
Idyll Isle runs in a slim, transparent window docked above your taskbar. The Farmer harvests wheat, the Fisherman casts a line, the Miner hauls ore — they know what to do. You just make the calls: what to plant, what to craft, where to build. Everything else runs on its own. Glance down between emails and a meal is ready; come back from a meeting and the Storage is fuller. The island never rushes you.
The mainland is no longer a place to live. When the Veil Tide swept the old sea routes away, the few who made it through washed ashore in the Veil Archipelago — once the granary and seed vault of these waters. The island under your feet still holds a little life. Stay, and tend the last patch of green still breathing here; and when the time comes, set sail to find the next shore where drifters like you can make a home.
Recruit a Farmer, Woodcutter, Fisherman, Miner, and Chef, and put them to work. Start with one wheat field and grow it into a full production chain: crops feed the Kitchen, ore becomes tools at the Blacksmith Shop, and animal products turn into feed for even more output. With 30+ crops, dozens of recipes, and a web of tools, ores, and catches, every supply line is one you set up yourself.
Lay out more than a dozen building types — Farm Plots, Water Wells, Storage, Kitchens, Animal Pens, Blacksmith Shops, Gem Workshops, Trading Posts, and more. Repair the broken bridges, abandoned railways, and ruins scattered across the island, and new land rises from the mist: more fields to farm, more waters to fish, and more ore veins to mine.
A sharper sickle harvests faster. A better fishing rod lands bigger catches. A stronger hammer breaks tougher ore. Add boots, gloves, and cutting blades, then upgrade from crude starter gear to refined alloy tools — and watch your team grow steadily faster and more efficient.
Wild animals wander onto the island; feed and tame them, and they settle into pens to lay eggs, give milk, and grow wool — breeding across generations and passing their quality down the line. Repair the lighthouse to light up trade routes, and pack animals haul goods to distant shores — sending out what others need, bringing back what you're after.
Recruit warriors, archers, and mages at the tavern, form them into an expedition party, and follow the lighthouse's routes out across the near, mid, far, and extreme seas. Every voyage is a gamble — weigh your party's strength against the dangers ahead, and come back laden with spoils, or empty-handed. The deeper the sea, the rarer the find: tide-worn seashells, weathered compasses, abyssal coral, lodestones born of storms — each one a treasure for your collection.
When the island grows prosperous enough, the shipyard on the shore rings with hammers once more. Gather timber, canvas, and sea charts to build a ship that can sail far — out past the Veil Tides, toward routes that have lain silent for years. Something waits out there. You'll have to go and see for yourself.
Ancient stones line the shore, holding the island's past — and the untold story of each companion who lives here. Merchants from distant isles arrive along the lighthouse's beam, and letter by letter, their tales quietly weave together the forgotten history of these waters. There's no rush; uncover it slowly, and the island's buried memory surfaces at its own pace.
• You like idle games that never feel like a chore
• You want a peaceful little world of your own between tasks
• You enjoy building something from nothing, piece by piece
• You find quiet satisfaction in watching efficiency grow
• You sometimes want to stumble on a gentle story in pixel art
Join our community on Discord!
Engagement
Reviews
Themes across 106 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这款挂机小游戏玩的有点意思,感觉不错,挺好玩的,停不下来 真的停不下来。 游戏里内容挺全 什么都有。值得推荐。
两个农民,伐木,挖矿以后就不需要手动了。然后再升第二个厨师,渔夫就当搬运的。动物不要繁殖,不要怕死。死了抓新的。农业解锁高级的就不要种低级,地不要太多,不然照顾不过来。前期一列4个,10列差不多了。挣钱主要靠胡萝卜和玉米做的沙拉,一个沙拉能卖420块。等铁和铜多了以后直接用绿色装备。
虽然是闲暇岛时光,但实际玩起来算不上多闲暇吧,至少前期还是很忙的,不管是玩家还是里面的小人。[strike] 果然越缺什么就越强调什么 [/strike]自动化和便捷程度这一块感觉还差点意思,尤其是工具这一块,进阶工具用不起,普通工具又得自己点,经常玩家想让小人不闲暇,但是小人自己给自己放假了找闲暇去了。 总体游戏体验还是很不错的,内容属于比较丰富的层次,游戏进程推进也能解锁更多游戏内容,虽然东西一多操作上变得稍显繁琐起来,管理一片繁忙的岛屿还是挺费精力的。推荐有充足闲暇的玩家想要消耗闲暇时入手。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese
Hours played at review time, across 106 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还是挺好玩的,但是有点肝,挂机游戏需要一直点,工具磨损可以,但是能不能搞个工人做工具或者什么东西自动做工具呢?挂一会回来工人都不干活了,因为没工具了,动物不要直接产肉,只有杀死或者老死才掉肉才对,比如搞个工人搞畜牧,可以收集动物的产出,还可以选项宰杀动物出啥的。还有可以搞点联机吗?像其他挂机桌面游戏有房间联机啥的,比如漂流瓶跟好友互动啥的吗?动物可以跟好友的配种吗?你这玩意应该搞个农场主人物,赚的钱可以买点农场主人物的装饰啥的,也可以好友串门啥的。我说的可能一点乱功能也不可能加这么多,可能都是给你加工作量,但是你可以一点点搞,一次搞一样就行。
终于有了仅采购了,一碗大米卡了我两天,也是服了~那就好评吧!
四個字,硬拖時數 建築物只能放上方,連水井也是,最左邊島嶼只能放遠征酒館,種田又太遠,三隻小農已經很忙 除了農民和釣魚的,其他職業兩個夠用 後期作物時間很長,除了拖就是拖 遠征感覺沒意思,又不能排程,就是個拖 料理最重要最好用的大米噁心拖,一次限10個,還要5分鐘補貨,噁心!
好玩的很,问题处理迅速,夜里还在回复,牛逼
很休闲的小游戏,平时无聊玩或者上班摸鱼必备,总之挺不错的,要是可以全屏就更好了
正如其他评测提到的,前期手动点的地方太多了。 然而真正击溃我的不是这个,而是在我学习了评论区卖玉米沙拉大法致富,辛辛苦苦玩了3个多小时即将实现自动化时候,发现整个地图只有前3片图能放交易站、铁匠铺、动物围栏等占地3行的功能性建筑(而且第二片图是有池塘的,实际只有2.5片图能放这种占地三行的建筑)不知道作者这样设置是咋想的,最后一片灯塔图吸引了很多动物却设置成只能种地的布局,一个3行建筑都放不下。 从仓库里点出动物围栏,看着捉襟见肘的能放建筑的高亮区域被我前期种满了农田,而农田是不能迁移的只能删除。我释然了,退出卸载差评,18元就当支持作者了。什么时候改好了再重新下来玩
棒棒棒,文字就值得好评,战斗系统和整体游玩深度继续肝啊卡拉米
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 2K | 79% | $19.99 | |
| $426.1K | 1.6K | 87% | $5.59 | |
| $182.2K | 520 | 86% | $9.99 | |
| $14.5K | 99 | 60% | $3.99 | |
| $4.8K | 35 | 49% | $3.99 | |
| $2.3K | 10 | 100% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $14.8K | 80 | 89% | $7.99 | |
| $14.9K | 57 | 70% | $13.99 | |
| $14.8K | 62 | 73% | $8.99 | |
| $14.9K | 60 | 68% | $6.49 | |
| $14.9K | 258 | 71% | $1.79 | |
| $14.8K | 405 | 56% | $2.99 |