
IdleTale is an incremental clicker RPG game. Kill enemies to gain Gold, use it to produce even more Gold while you're not playing and complete quests, explore dungeons, collect loot to gear up and improve your character with all the Talent trees and the further Ascension Upgrades!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You'll find yourself in a world where everything can only get bigger - specifically talking about numbers!
Kill enemies to gain Gold, use it to produce even more Gold while you're not playing and complete quests, explore dungeons, collect loot to gear up and improve your character with all the Talent trees and the further Ascension Upgrades!
All of this will only lead to your power skyrocketing like you would never imagine.
Start this journey slowly, and day by day unlock more features until there's nothing left to achieve - or so you'll think. Then you'll reset your progress.
But for good! This will only multiply your next game's numbers and experiences by a LOT! (And unlock even MORE features)
The basic mechanic isn't much different from any other incremental game - tap the screen, get resources. Use those resources to buy more resources that will exponentially generate more of that same resource, breaking the barrier of the thousands, millions, billions or quintillions.The way you get resources (in this case, Gold) is by killing monsters. You tap the screen, you land a hit. Enemies have HP, you deal damage. Enough hits, the enemy will die. Then there's a respawn time, which is affected by upgrades too.
You can, like in any other incremental game, buy passive income upgrades (a.k.a. gains per second), which will grant you Gold each second, depending on the upgrades you bought and the number you have. There's also the other type of upgrades - the one that boosts everything else, such as "enemies drop more gold", "this thing gives you more gold per second", or "you deal more damage with each attack".
Then there's the Skills tab - your character will progress through these. More Strength, more raw damage. There's a number of factors that alter the value of Strength that you will discover along the game. Agility increases your critical strike chance, and Wisdom increases the damage bonus each critical hit benefits from. 
Then there's the Gear tab. Like in any other RPG, you will loot gear and equip it to benefit from its stats. Mostly addressed towards combat, but remember combat is your main Gold source.
There's the Dungeons, which are small instances with a few waves of enemies and then a final boss. Kill the boss, get XP and loot. Ez pz. You won't be able to spam dungeons to level up, as your character will have another resource called "Stamina" and you will run out of it rather quickly. Stamina is also used to travel between places.
Codex. Here you'll gather information about all the enemies you come across. You can level those enemies up to make them drop more gold, XP and loot (but they'll also have more HP!).

Talents. They will be your bread and butter as you progress through the game. Not only they will look cool and make you feel you're rushing through the content, but also they'll synergize with other features to skyrocket your power. There'll be three different trees.

Glory (Ascension). Just like in any Incremental game, there's an Ascension system, which will boost your stats by a LOT and unlock interesting features.
Raids. We talked about Dungeons before, and now there's Raids! Some sort of Dungeons but with several floors, way harder and intended for end-game content. Their rewards are stronger than most items, and you can defeat a raid once a day.
There's also an Achievements system!
Genres
Stats
Languages: English
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Much of my time with this game was it just running in the background but there's a point you hit after a bit that you realize there's a lot unfinished. There are multiple things this game does right only to screw it up later on. Progression seems decent till you start rebirthing and realize there's 0 quality of life things. Prepare to click 1500 times every time you rebirth to buy skills that give you plus 0.025 attack. The dev has moved on to another game and left this as abandoned as well. Don't waste your time.
Its a good game but i can not recommend since updates are stopped and the game is incomplete. Health potion upgrade mentiones you will get a health potion but you dont get it. The update for Raids, it costs 1 mil glory, i farmed alot for it and after i got it i didnt get any raids or new dungeons. The last map mentiones you should check out another game of theirs. Why stop this game to create another? How about finish this one and then start a new one.
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Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Shallow game play, little content. Great majority of hours are the game running minimized to farm for unlocks. Offline progress is significantly worse. Dungeons and raids are not idle at all, require active clicking to slowly progress through waves to reach a boss on a timer. Incredibly low equipment drops from them, making you farm dungeons many times in a row to get equipment that is required to reach the next tier. Most people are using third party programs (like Non-Intrusive Autoclicker) to make the dungeons better.
you wait, you watch, sometime you click. its a good time.
