
Small‑scale idle xianxia game, part‑time made. Try Demo first. Press [~] to hide UI & taskbar. Auto‑cultivation, reforging, crafting, alchemy, farming, skill builds. Break realms, conquer Samsara Tower. 1.5‑2 months no speed‑up; days with speed‑up. Think twice for ultra‑long idle gameplay.
Modeled estimate, not a reported figure. How we estimate →
About
Small‑scale idle xianxia game, part‑time made. Try Demo first. Press [~] to hide UI & taskbar. Auto‑cultivation, reforging, crafting, alchemy, farming, skill builds. Break realms, conquer Samsara Tower. 1.5‑2 months no speed‑up; days with speed‑up. Think twice for ultra‑long idle gameplay.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
我觉得适合我这种老年人,玩法简单明了,比回合制好玩多了。
好玩
垃圾游戏,买了游戏还不给进群,游戏备份有问题,备份还原延迟好几个小时。垃圾中的战斗机。。。。不过。。不过几。。不过几块钱的游戏也就这样的内容,就当喂狗了
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 55 reviews with recorded playtime.
大道至简
盗版网站看到的这个游戏,试了试真上头,特地来支持。
给个好评,这游戏其他地方还好,就是反伤流转生后刷轮回塔中低层时敌人攻击总是闪避,而我的攻击又只能打它一点点血,要运气好敌人攻击到才反伤能秒杀它,导致刷一次轮回塔的时间极长,希望作者出一个敌人攻击必定命中的词条,不然后期反伤流刷塔太耗时间了,我刷30次轮回塔都差不多要一个半小时。 我的装备和功法的闪避为0,闪避丹药没有吃,轮回加点也没有加点闪避,主要是闪避的加成公式是:最终属性+(max(超脱轮回次数 - 5, 0) × 50%),我闪避的最终属性为0,但超脱轮回了17次,最后闪避变为了0% + (max(17 - 5, 0) × 50%) = 0% + 600% = 600%
有个小问题啊能不能再加点内容,例如副本之类的,另外装备融魂等级可不可以转移下啊,换新的就清零这玩意谁受得了
這符合我對閒置遊戲的期待與節奏
今天凌晨五点反应抽签系统的问题,作者凌晨6点修复,改为好评,挂机体验目前除了抽签,都挺好,有问题我会继续提出意见,不过我脾气比较暴躁,望作者能包容
官方文档里有提示两种流派的玩法,不过还是推荐闪伤流暴输出,特别是轮回后期,闪伤流可以一次20层速刷到901层的时候,反伤只能刷到600多层一层一层爬,当然两者的上限都差不多。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1K | 5 | 40% | $7.99 | |
| $167.3K | 895 | 72% | $7.99 | |
| $62.9K | 1.7K | 90% | $1.33 | |
| $14.6K | 67 | 64% | $11.99 | |
| $6K | 115 | 52% | $2.99 | |
| $5.6K | 48 | 79% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.3K | 436 | 37% | $0.74 | |
| $7.3K | 75 | 65% | $4.99 | |
| $7.3K | 75 | 91% | $3.49 | |
| $7.3K | 56 | 75% | $8.99 | |
| $7.3K | 128 | 45% | $1.99 | |
| $7.3K | 104 | 60% | $4.99 |