
IdleTale is an incremental clicker RPG game. Kill enemies to gain Gold, use it to produce even more Gold while you're not playing and complete quests, explore dungeons, collect loot to gear up and improve your character with all the Talent trees and the further Ascension Upgrades!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You'll find yourself in a world where everything can only get bigger - specifically talking about numbers!
Kill enemies to gain Gold, use it to produce even more Gold while you're not playing and complete quests, explore dungeons, collect loot to gear up and improve your character with all the Talent trees and the further Ascension Upgrades!
All of this will only lead to your power skyrocketing like you would never imagine.
Start this journey slowly, and day by day unlock more features until there's nothing left to achieve - or so you'll think. Then you'll reset your progress.
But for good! This will only multiply your next game's numbers and experiences by a LOT! (And unlock even MORE features)
The basic mechanic isn't much different from any other incremental game - tap the screen, get resources. Use those resources to buy more resources that will exponentially generate more of that same resource, breaking the barrier of the thousands, millions, billions or quintillions.The way you get resources (in this case, Gold) is by killing monsters. You tap the screen, you land a hit. Enemies have HP, you deal damage. Enough hits, the enemy will die. Then there's a respawn time, which is affected by upgrades too.
You can, like in any other incremental game, buy passive income upgrades (a.k.a. gains per second), which will grant you Gold each second, depending on the upgrades you bought and the number you have. There's also the other type of upgrades - the one that boosts everything else, such as "enemies drop more gold", "this thing gives you more gold per second", or "you deal more damage with each attack".
Then there's the Skills tab - your character will progress through these. More Strength, more raw damage. There's a number of factors that alter the value of Strength that you will discover along the game. Agility increases your critical strike chance, and Wisdom increases the damage bonus each critical hit benefits from. 
Then there's the Gear tab. Like in any other RPG, you will loot gear and equip it to benefit from its stats. Mostly addressed towards combat, but remember combat is your main Gold source.
There's the Dungeons, which are small instances with a few waves of enemies and then a final boss. Kill the boss, get XP and loot. Ez pz. You won't be able to spam dungeons to level up, as your character will have another resource called "Stamina" and you will run out of it rather quickly. Stamina is also used to travel between places.
Codex. Here you'll gather information about all the enemies you come across. You can level those enemies up to make them drop more gold, XP and loot (but they'll also have more HP!).

Talents. They will be your bread and butter as you progress through the game. Not only they will look cool and make you feel you're rushing through the content, but also they'll synergize with other features to skyrocket your power. There'll be three different trees.

Glory (Ascension). Just like in any Incremental game, there's an Ascension system, which will boost your stats by a LOT and unlock interesting features.
Raids. We talked about Dungeons before, and now there's Raids! Some sort of Dungeons but with several floors, way harder and intended for end-game content. Their rewards are stronger than most items, and you can defeat a raid once a day.
There's also an Achievements system!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great idle game
Игра понравилась, ранний доступ снимает сразу гору вопросов, но к сожалению, похоже, что проект заброшен. Поэтому текст... Плюсы: 1. Удобная автоклик система 2. Приятная графика 3. Интересная система прокачки монстров 4. игра не напрягает в принципе, кроме минусов ниже Минусы игры (основные): 1. Главный - нет масштабирования, вообще никакого. Только полный экран - 0 удобства 2. Нет сэйва в стимклауд/любой клауд - запустил на другом пк - играем заново 3. Дерево прокачки тоже не масштабируется - неудобно 4. Неудобное меню При желании, разработчик может их очень быстро поправить, видимо не захотелось или по каким-то причинам не получилось. Если разработчик все еще тут - удачного развития!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ты кем себя возомнил тупой хуeсос? Это eбeнный айдл-дрoчь, я должен тратить не больше 5-ти минут, что-бы добраться до того места на котором тапнул возвышение, а не производить eбанныe сутки мониторинга всей хyйни! Гори в аду, разраб.
Would like more updates for this game
so good loop
I enjoyed this game but at this point it just seems abandoned
just no..
simple game in its early stages of life, some bugs but nothing game crashing
zzzzzz
This game is really good and is free, what else could you ask for :)
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $123.7K | 326 | 67% | $7.99 | |
| $3.5K | 16 | 100% | $5.59 | |
| $228 | 0 | — | $7.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 501 | 75% | Free |