The Wall - the need to keep this game constantly running to make serious progress, and the active dungeons - is very real. However, I use an autoclicker set at just the right angle to catch the voideyes when they appear, so the grind hasn't been too bad for me. So far the drop rate in dungeons hasn't been too bad either. The unlucky shop helps, though. As for the positives, the pixel art is really nice, with very smooth-looking animations. There's actually a sort of plot going on, which I can piece together through dialogue and quests. Edit: After unlocking the Redemption feature, I've had the realization that this game is much further along than I had initially thought. It's not advertised, so the sudden jump came as something of a surprise, but this game has a startling array of layers for a simple idle-clicker game. Most folks don't seem to ever find this out, based on what I've seen of the comments and Discord server entries. This really is a game that unfolds before you the more you play.
IdleTale作为一款主打增量点击+放置养成的RPG游戏,以“杀怪获金、离线收益、 dungeon探索、天赋进阶”为核心循环,其核心玩法遵循放置类RPG的经典逻辑:玩家通过点击或自动战斗击杀敌人,获取金币与战利品,用金币升级属性、解锁天赋,即便离线也能持续获得收益,同时完成任务、探索地下城,逐步提升角色实力,解锁更高难度的挑战内容。 游戏的亮点在于将放置收益与主动探索结合,玩家不仅能享受离线挂机的轻松,也能主动参与地下城挑战、收集装备、完成特色任务。同时,游戏设计了天赋树与晋升系统,让角色养成有了更多方向,不再是单一的属性堆砌,一定程度上提升了玩法的深度。此外,游戏支持随时退出、重新登录保留进度的设定,十分贴合碎片化娱乐场景,通勤、摸鱼时随手玩几分钟,也能获得不错的收益反馈。 但玩法上的短板也同样明显: 首先,本身操作就是手游式的,在PC上体验就不是非常友好,大量的按住鼠标后才能触发的操作(比如查看装备的属性),以及过小的升级窗口显得整体过于小家子气。 2,初期有很多锁住的升级选项不显示具体解锁的方法,甚至都不显示在升级列表里。并且很有可能固定在顶部,导致很多选项要下拉才能看到。 3,初期很多功能都要一定等级才能解锁,需要重生一定次数赚取一定的荣耀等级去解锁常驻,以及装备库功能要解锁一键装备功能后才勉强变得可用 4,任务文本过于复杂,虽然知道这是为了丰富剧情,但能不能把目标标红或者加粗一下, 本身在放置类游戏中,对大部分玩家来说就根本不会去特意记忆地图、地下城或者怪物的名字,导致常常盯着任务描述的一大堆文本中去玩“大家来找茬”,猜测去哪里完成任务 5,游戏后期,每次重生后需要花费大量时间浪费在升级的点击上面,包括角色的技能点、天赋点、商店升级上,非常需要一个立刻全部解锁或者升级到最高的按钮 6,角色达到50级后的内容感觉数值上有问题,购买城市钥匙需要10^35金钱,但赚钱速度勉强达到每秒10^20,后续地下城全是50+,还有团队副本,都是打不过的,而荣耀点数的升级也都到头了,并没有什么再可以提升的地方 7. 副本系统的设计与“放置类游戏”的初衷背道而驰,虽然并不需要一直点击鼠标(只要按住左键即可),但你仍然要花费大量的时间来点击重置,开始按钮。甚至有些副本打了近千次仍然还有一件装备没有掉落,只能通过几十、几十累加的幸运币从对应商店里买下来 8. 没有云存档 不过游戏免费,没有任何内购系统,配合加速工具其实还是可以玩一下的
More boring than it looks, which is impressive for an idler. It is a watch numbers go up with an occasional click to murder a generic bad guy. Props for not making it a P2W...yet.
good idle game, like very much the protagonist design
Kinda like Idle Slayer Slow progression, not too much to do other than change zones every so often
good idle game
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $92.1K | 325 | 68% | $5.99 | |
| $3.5K | 16 | 100% | $5.59 | |
| $228 | 0 | — | $7.99 | |
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $0 | 501 | 75% | Free |